diff --git a/src/window/Window.cpp b/src/window/Window.cpp index e481b16b..3b4dc158 100644 --- a/src/window/Window.cpp +++ b/src/window/Window.cpp @@ -416,7 +416,7 @@ void Window::step() { internal->frameTime = frameTime; internal->lastFrameDuration = frameTime - lastFrameTime; // DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); - double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0; + // double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0; // Make event handlers and step() have a clean NanoVG context nvgReset(vg); @@ -477,7 +477,7 @@ void Window::step() { int winWidth, winHeight; glfwGetWindowSize(win, &winWidth, &winHeight); windowRatio = (float)fbWidth / winWidth; - t1 = system::getTime(); + // t1 = system::getTime(); if (APP->scene) { // DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth); @@ -486,7 +486,7 @@ void Window::step() { // Step scene APP->scene->step(); - t2 = system::getTime(); + // t2 = system::getTime(); // Render scene bool visible = glfwGetWindowAttrib(win, GLFW_VISIBLE) && !glfwGetWindowAttrib(win, GLFW_ICONIFIED); @@ -500,13 +500,13 @@ void Window::step() { args.vg = vg; args.clipBox = APP->scene->box.zeroPos(); APP->scene->draw(args); - t3 = system::getTime(); + // t3 = system::getTime(); glViewport(0, 0, fbWidth, fbHeight); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); nvgEndFrame(vg); - t4 = system::getTime(); + // t4 = system::getTime(); } } @@ -518,7 +518,7 @@ void Window::step() { std::this_thread::sleep_for(std::chrono::duration(frameDurationRemaining)); } - t5 = system::getTime(); + // t5 = system::getTime(); // DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f", // (t1 - frameTime) * 1e3f,