Browse Source

Put math in namespace

tags/v1.0.0
Andrew Belt 5 years ago
parent
commit
20b78190c1
58 changed files with 233 additions and 223 deletions
  1. +3
    -3
      include/app/LedDisplay.hpp
  2. +1
    -1
      include/app/ModuleWidget.hpp
  3. +3
    -3
      include/app/RackWidget.hpp
  4. +1
    -1
      include/app/SVGPanel.hpp
  5. +1
    -1
      include/app/SVGSlider.hpp
  6. +2
    -2
      include/app/WireWidget.hpp
  7. +3
    -3
      include/app/common.hpp
  8. +12
    -12
      include/componentlibrary.hpp
  9. +1
    -1
      include/dsp/digital.hpp
  10. +1
    -1
      include/dsp/filter.hpp
  11. +1
    -1
      include/dsp/minblep.hpp
  12. +1
    -1
      include/dsp/vumeter.hpp
  13. +11
    -11
      include/event.hpp
  14. +9
    -9
      include/helpers.hpp
  15. +8
    -6
      include/math.hpp
  16. +8
    -0
      include/rack.hpp
  17. +5
    -5
      include/rack0.hpp
  18. +1
    -1
      include/ui/IconButton.hpp
  19. +1
    -1
      include/ui/List.hpp
  20. +3
    -3
      include/ui/Menu.hpp
  21. +1
    -1
      include/ui/MenuEntry.hpp
  22. +2
    -2
      include/ui/Quantity.hpp
  23. +10
    -10
      include/ui/ScrollWidget.hpp
  24. +3
    -3
      include/ui/TextField.hpp
  25. +2
    -2
      include/widgets/SVGWidget.hpp
  26. +2
    -2
      include/widgets/TransformWidget.hpp
  27. +6
    -6
      include/widgets/Widget.hpp
  28. +2
    -2
      include/widgets/ZoomWidget.hpp
  29. +5
    -5
      include/window.hpp
  30. +2
    -2
      src/app/AudioWidget.cpp
  31. +1
    -1
      src/app/CircularShadow.cpp
  32. +5
    -5
      src/app/LedDisplay.cpp
  33. +2
    -2
      src/app/MidiWidget.cpp
  34. +8
    -8
      src/app/ModuleBrowser.cpp
  35. +1
    -1
      src/app/ModuleLightWidget.cpp
  36. +3
    -3
      src/app/ModuleWidget.cpp
  37. +1
    -1
      src/app/MultiLightWidget.cpp
  38. +3
    -3
      src/app/PluginManagerWidget.cpp
  39. +1
    -1
      src/app/Port.cpp
  40. +2
    -2
      src/app/RackScrollWidget.cpp
  41. +18
    -18
      src/app/RackWidget.cpp
  42. +6
    -6
      src/app/SVGKnob.cpp
  43. +3
    -3
      src/app/SVGPort.cpp
  44. +3
    -3
      src/app/SVGSlider.cpp
  45. +1
    -1
      src/app/SVGSwitch.cpp
  46. +1
    -1
      src/app/Scene.cpp
  47. +3
    -3
      src/app/Toolbar.cpp
  48. +11
    -11
      src/app/WireWidget.cpp
  49. +1
    -1
      src/audio.cpp
  50. +1
    -1
      src/color.cpp
  51. +6
    -6
      src/event.cpp
  52. +1
    -1
      src/gamepad.cpp
  53. +1
    -1
      src/keyboard.cpp
  54. +5
    -5
      src/settings.cpp
  55. +11
    -11
      src/svg.cpp
  56. +7
    -7
      src/widgets/FramebufferWidget.cpp
  57. +5
    -5
      src/widgets/Widget.cpp
  58. +11
    -11
      src/window.cpp

+ 3
- 3
include/app/LedDisplay.hpp View File

@@ -20,7 +20,7 @@ struct LedDisplaySeparator : TransparentWidget {
struct LedDisplayChoice : TransparentWidget {
std::string text;
std::shared_ptr<Font> font;
Vec textOffset;
math::Vec textOffset;
NVGcolor color;
LedDisplayChoice();
void draw(NVGcontext *vg) override;
@@ -29,11 +29,11 @@ struct LedDisplayChoice : TransparentWidget {

struct LedDisplayTextField : TextField {
std::shared_ptr<Font> font;
Vec textOffset;
math::Vec textOffset;
NVGcolor color;
LedDisplayTextField();
void draw(NVGcontext *vg) override;
int getTextPosition(Vec mousePos) override;
int getTextPosition(math::Vec mousePos) override;
};




+ 1
- 1
include/app/ModuleWidget.hpp View File

@@ -70,7 +70,7 @@ struct ModuleWidget : OpaqueWidget {
void draw(NVGcontext *vg) override;
void drawShadow(NVGcontext *vg);

Vec dragPos;
math::Vec dragPos;
void onHover(event::Hover &e) override;
void onButton(event::Button &e) override;
void onHoverKey(event::HoverKey &e) override;


