You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

componentlibrary.hpp 16KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623
  1. #pragma once
  2. #include <app/SvgKnob.hpp>
  3. #include <app/SvgSlider.hpp>
  4. #include <app/SvgPort.hpp>
  5. #include <app/ModuleLightWidget.hpp>
  6. #include <app/SvgSwitch.hpp>
  7. #include <app/SvgScrew.hpp>
  8. #include <asset.hpp>
  9. namespace rack {
  10. /** Component Library by [Grayscale](https://grayscale.info/).
  11. Copied from `LICENSE.md`:
  12. The **Component Library graphics** in the `res/ComponentLibrary` directory are copyright © 2019 [Grayscale](http://grayscale.info/) and licensed under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/).
  13. You may not freely sell plugins using Component Library graphics.
  14. However, a free commercial license is available for plugins sold through the [VCV Store](https://vcvrack.com/plugins.html).
  15. Email contact@vcvrack.com for more information about licensing or the VCV Store.
  16. */
  17. namespace componentlibrary {
  18. ////////////////////
  19. // Color scheme
  20. ////////////////////
  21. static const NVGcolor SCHEME_BLACK_TRANSPARENT = nvgRGBA(0x00, 0x00, 0x00, 0x00);
  22. static const NVGcolor SCHEME_BLACK = nvgRGB(0x00, 0x00, 0x00);
  23. static const NVGcolor SCHEME_WHITE = nvgRGB(0xff, 0xff, 0xff);
  24. static const NVGcolor SCHEME_RED = nvgRGB(0xed, 0x2c, 0x24);
  25. static const NVGcolor SCHEME_ORANGE = nvgRGB(0xf2, 0xb1, 0x20);
  26. static const NVGcolor SCHEME_YELLOW = nvgRGB(0xf9, 0xdf, 0x1c);
  27. static const NVGcolor SCHEME_GREEN = nvgRGB(0x90, 0xc7, 0x3e);
  28. static const NVGcolor SCHEME_CYAN = nvgRGB(0x22, 0xe6, 0xef);
  29. static const NVGcolor SCHEME_BLUE = nvgRGB(0x29, 0xb2, 0xef);
  30. static const NVGcolor SCHEME_PURPLE = nvgRGB(0xd5, 0x2b, 0xed);
  31. static const NVGcolor SCHEME_LIGHT_GRAY = nvgRGB(0xe6, 0xe6, 0xe6);
  32. static const NVGcolor SCHEME_DARK_GRAY = nvgRGB(0x17, 0x17, 0x17);
  33. ////////////////////
  34. // Knobs
  35. ////////////////////
  36. struct RoundKnob : app::SvgKnob {
  37. RoundKnob() {
  38. minAngle = -0.83 * M_PI;
  39. maxAngle = 0.83 * M_PI;
  40. }
  41. };
  42. struct RoundBlackKnob : RoundKnob {
  43. RoundBlackKnob() {
  44. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/RoundBlackKnob.svg")));
  45. }
  46. };
  47. struct RoundSmallBlackKnob : RoundKnob {
  48. RoundSmallBlackKnob() {
  49. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/RoundSmallBlackKnob.svg")));
  50. }
  51. };
  52. struct RoundLargeBlackKnob : RoundKnob {
  53. RoundLargeBlackKnob() {
  54. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/RoundLargeBlackKnob.svg")));
  55. }
  56. };
  57. struct RoundHugeBlackKnob : RoundKnob {
  58. RoundHugeBlackKnob() {
  59. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/RoundHugeBlackKnob.svg")));
  60. }
  61. };
  62. struct RoundBlackSnapKnob : RoundBlackKnob {
  63. RoundBlackSnapKnob() {
  64. snap = true;
  65. }
  66. };
  67. struct Davies1900hKnob : app::SvgKnob {
  68. Davies1900hKnob() {
  69. minAngle = -0.83 * M_PI;
  70. maxAngle = 0.83 * M_PI;
  71. }
  72. };
  73. struct Davies1900hWhiteKnob : Davies1900hKnob {
  74. Davies1900hWhiteKnob() {
  75. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hWhite.svg")));
  76. }
  77. };
  78. struct Davies1900hBlackKnob : Davies1900hKnob {
  79. Davies1900hBlackKnob() {
  80. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hBlack.svg")));
  81. }
  82. };
  83. struct Davies1900hRedKnob : Davies1900hKnob {
  84. Davies1900hRedKnob() {
  85. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hRed.svg")));
  86. }
  87. };
  88. struct Davies1900hLargeWhiteKnob : Davies1900hKnob {
