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@@ -416,7 +416,7 @@ void Window::step() { |
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internal->frameTime = frameTime; |
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internal->lastFrameDuration = frameTime - lastFrameTime; |
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); |
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double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0; |
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// double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0; |
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// Make event handlers and step() have a clean NanoVG context |
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nvgReset(vg); |
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@@ -477,7 +477,7 @@ void Window::step() { |
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int winWidth, winHeight; |
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glfwGetWindowSize(win, &winWidth, &winHeight); |
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windowRatio = (float)fbWidth / winWidth; |
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t1 = system::getTime(); |
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// t1 = system::getTime(); |
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if (APP->scene) { |
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// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth); |
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@@ -486,7 +486,7 @@ void Window::step() { |
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// Step scene |
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APP->scene->step(); |
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t2 = system::getTime(); |
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// t2 = system::getTime(); |
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// Render scene |
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bool visible = glfwGetWindowAttrib(win, GLFW_VISIBLE) && !glfwGetWindowAttrib(win, GLFW_ICONIFIED); |
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@@ -500,13 +500,13 @@ void Window::step() { |
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args.vg = vg; |
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args.clipBox = APP->scene->box.zeroPos(); |
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APP->scene->draw(args); |
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t3 = system::getTime(); |
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// t3 = system::getTime(); |
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glViewport(0, 0, fbWidth, fbHeight); |
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glClearColor(0.0, 0.0, 0.0, 1.0); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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nvgEndFrame(vg); |
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t4 = system::getTime(); |
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// t4 = system::getTime(); |
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} |
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} |
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@@ -518,7 +518,7 @@ void Window::step() { |
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std::this_thread::sleep_for(std::chrono::duration<double>(frameDurationRemaining)); |
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} |
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t5 = system::getTime(); |
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// t5 = system::getTime(); |
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// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f", |
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// (t1 - frameTime) * 1e3f, |
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