+ 3
- 3
include/app/RackWidget.hpp View File

@@ -16,7 +16,7 @@ struct RackWidget : OpaqueWidget {
// Only put WireWidgets in here
WireContainer *wireContainer;
std::string lastPath;
Vec lastMousePos;
math::Vec lastMousePos;
bool lockModules = false;

RackWidget();
@@ -46,9 +46,9 @@ struct RackWidget : OpaqueWidget {
void deleteModule(ModuleWidget *m);
void cloneModule(ModuleWidget *m);
/** Sets a module's box if non-colliding. Returns true if set */
bool requestModuleBox(ModuleWidget *m, Rect box);
bool requestModuleBox(ModuleWidget *m, math::Rect box);
/** Moves a module to the closest non-colliding position */
bool requestModuleBoxNearest(ModuleWidget *m, Rect box);
bool requestModuleBoxNearest(ModuleWidget *m, math::Rect box);

void step() override;
void draw(NVGcontext *vg) override;


+ 1
- 1
include/app/SVGPanel.hpp View File

@@ -23,7 +23,7 @@ struct PanelBorder : TransparentWidget {

struct SVGPanel : FramebufferWidget {
void step() override {
if (isNear(context()->window->pixelRatio, 1.0)) {
if (math::isNear(context()->window->pixelRatio, 1.0)) {
// Small details draw poorly at low DPI, so oversample when drawing to the framebuffer
oversample = 2.0;
}


+ 1
- 1
include/app/SVGSlider.hpp View File

@@ -15,7 +15,7 @@ struct SVGSlider : Knob, FramebufferWidget {
SVGWidget *background;
SVGWidget *handle;
/** Intermediate positions will be interpolated between these positions */
Vec minHandlePos, maxHandlePos;
math::Vec minHandlePos, maxHandlePos;

SVGSlider();
void setSVGs(std::shared_ptr<SVG> backgroundSVG, std::shared_ptr<SVG> handleSVG);


+ 2
- 2
include/app/WireWidget.hpp View File

@@ -23,8 +23,8 @@ struct WireWidget : OpaqueWidget {
~WireWidget();
/** Synchronizes the plugged state of the widget to the owned wire */
void updateWire();
Vec getOutputPos();
Vec getInputPos();
math::Vec getOutputPos();
math::Vec getInputPos();
json_t *toJson();
void fromJson(json_t *rootJ);
void draw(NVGcontext *vg) override;


+ 3
- 3
include/app/common.hpp View File

@@ -20,7 +20,7 @@ inline float in2px(float in) {
return in * SVG_DPI;
}

inline Vec in2px(Vec in) {
inline math::Vec in2px(math::Vec in) {
return in.mult(SVG_DPI);
}

@@ -29,7 +29,7 @@ inline float mm2px(float mm) {
return mm * (SVG_DPI / MM_PER_IN);
}

inline Vec mm2px(Vec mm) {
inline math::Vec mm2px(math::Vec mm) {
return mm.mult(SVG_DPI / MM_PER_IN);
}

@@ -37,7 +37,7 @@ inline Vec mm2px(Vec mm) {
// A 1HPx3U module should be 15x380 pixels. Thus the width of a module should be a factor of 15.
static const float RACK_GRID_WIDTH = 15;
static const float RACK_GRID_HEIGHT = 380;
static const Vec RACK_GRID_SIZE = Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT);
static const math::Vec RACK_GRID_SIZE = math::Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT);
extern const std::string PRESET_FILTERS;
extern const std::string PATCH_FILTERS;



+ 12
- 12
include/componentlibrary.hpp View File

@@ -325,9 +325,9 @@ struct BefacoTinyKnob : SVGKnob {

struct BefacoSlidePot : SVGSlider {
BefacoSlidePot() {
Vec margin = Vec(3.5, 3.5);
maxHandlePos = Vec(-1, -2).plus(margin);
minHandlePos = Vec(-1, 87).plus(margin);
math::Vec margin = math::Vec(3.5, 3.5);
maxHandlePos = math::Vec(-1, -2).plus(margin);
minHandlePos = math::Vec(-1, 87).plus(margin);
setSVGs(SVG::load(asset::system("res/ComponentLibrary/BefacoSlidePot.svg")), SVG::load(asset::system("res/ComponentLibrary/BefacoSlidePotHandle.svg")));
background->box.pos = margin;
box.size = background->box.size.plus(margin.mult(2));
@@ -336,8 +336,8 @@ struct BefacoSlidePot : SVGSlider {

struct LEDSlider : SVGSlider {
LEDSlider() {
maxHandlePos = mm2px(Vec(0.738, 0.738).plus(Vec(2, 0)));
minHandlePos = mm2px(Vec(0.738, 22.078).plus(Vec(2, 0)));
maxHandlePos = mm2px(math::Vec(0.738, 0.738).plus(math::Vec(2, 0)));
minHandlePos = mm2px(math::Vec(0.738, 22.078).plus(math::Vec(2, 0)));
setSVGs(SVG::load(asset::system("res/ComponentLibrary/LEDSlider.svg")), NULL);
}
};
@@ -459,7 +459,7 @@ struct RGBLight : ModuleLightWidget {
template <typename BASE>
struct LargeLight : BASE {
LargeLight() {
this->box.size = mm2px(Vec(5.179, 5.179));
this->box.size = mm2px(math::Vec(5.179, 5.179));
}
};