  89. Davies1900hLargeWhiteKnob() {
  90. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hLargeWhite.svg")));
  91. }
  92. };
  93. struct Davies1900hLargeBlackKnob : Davies1900hKnob {
  94. Davies1900hLargeBlackKnob() {
  95. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hLargeBlack.svg")));
  96. }
  97. };
  98. struct Davies1900hLargeRedKnob : Davies1900hKnob {
  99. Davies1900hLargeRedKnob() {
  100. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Davies1900hLargeRed.svg")));
  101. }
  102. };
  103. struct Rogan : app::SvgKnob {
  104. Rogan() {
  105. minAngle = -0.83 * M_PI;
  106. maxAngle = 0.83 * M_PI;
  107. }
  108. };
  109. struct Rogan6PSWhite : Rogan {
  110. Rogan6PSWhite() {
  111. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan6PSWhite.svg")));
  112. }
  113. };
  114. struct Rogan5PSGray : Rogan {
  115. Rogan5PSGray() {
  116. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan5PSGray.svg")));
  117. }
  118. };
  119. struct Rogan3PSBlue : Rogan {
  120. Rogan3PSBlue() {
  121. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PSBlue.svg")));
  122. }
  123. };
  124. struct Rogan3PSRed : Rogan {
  125. Rogan3PSRed() {
  126. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PSRed.svg")));
  127. }
  128. };
  129. struct Rogan3PSGreen : Rogan {
  130. Rogan3PSGreen() {
  131. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PSGreen.svg")));
  132. }
  133. };
  134. struct Rogan3PSWhite : Rogan {
  135. Rogan3PSWhite() {
  136. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PSWhite.svg")));
  137. }
  138. };
  139. struct Rogan3PBlue : Rogan {
  140. Rogan3PBlue() {
  141. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PBlue.svg")));
  142. }
  143. };
  144. struct Rogan3PRed : Rogan {
  145. Rogan3PRed() {
  146. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PRed.svg")));
  147. }
  148. };
  149. struct Rogan3PGreen : Rogan {
  150. Rogan3PGreen() {
  151. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PGreen.svg")));
  152. }
  153. };
  154. struct Rogan3PWhite : Rogan {
  155. Rogan3PWhite() {
  156. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan3PWhite.svg")));
  157. }
  158. };
  159. struct Rogan2SGray : Rogan {
  160. Rogan2SGray() {
  161. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2SGray.svg")));
  162. }
  163. };
  164. struct Rogan2PSBlue : Rogan {
  165. Rogan2PSBlue() {
  166. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PSBlue.svg")));
  167. }
  168. };
  169. struct Rogan2PSRed : Rogan {
  170. Rogan2PSRed() {
  171. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PSRed.svg")));
  172. }
  173. };
  174. struct Rogan2PSGreen : Rogan {
  175. Rogan2PSGreen() {
  176. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PSGreen.svg")));
  177. }
  178. };
  179. struct Rogan2PSWhite : Rogan {
  180. Rogan2PSWhite() {
  181. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PSWhite.svg")));
  182. }
  183. };
  184. struct Rogan2PBlue : Rogan {
  185. Rogan2PBlue() {
  186. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PBlue.svg")));
  187. }
  188. };
  189. struct Rogan2PRed : Rogan {
  190. Rogan2PRed() {
  191. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PRed.svg")));
  192. }
  193. };
  194. struct Rogan2PGreen : Rogan {
  195. Rogan2PGreen() {
  196. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PGreen.svg")));
  197. }
  198. };
  199. struct Rogan2PWhite : Rogan {
  200. Rogan2PWhite() {
  201. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan2PWhite.svg")));
  202. }
  203. };
  204. struct Rogan1PSBlue : Rogan {
  205. Rogan1PSBlue() {
  206. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PSBlue.svg")));
