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- #include <widget/OpenGlWidget.hpp>
- #include <context.hpp>
-
-
- namespace rack {
- namespace widget {
-
-
- void OpenGlWidget::step() {
- // Render every frame
- dirty = true;
- FramebufferWidget::step();
- }
-
-
- void OpenGlWidget::drawFramebuffer() {
- glViewport(0.0, 0.0, fbSize.x, fbSize.y);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0, fbSize.x, 0.0, fbSize.y, -1.0, 1.0);
-
- glBegin(GL_TRIANGLES);
- glColor3f(1, 0, 0);
- glVertex3f(0, 0, 0);
- glColor3f(0, 1, 0);
- glVertex3f(fbSize.x, 0, 0);
- glColor3f(0, 0, 1);
- glVertex3f(0, fbSize.y, 0);
- glEnd();
- }
-
-
- } // namespace widget
- } // namespace rack
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