@@ -467,7 +467,7 @@ struct LargeLight : BASE {
template <typename BASE>
struct MediumLight : BASE {
MediumLight() {
this->box.size = mm2px(Vec(3.176, 3.176));
this->box.size = mm2px(math::Vec(3.176, 3.176));
}
};

@@ -475,7 +475,7 @@ struct MediumLight : BASE {
template <typename BASE>
struct SmallLight : BASE {
SmallLight() {
this->box.size = mm2px(Vec(2.176, 2.176));
this->box.size = mm2px(math::Vec(2.176, 2.176));
}
};

@@ -483,7 +483,7 @@ struct SmallLight : BASE {
template <typename BASE>
struct TinyLight : BASE {
TinyLight() {
this->box.size = mm2px(Vec(1.088, 1.088));
this->box.size = mm2px(math::Vec(1.088, 1.088));
}
};

@@ -492,18 +492,18 @@ template <typename BASE>
struct LEDBezelLight : BASE {
LEDBezelLight() {
this->bgColor = color::BLACK_TRANSPARENT;
this->box.size = mm2px(Vec(6.0, 6.0));
this->box.size = mm2px(math::Vec(6.0, 6.0));
}
};

/** A light to displayed over PB61303. Must add a color by subclassing or templating.
Don't add this as a child of the PB61303 itself. Instead, just place it over it as a sibling in the scene graph, offset by mm2px(Vec(0.5, 0.5)).
Don't add this as a child of the PB61303 itself. Instead, just place it over it as a sibling in the scene graph, offset by mm2px(math::Vec(0.5, 0.5)).
*/
template <typename BASE>
struct PB61303Light : BASE {
PB61303Light() {
this->bgColor = color::BLACK_TRANSPARENT;
this->box.size = mm2px(Vec(9.0, 9.0));
this->box.size = mm2px(math::Vec(9.0, 9.0));
}
};



+ 1
- 1
include/dsp/digital.hpp View File

@@ -23,7 +23,7 @@ struct SchmittTrigger {
/** Updates the state of the Schmitt Trigger given a value.
Returns true if triggered, i.e. the value increases from 0 to 1.
If different trigger thresholds are needed, use
process(rescale(in, low, high, 0.f, 1.f))
process(math::rescale(in, low, high, 0.f, 1.f))
for example.
*/
bool process(float in) {


+ 1
- 1
include/dsp/filter.hpp View File

@@ -56,7 +56,7 @@ struct SlewLimiter {
this->fall = fall;
}
float process(float in) {
out = clamp(in, out - fall, out + rise);
out = math::clamp(in, out - fall, out + rise);
return out;
}
};


+ 1
- 1
include/dsp/minblep.hpp View File

@@ -22,7 +22,7 @@ struct MinBLEP {
for (int j = 0; j < 2*ZERO_CROSSINGS; j++) {
float minblepIndex = ((float)j - p) * oversample;
int index = (pos + j) % (2*ZERO_CROSSINGS);
buf[index] += dx * (-1.0 + interpolateLinear(minblep, minblepIndex));
buf[index] += dx * (-1.0 + math::interpolateLinear(minblep, minblepIndex));
}
}
float shift() {


+ 1
- 1
include/dsp/vumeter.hpp View File

@@ -22,7 +22,7 @@ struct VUMeter {
return (dBScaled >= 0.0) ? 1.0 : 0.0;
}
else {
return clamp(dBScaled + i, 0.0, 1.0);
return math::clamp(dBScaled + i, 0.0, 1.0);
}
}
};


+ 11
- 11
include/event.hpp View File

@@ -25,7 +25,7 @@ struct Event {

struct Position {
/** The pixel coordinate where the event occurred, relative to the Widget it is called on. */
Vec pos;
math::Vec pos;
};


@@ -53,7 +53,7 @@ If `target` is set, other events may occur on that Widget.
*/
struct Hover : Event, Position {
/** Change in mouse position since the last frame. Can be zero. */
Vec mouseDelta;
math::Vec mouseDelta;
};


@@ -90,7 +90,7 @@ Recurses until consumed.
*/
struct HoverScroll : Event, Position {
/** Change of scroll wheel position. */
Vec scrollDelta;
math::Vec scrollDelta;
};


@@ -148,7 +148,7 @@ struct DragEnd : Event {
`mouseDelta` may be zero.
*/
struct DragMove : Event {
Vec mouseDelta;
math::Vec mouseDelta;
};