  207. }
  208. };
  209. struct Rogan1PSRed : Rogan {
  210. Rogan1PSRed() {
  211. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PSRed.svg")));
  212. }
  213. };
  214. struct Rogan1PSGreen : Rogan {
  215. Rogan1PSGreen() {
  216. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PSGreen.svg")));
  217. }
  218. };
  219. struct Rogan1PSWhite : Rogan {
  220. Rogan1PSWhite() {
  221. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PSWhite.svg")));
  222. }
  223. };
  224. struct Rogan1PBlue : Rogan {
  225. Rogan1PBlue() {
  226. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PBlue.svg")));
  227. }
  228. };
  229. struct Rogan1PRed : Rogan {
  230. Rogan1PRed() {
  231. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PRed.svg")));
  232. }
  233. };
  234. struct Rogan1PGreen : Rogan {
  235. Rogan1PGreen() {
  236. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PGreen.svg")));
  237. }
  238. };
  239. struct Rogan1PWhite : Rogan {
  240. Rogan1PWhite() {
  241. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Rogan1PWhite.svg")));
  242. }
  243. };
  244. struct SynthTechAlco : app::SvgKnob {
  245. SynthTechAlco() {
  246. minAngle = -0.82 * M_PI;
  247. maxAngle = 0.82 * M_PI;
  248. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/SynthTechAlco.svg")));
  249. // Add cap
  250. widget::FramebufferWidget* capFb = new widget::FramebufferWidget;
  251. widget::SvgWidget* cap = new widget::SvgWidget;
  252. cap->setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/SynthTechAlco_cap.svg")));
  253. capFb->addChild(cap);
  254. addChild(capFb);
  255. }
  256. };
  257. struct Trimpot : app::SvgKnob {
  258. Trimpot() {
  259. minAngle = -0.75 * M_PI;
  260. maxAngle = 0.75 * M_PI;
  261. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/Trimpot.svg")));
  262. }
  263. };
  264. struct BefacoBigKnob : app::SvgKnob {
  265. BefacoBigKnob() {
  266. minAngle = -0.75 * M_PI;
  267. maxAngle = 0.75 * M_PI;
  268. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoBigKnob.svg")));
  269. }
  270. };
  271. struct BefacoBigSnapKnob : BefacoBigKnob {
  272. BefacoBigSnapKnob() {
  273. snap = true;
  274. }
  275. };
  276. struct BefacoTinyKnob : app::SvgKnob {
  277. BefacoTinyKnob() {
  278. minAngle = -0.75 * M_PI;
  279. maxAngle = 0.75 * M_PI;
  280. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoTinyKnob.svg")));
  281. }
  282. };
  283. struct BefacoSlidePot : app::SvgSlider {
  284. BefacoSlidePot() {
  285. math::Vec margin = math::Vec(3.5, 3.5);
  286. maxHandlePos = math::Vec(-1, -2).plus(margin);
  287. minHandlePos = math::Vec(-1, 87).plus(margin);
  288. setBackgroundSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoSlidePot.svg")));
  289. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoSlidePotHandle.svg")));
  290. background->box.pos = margin;
  291. box.size = background->box.size.plus(margin.mult(2));
  292. }
  293. };
  294. struct LEDSlider : app::SvgSlider {
  295. LEDSlider() {
  296. maxHandlePos = app::mm2px(math::Vec(0.738, 0.738).plus(math::Vec(2, 0)));
  297. minHandlePos = app::mm2px(math::Vec(0.738, 22.078).plus(math::Vec(2, 0)));
  298. setBackgroundSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSlider.svg")));
  299. }
  300. };
  301. /** API is unstable for LEDSlider. Will add a LightWidget later. */
  302. struct LEDSliderGreen : LEDSlider {
  303. LEDSliderGreen() {
  304. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSliderGreenHandle.svg")));
  305. }
  306. };
  307. struct LEDSliderRed : LEDSlider {
  308. LEDSliderRed() {
  309. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSliderRedHandle.svg")));
  310. }
