#include #include namespace rack { namespace widget { void OpenGlWidget::step() { // Render every frame dirty = true; FramebufferWidget::step(); } void OpenGlWidget::drawFramebuffer() { glViewport(0.0, 0.0, fbSize.x, fbSize.y); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, fbSize.x, 0.0, fbSize.y, -1.0, 1.0); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(0, 0, 0); glColor3f(0, 1, 0); glVertex3f(fbSize.x, 0, 0); glColor3f(0, 0, 1); glVertex3f(0, fbSize.y, 0); glEnd(); } } // namespace widget } // namespace rack