@@ -157,7 +157,7 @@ Must consume to allow DragEnter, DragLeave, and DragDrop to occur.
*/
struct DragHover : Event, Position {
/** Change in mouse position since the last frame. Can be zero. */
Vec mouseDelta;
math::Vec mouseDelta;
};

/** Occurs when the mouse enters a Widget while dragging.
@@ -217,13 +217,13 @@ struct Context {
/** For middle-click dragging */
Widget *scrollWidget = NULL;

void handleButton(Vec pos, int button, int action, int mods);
void handleHover(Vec pos, Vec mouseDelta);
void handleButton(math::Vec pos, int button, int action, int mods);
void handleHover(math::Vec pos, math::Vec mouseDelta);
void handleLeave();
void handleScroll(Vec pos, Vec scrollDelta);
void handleText(Vec pos, int codepoint);
void handleKey(Vec pos, int key, int scancode, int action, int mods);
void handleDrop(Vec pos, std::vector<std::string> paths);
void handleScroll(math::Vec pos, math::Vec scrollDelta);
void handleText(math::Vec pos, int codepoint);
void handleKey(math::Vec pos, int key, int scancode, int action, int mods);
void handleDrop(math::Vec pos, std::vector<std::string> paths);
void handleZoom();
/** Prepares a widget for deletion */
void finalizeWidget(Widget *w);


+ 9
- 9
include/helpers.hpp View File

@@ -40,14 +40,14 @@ Model *createModel(std::string author, std::string slug, std::string name, Tags.
}

template <class TWidget>
TWidget *createWidget(Vec pos) {
TWidget *createWidget(math::Vec pos) {
TWidget *o = new TWidget;
o->box.pos = pos;
return o;
}

template <class TParamWidget>
TParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
TParamWidget *createParam(math::Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
TParamWidget *o = new TParamWidget;
o->box.pos = pos;
o->quantity->module = module;
@@ -58,7 +58,7 @@ TParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue,
}

template <class TParamWidget>
TParamWidget *createParamCentered(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
TParamWidget *createParamCentered(math::Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
TParamWidget *o = new TParamWidget;
o->box.pos = pos.minus(o->box.size.div(2));
o->quantity->module = module;
@@ -69,7 +69,7 @@ TParamWidget *createParamCentered(Vec pos, Module *module, int paramId, float mi
}

template <class TPort>
TPort *createInput(Vec pos, Module *module, int inputId) {
TPort *createInput(math::Vec pos, Module *module, int inputId) {
TPort *o = new TPort;
o->box.pos = pos;
o->module = module;
@@ -79,7 +79,7 @@ TPort *createInput(Vec pos, Module *module, int inputId) {
}

template <class TPort>
TPort *createInputCentered(Vec pos, Module *module, int inputId) {
TPort *createInputCentered(math::Vec pos, Module *module, int inputId) {
TPort *o = new TPort;
o->box.pos = pos.minus(o->box.size.div(2));
o->module = module;
@@ -89,7 +89,7 @@ TPort *createInputCentered(Vec pos, Module *module, int inputId) {
}

template <class TPort>
TPort *createOutput(Vec pos, Module *module, int outputId) {
TPort *createOutput(math::Vec pos, Module *module, int outputId) {
TPort *o = new TPort;
o->box.pos = pos;
o->module = module;
@@ -99,7 +99,7 @@ TPort *createOutput(Vec pos, Module *module, int outputId) {
}

template <class TPort>
TPort *createOutputCentered(Vec pos, Module *module, int outputId) {
TPort *createOutputCentered(math::Vec pos, Module *module, int outputId) {
TPort *o = new TPort;
o->box.pos = pos.minus(o->box.size.div(2));
o->module = module;
@@ -109,7 +109,7 @@ TPort *createOutputCentered(Vec pos, Module *module, int outputId) {
}

template <class TModuleLightWidget>
TModuleLightWidget *createLight(Vec pos, Module *module, int firstLightId) {
TModuleLightWidget *createLight(math::Vec pos, Module *module, int firstLightId) {
TModuleLightWidget *o = new TModuleLightWidget;
o->box.pos = pos;
o->module = module;
@@ -118,7 +118,7 @@ TModuleLightWidget *createLight(Vec pos, Module *module, int firstLightId) {
}

template <class TModuleLightWidget>
TModuleLightWidget *createLightCentered(Vec pos, Module *module, int firstLightId) {
TModuleLightWidget *createLightCentered(math::Vec pos, Module *module, int firstLightId) {
TModuleLightWidget *o = new TModuleLightWidget;
o->box.pos = pos.minus(o->box.size.div(2));
o->module = module;