  311. };
  312. struct LEDSliderYellow : LEDSlider {
  313. LEDSliderYellow() {
  314. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSliderYellowHandle.svg")));
  315. }
  316. };
  317. struct LEDSliderBlue : LEDSlider {
  318. LEDSliderBlue() {
  319. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSliderBlueHandle.svg")));
  320. }
  321. };
  322. struct LEDSliderWhite : LEDSlider {
  323. LEDSliderWhite() {
  324. setHandleSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDSliderWhiteHandle.svg")));
  325. }
  326. };
  327. ////////////////////
  328. // Ports
  329. ////////////////////
  330. struct PJ301MPort : app::SvgPort {
  331. PJ301MPort() {
  332. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/PJ301M.svg")));
  333. }
  334. };
  335. struct PJ3410Port : app::SvgPort {
  336. PJ3410Port() {
  337. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/PJ3410.svg")));
  338. }
  339. };
  340. struct CL1362Port : app::SvgPort {
  341. CL1362Port() {
  342. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/CL1362.svg")));
  343. }
  344. };
  345. ////////////////////
  346. // Lights
  347. ////////////////////
  348. struct GrayModuleLightWidget : app::ModuleLightWidget {
  349. GrayModuleLightWidget() {
  350. bgColor = nvgRGB(0x5a, 0x5a, 0x5a);
  351. borderColor = nvgRGBA(0, 0, 0, 0x60);
  352. }
  353. };
  354. struct RedLight : GrayModuleLightWidget {
  355. RedLight() {
  356. addBaseColor(SCHEME_RED);
  357. }
  358. };
  359. struct GreenLight : GrayModuleLightWidget {
  360. GreenLight() {
  361. addBaseColor(SCHEME_GREEN);
  362. }
  363. };
  364. struct YellowLight : GrayModuleLightWidget {
  365. YellowLight() {
  366. addBaseColor(SCHEME_YELLOW);
  367. }
  368. };
  369. struct BlueLight : GrayModuleLightWidget {
  370. BlueLight() {
  371. addBaseColor(SCHEME_BLUE);
  372. }
  373. };
  374. struct WhiteLight : GrayModuleLightWidget {
  375. WhiteLight() {
  376. addBaseColor(SCHEME_WHITE);
  377. }
  378. };
  379. /** Reads two adjacent lightIds, so `lightId` and `lightId + 1` must be defined */
  380. struct GreenRedLight : GrayModuleLightWidget {
  381. GreenRedLight() {
  382. addBaseColor(SCHEME_GREEN);
  383. addBaseColor(SCHEME_RED);
  384. }
  385. };
  386. struct RedGreenBlueLight : GrayModuleLightWidget {
  387. RedGreenBlueLight() {
  388. addBaseColor(SCHEME_RED);
  389. addBaseColor(SCHEME_GREEN);
  390. addBaseColor(SCHEME_BLUE);
  391. }
  392. };
  393. /** Based on the size of 5mm LEDs */
  394. template <typename BASE>
  395. struct LargeLight : BASE {
  396. LargeLight() {
  397. this->box.size = app::mm2px(math::Vec(5.179, 5.179));
  398. }
  399. };
  400. /** Based on the size of 3mm LEDs */
  401. template <typename BASE>
  402. struct MediumLight : BASE {
  403. MediumLight() {
  404. this->box.size = app::mm2px(math::Vec(3.176, 3.176));
  405. }
  406. };
  407. /** Based on the size of 2mm LEDs */
  408. template <typename BASE>
  409. struct SmallLight : BASE {
  410. SmallLight() {
  411. this->box.size = app::mm2px(math::Vec(2.176, 2.176));
  412. }
  413. };
  414. /** Based on the size of 1mm LEDs */
  415. template <typename BASE>
  416. struct TinyLight : BASE {
  417. TinyLight() {
  418. this->box.size = app::mm2px(math::Vec(1.088, 1.088));
  419. }
  420. };
  421. /** A light for displaying on top of PB61303. Must add a color by subclassing or templating. */
  422. template <typename BASE>
  423. struct LEDBezelLight : BASE {
  424. LEDBezelLight() {
  425. this->bgColor = color::BLACK_TRANSPARENT;
  426. this->box.size = app::mm2px(math::Vec(6.0, 6.0));
  427. }
  428. };
  429. /** A light to displayed over PB61303. Must add a color by subclassing or templating.