+ 8
- 6
include/math.hpp View File

@@ -4,6 +4,7 @@


namespace rack {
namespace math {

////////////////////
// basic integer functions
@@ -270,8 +271,8 @@ struct Rect {
Rect r;
r.pos.x = clampBetween(pos.x, bound.pos.x, bound.pos.x + bound.size.x);
r.pos.y = clampBetween(pos.y, bound.pos.y, bound.pos.y + bound.size.y);
r.size.x = rack::clamp(pos.x + size.x, bound.pos.x, bound.pos.x + bound.size.x) - r.pos.x;
r.size.y = rack::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y;
r.size.x = math::clamp(pos.x + size.x, bound.pos.x, bound.pos.x + bound.size.x) - r.pos.x;
r.size.y = math::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y;
return r;
}
/** Nudges the position to fix inside a bounding box */
@@ -312,17 +313,18 @@ struct Rect {

inline Vec Vec::clamp(Rect bound) const {
return Vec(
rack::clamp(x, bound.pos.x, bound.pos.x + bound.size.x),
rack::clamp(y, bound.pos.y, bound.pos.y + bound.size.y));
math::clamp(x, bound.pos.x, bound.pos.x + bound.size.x),
math::clamp(y, bound.pos.y, bound.pos.y + bound.size.y));
}

inline Vec Vec::clampBetween(Rect bound) const {
return Vec(
rack::clampBetween(x, bound.pos.x, bound.pos.x + bound.size.x),
rack::clampBetween(y, bound.pos.y, bound.pos.y + bound.size.y));
math::clampBetween(x, bound.pos.x, bound.pos.x + bound.size.x),
math::clampBetween(y, bound.pos.y, bound.pos.y + bound.size.y));
}

inline Vec Vec::clamp2(Rect bound) const {return clampBetween(bound);}


} // namespace math
} // namespace rack

+ 8
- 0
include/rack.hpp View File

@@ -81,3 +81,11 @@
#include "plugin/Plugin.hpp"
#include "plugin/Model.hpp"
#include "plugin/callbacks.hpp"


namespace rack {

// Import namespace for convenience
using namespace math;

} // namespace rack

+ 5
- 5
include/rack0.hpp View File

@@ -28,7 +28,7 @@ DEPRECATED inline float clamp2(float x, float a, float b) {return clampBetween(x

DEPRECATED inline int mini(int a, int b) {return std::min(a, b);}
DEPRECATED inline int maxi(int a, int b) {return std::max(a, b);}
DEPRECATED inline int clampi(int x, int min, int max) {return clamp(x, min, max);}
DEPRECATED inline int clampi(int x, int min, int max) {return math::clamp(x, min, max);}
DEPRECATED inline int absi(int a) {return std::abs(a);}
DEPRECATED inline int eucmodi(int a, int base) {return eucMod(a, base);}
DEPRECATED inline int log2i(int n) {return log2(n);}
@@ -36,11 +36,11 @@ DEPRECATED inline bool ispow2i(int n) {return isPow2(n);}
DEPRECATED inline float absf(float x) {return std::abs(x);}
DEPRECATED inline float sgnf(float x) {return sgn(x);}
DEPRECATED inline float eucmodf(float a, float base) {return eucMod(a, base);}
DEPRECATED inline bool nearf(float a, float b, float epsilon = 1.0e-6f) {return isNear(a, b, epsilon);}
DEPRECATED inline float clampf(float x, float min, float max) {return clamp(x, min, max);}
DEPRECATED inline bool nearf(float a, float b, float epsilon = 1.0e-6f) {return math::isNear(a, b, epsilon);}
DEPRECATED inline float clampf(float x, float min, float max) {return math::clamp(x, min, max);}
DEPRECATED inline float clamp2f(float x, float min, float max) {return clampBetween(x, min, max);}
DEPRECATED inline float chopf(float x, float eps) {return chop(x, eps);}
DEPRECATED inline float rescalef(float x, float a, float b, float yMin, float yMax) {return rescale(x, a, b, yMin, yMax);}
DEPRECATED inline float rescalef(float x, float a, float b, float yMin, float yMax) {return math::rescale(x, a, b, yMin, yMax);}
DEPRECATED inline float crossf(float a, float b, float frac) {return crossfade(a, b, frac);}
DEPRECATED inline float interpf(const float *p, float x) {return interpolateLinear(p, x);}
DEPRECATED inline void cmultf(float *cr, float *ci, float ar, float ai, float br, float bi) {return cmult(cr, ci, ar, ai, br, bi);}
@@ -109,7 +109,7 @@ DEPRECATED static const NVGcolor COLOR_DARK_PANEL = SCHEME_DARK_PANEL;
////////////////////

template <class TScrew>
DEPRECATED TScrew *createScrew(Vec pos) {
DEPRECATED TScrew *createScrew(math::Vec pos) {
return createWidget<TScrew>(pos);
}



+ 1
- 1
include/ui/IconButton.hpp View File

@@ -20,7 +20,7 @@ struct IconButton : Button {
addChild(fw);

sw = new SVGWidget;
sw->box.pos = Vec(2, 2);
sw->box.pos = math::Vec(2, 2);
fw->addChild(sw);
}



+ 1
- 1
include/ui/List.hpp View File

@@ -16,7 +16,7 @@ struct List : OpaqueWidget {
if (!child->visible)
continue;
// Increment height, set position of child
child->box.pos = Vec(0.0, box.size.y);
child->box.pos = math::Vec(0.0, box.size.y);
box.size.y += child->box.size.y;
// Resize width of child
child->box.size.x = box.size.x;


+ 3
- 3
include/ui/Menu.hpp View File

@@ -14,7 +14,7 @@ struct Menu : OpaqueWidget {
MenuEntry *activeEntry = NULL;

Menu() {
box.size = Vec(0, 0);
box.size = math::Vec(0, 0);
}

~Menu() {
@@ -44,12 +44,12 @@ struct Menu : OpaqueWidget {
Widget::step();

// Set positions of children
box.size = Vec(0, 0);
box.size = math::Vec(0, 0);
for (Widget *child : children) {
if (!child->visible)
continue;
// Increment height, set position of child
child->box.pos = Vec(0, box.size.y);
child->box.pos = math::Vec(0, box.size.y);
box.size.y += child->box.size.y;
// Increase width based on maximum width of child
if (child->box.size.x > box.size.x) {


+ 1
- 1
include/ui/MenuEntry.hpp View File

@@ -8,7 +8,7 @@ namespace rack {

struct MenuEntry : OpaqueWidget {
MenuEntry() {
box.size = Vec(0, BND_WIDGET_HEIGHT);
box.size = math::Vec(0, BND_WIDGET_HEIGHT);
}
};



+ 2
- 2
include/ui/Quantity.hpp View File

@@ -95,12 +95,12 @@ struct Quantity {

/** Sets value from the range 0 to 1 */
void setScaledValue(float scaledValue) {
setValue(rescale(scaledValue, 0.f, 1.f, getMinValue(), getMaxValue()));
setValue(math::rescale(scaledValue, 0.f, 1.f, getMinValue(), getMaxValue()));
}

/** Returns the value rescaled to the range 0 to 1 */
float getScaledValue() {
return rescale(getValue(), getMinValue(), getMaxValue(), 0.f, 1.f);
return math::rescale(getValue(), getMinValue(), getMaxValue(), 0.f, 1.f);
}

/** The difference between the max and min values */


+ 10
- 10
include/ui/ScrollWidget.hpp View File

@@ -20,7 +20,7 @@ struct ScrollBar : OpaqueWidget {
float size = 0.0;

ScrollBar() {
box.size = Vec(BND_SCROLLBAR_WIDTH, BND_SCROLLBAR_HEIGHT);
box.size = math::Vec(BND_SCROLLBAR_WIDTH, BND_SCROLLBAR_HEIGHT);
}

void draw(NVGcontext *vg) override {
@@ -46,7 +46,7 @@ struct ScrollWidget : OpaqueWidget {
Widget *container;
ScrollBar *horizontalScrollBar;
ScrollBar *verticalScrollBar;
Vec offset;
math::Vec offset;

ScrollWidget() {
container = new Widget;
@@ -63,8 +63,8 @@ struct ScrollWidget : OpaqueWidget {
addChild(verticalScrollBar);
}

void scrollTo(Rect r) {
Rect bound = Rect::fromMinMax(r.getBottomRight().minus(box.size), r.pos);
void scrollTo(math::Rect r) {
math::Rect bound = math::Rect::fromMinMax(r.getBottomRight().minus(box.size), r.pos);
offset = offset.clampBetween(bound);
}

@@ -78,8 +78,8 @@ struct ScrollWidget : OpaqueWidget {
Widget::step();

// Clamp scroll offset
Vec containerCorner = container->getChildrenBoundingBox().getBottomRight();
Rect containerBox = Rect(Vec(0, 0), containerCorner.minus(box.size));
math::Vec containerCorner = container->getChildrenBoundingBox().getBottomRight();
math::Rect containerBox = math::Rect(math::Vec(0, 0), containerCorner.minus(box.size));
offset = offset.clamp(containerBox);
// Lock offset to top/left if no scrollbar will display
if (containerBox.size.x < 0.0)
@@ -91,9 +91,9 @@ struct ScrollWidget : OpaqueWidget {
container->box.pos = offset.neg().round();

// Update scrollbar offsets and sizes
Vec viewportSize = container->getChildrenBoundingBox().getBottomRight();
Vec scrollbarOffset = offset.div(viewportSize.minus(box.size));
Vec scrollbarSize = box.size.div(viewportSize);
math::Vec viewportSize = container->getChildrenBoundingBox().getBottomRight();
math::Vec scrollbarOffset = offset.div(viewportSize.minus(box.size));
math::Vec scrollbarSize = box.size.div(viewportSize);

horizontalScrollBar->visible = (0.0 < scrollbarSize.x && scrollbarSize.x < 1.0);
verticalScrollBar->visible = (0.0 < scrollbarSize.y && scrollbarSize.y < 1.0);
@@ -103,7 +103,7 @@ struct ScrollWidget : OpaqueWidget {
verticalScrollBar->size = scrollbarSize.y;