  430. Don't add this as a child of the PB61303 itself. Instead, just place it over it as a sibling in the scene graph, offset by app::mm2px(math::Vec(0.5, 0.5)).
  431. */
  432. template <typename BASE>
  433. struct PB61303Light : BASE {
  434. PB61303Light() {
  435. this->bgColor = color::BLACK_TRANSPARENT;
  436. this->box.size = app::mm2px(math::Vec(9.0, 9.0));
  437. }
  438. };
  439. ////////////////////
  440. // Switches
  441. ////////////////////
  442. struct NKK : app::SvgSwitch {
  443. NKK() {
  444. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/NKK_0.svg")));
  445. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/NKK_1.svg")));
  446. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/NKK_2.svg")));
  447. }
  448. };
  449. struct CKSS : app::SvgSwitch {
  450. CKSS() {
  451. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKSS_0.svg")));
  452. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKSS_1.svg")));
  453. }
  454. };
  455. struct CKSSThree : app::SvgSwitch {
  456. CKSSThree() {
  457. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKSSThree_0.svg")));
  458. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKSSThree_1.svg")));
  459. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKSSThree_2.svg")));
  460. }
  461. };
  462. struct CKD6 : app::SvgSwitch {
  463. CKD6() {
  464. momentary = true;
  465. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKD6_0.svg")));
  466. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/CKD6_1.svg")));
  467. }
  468. };
  469. struct TL1105 : app::SvgSwitch {
  470. TL1105() {
  471. momentary = true;
  472. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/TL1105_0.svg")));
  473. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/TL1105_1.svg")));
  474. }
  475. };
  476. struct LEDButton : app::SvgSwitch {
  477. LEDButton() {
  478. momentary = true;
  479. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDButton.svg")));
  480. }
  481. };
  482. struct BefacoSwitch : app::SvgSwitch {
  483. BefacoSwitch() {
  484. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoSwitch_0.svg")));
  485. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoSwitch_1.svg")));
  486. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoSwitch_2.svg")));
  487. }
  488. };
  489. struct BefacoPush : app::SvgSwitch {
  490. BefacoPush() {
  491. momentary = true;
  492. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoPush_0.svg")));
  493. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/BefacoPush_1.svg")));
  494. }
  495. };
  496. struct LEDBezel : app::SvgSwitch {
  497. LEDBezel() {
  498. momentary = true;
  499. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/LEDBezel.svg")));
  500. }
  501. };
  502. struct PB61303 : app::SvgSwitch {
  503. PB61303() {
  504. momentary = true;
  505. addFrame(APP->window->loadSvg(asset::system("res/ComponentLibrary/PB61303.svg")));
  506. }
  507. };
  508. ////////////////////
  509. // Misc
  510. ////////////////////
  511. struct ScrewSilver : app::SvgScrew {
  512. ScrewSilver() {
  513. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/ScrewSilver.svg")));
  514. }
  515. };
  516. struct ScrewBlack : app::SvgScrew {
  517. ScrewBlack() {
  518. setSvg(APP->window->loadSvg(asset::system("res/ComponentLibrary/ScrewBlack.svg")));
  519. }
  520. };
  521. } // namespace componentlibrary
  522. } // namespace rack