// Resize scroll bars
Vec inner = Vec(box.size.x - verticalScrollBar->box.size.x, box.size.y - horizontalScrollBar->box.size.y);
math::Vec inner = math::Vec(box.size.x - verticalScrollBar->box.size.x, box.size.y - horizontalScrollBar->box.size.y);
horizontalScrollBar->box.pos.y = inner.y;
verticalScrollBar->box.pos.x = inner.x;
horizontalScrollBar->box.size.x = verticalScrollBar->visible ? inner.x : box.size.x;


+ 3
- 3
include/ui/TextField.hpp View File

@@ -185,8 +185,8 @@ struct TextField : OpaqueWidget {
} break;
}

cursor = clamp(cursor, 0, (int) text.size());
selection = clamp(selection, 0, (int) text.size());
cursor = math::clamp(cursor, 0, (int) text.size());
selection = math::clamp(selection, 0, (int) text.size());
e.target = this;
}

@@ -212,7 +212,7 @@ struct TextField : OpaqueWidget {
onChange(eChange);
}

virtual int getTextPosition(Vec mousePos) {
virtual int getTextPosition(math::Vec mousePos) {
return bndTextFieldTextPosition(context()->window->vg, 0.0, 0.0, box.size.x, box.size.y, -1, text.c_str(), mousePos.x, mousePos.y);
}
};


+ 2
- 2
include/widgets/SVGWidget.hpp View File

@@ -13,10 +13,10 @@ struct SVGWidget : VirtualWidget {
/** Sets the box size to the svg image size */
void wrap() {
if (svg && svg->handle) {
box.size = Vec(svg->handle->width, svg->handle->height);
box.size = math::Vec(svg->handle->width, svg->handle->height);
}
else {
box.size = Vec();
box.size = math::Vec();
}
}



+ 2
- 2
include/widgets/TransformWidget.hpp View File

@@ -18,7 +18,7 @@ struct TransformWidget : VirtualWidget {
nvgTransformIdentity(transform);
}

void translate(Vec delta) {
void translate(math::Vec delta) {
float t[6];
nvgTransformTranslate(t, delta.x, delta.y);
nvgTransformPremultiply(transform, t);
@@ -30,7 +30,7 @@ struct TransformWidget : VirtualWidget {
nvgTransformPremultiply(transform, t);
}

void scale(Vec s) {
void scale(math::Vec s) {
float t[6];
nvgTransformScale(t, s.x, s.y);
nvgTransformPremultiply(transform, t);


+ 6
- 6
include/widgets/Widget.hpp View File

@@ -16,7 +16,7 @@ e.g. `struct MyWidget : VirtualWidget {}`
*/
struct Widget {
/** Stores position and size */
Rect box = Rect(Vec(), Vec(INFINITY, INFINITY));
math::Rect box = math::Rect(math::Vec(), math::Vec(INFINITY, INFINITY));
/** Automatically set when Widget is added as a child to another Widget */
Widget *parent = NULL;
std::list<Widget*> children;
@@ -27,15 +27,15 @@ struct Widget {

virtual ~Widget();

virtual Rect getChildrenBoundingBox();
virtual math::Rect getChildrenBoundingBox();
/** Returns `v` transformed into the coordinate system of `relative` */
virtual Vec getRelativeOffset(Vec v, Widget *relative);
virtual math::Vec getRelativeOffset(math::Vec v, Widget *relative);
/** Returns `v` transformed into world coordinates */
Vec getAbsoluteOffset(Vec v) {
math::Vec getAbsoluteOffset(math::Vec v) {
return getRelativeOffset(v, NULL);
}
/** Returns a subset of the given Rect bounded by the box of this widget and all ancestors */
virtual Rect getViewport(Rect r);
/** Returns a subset of the given math::Rect bounded by the box of this widget and all ancestors */
virtual math::Rect getViewport(math::Rect r);

template <class T>
T *getAncestorOfType() {


+ 2
- 2
include/widgets/ZoomWidget.hpp View File

@@ -8,11 +8,11 @@ namespace rack {
struct ZoomWidget : VirtualWidget {
float zoom = 1.f;

Vec getRelativeOffset(Vec v, Widget *relative) override {
math::Vec getRelativeOffset(math::Vec v, Widget *relative) override {
return Widget::getRelativeOffset(v.mult(zoom), relative);
}

Rect getViewport(Rect r) override {
math::Rect getViewport(math::Rect r) override {
r.pos = r.pos.mult(zoom);
r.size = r.size.mult(zoom);
r = Widget::getViewport(r);


+ 5
- 5
include/window.hpp View File

@@ -56,7 +56,7 @@ struct Window {
bool allowCursorLock = true;
int frame = 0;
/** The last known absolute mouse position in the window */
Vec mousePos;
math::Vec mousePos;
std::shared_ptr<Font> uiFont;

struct Internal;
@@ -70,10 +70,10 @@ struct Window {
void cursorUnlock();
bool isModPressed();
bool isShiftPressed();
Vec getWindowSize();
void setWindowSize(Vec size);
Vec getWindowPos();
void setWindowPos(Vec pos);
math::Vec getWindowSize();
void setWindowSize(math::Vec size);
math::Vec getWindowPos();
void setWindowPos(math::Vec pos);
bool isMaximized();
void setFullScreen(bool fullScreen);
bool isFullScreen();


+ 2
- 2
src/app/AudioWidget.cpp View File

@@ -152,9 +152,9 @@ struct AudioBlockSizeChoice : LedDisplayChoice {


AudioWidget::AudioWidget() {
box.size = mm2px(Vec(44, 28));
box.size = mm2px(math::Vec(44, 28));

Vec pos = Vec();
math::Vec pos = math::Vec();

AudioDriverChoice *driverChoice = createWidget<AudioDriverChoice>(pos);
driverChoice->audioWidget = this;


+ 1
- 1
src/app/CircularShadow.cpp View File

@@ -15,7 +15,7 @@ void CircularShadow::draw(NVGcontext *vg) {

nvgBeginPath(vg);
nvgRect(vg, -blurRadius, -blurRadius, box.size.x + 2*blurRadius, box.size.y + 2*blurRadius);
Vec center = box.size.div(2.0);
math::Vec center = box.size.div(2.0);
float radius = center.x;
NVGcolor icol = nvgRGBAf(0.0, 0.0, 0.0, opacity);
NVGcolor ocol = nvgRGBAf(0.0, 0.0, 0.0, 0.0);


+ 5
- 5
src/app/LedDisplay.cpp View File

@@ -19,7 +19,7 @@ void LedDisplay::draw(NVGcontext *vg) {


LedDisplaySeparator::LedDisplaySeparator() {
box.size = Vec();
box.size = math::Vec();
}

void LedDisplaySeparator::draw(NVGcontext *vg) {
@@ -33,10 +33,10 @@ void LedDisplaySeparator::draw(NVGcontext *vg) {


LedDisplayChoice::LedDisplayChoice() {
box.size = mm2px(Vec(0, 28.0 / 3));
box.size = mm2px(math::Vec(0, 28.0 / 3));
font = Font::load(asset::system("res/fonts/ShareTechMono-Regular.ttf"));
color = nvgRGB(0xff, 0xd7, 0x14);
textOffset = Vec(10, 18);
textOffset = math::Vec(10, 18);
}

void LedDisplayChoice::draw(NVGcontext *vg) {
@@ -66,7 +66,7 @@ void LedDisplayChoice::onButton(event::Button &e) {
LedDisplayTextField::LedDisplayTextField() {
font = Font::load(asset::system("res/fonts/ShareTechMono-Regular.ttf"));
color = nvgRGB(0xff, 0xd7, 0x14);
textOffset = Vec(5, 5);
textOffset = math::Vec(5, 5);
}


@@ -97,7 +97,7 @@ void LedDisplayTextField::draw(NVGcontext *vg) {
nvgResetScissor(vg);
}

int LedDisplayTextField::getTextPosition(Vec mousePos) {
int LedDisplayTextField::getTextPosition(math::Vec mousePos) {
bndSetFont(font->handle);
int textPos = bndIconLabelTextPosition(context()->window->vg, textOffset.x, textOffset.y,
box.size.x - 2*textOffset.x, box.size.y - 2*textOffset.y,


+ 2
- 2
src/app/MidiWidget.cpp View File

@@ -111,9 +111,9 @@ struct MidiChannelChoice : LedDisplayChoice {


MidiWidget::MidiWidget() {
box.size = mm2px(Vec(44, 28));
box.size = mm2px(math::Vec(44, 28));

Vec pos = Vec();
math::Vec pos = math::Vec();

MidiDriverChoice *driverChoice = createWidget<MidiDriverChoice>(pos);
driverChoice->midiWidget = this;


+ 8
- 8
src/app/ModuleBrowser.cpp View File

@@ -76,7 +76,7 @@ struct SeparatorItem : OpaqueWidget {

void setText(std::string text) {
clearChildren();
Label *label = createWidget<Label>(Vec(0, 12 + itemMargin));
Label *label = createWidget<Label>(math::Vec(0, 12 + itemMargin));
label->text = text;
label->fontSize = 20;
label->color.a *= 0.5;
@@ -127,7 +127,7 @@ struct ModelItem : BrowserListItem {
assert(model);
this->model = model;

FavoriteRadioButton *favoriteButton = createWidget<FavoriteRadioButton>(Vec(8, itemMargin));
FavoriteRadioButton *favoriteButton = createWidget<FavoriteRadioButton>(math::Vec(8, itemMargin));
favoriteButton->box.size.x = 20;
addChild(favoriteButton);

@@ -141,7 +141,7 @@ struct ModelItem : BrowserListItem {
nameLabel->text = model->name;
addChild(nameLabel);

pluginLabel = createWidget<Label>(Vec(0, itemMargin));
pluginLabel = createWidget<Label>(math::Vec(0, itemMargin));
pluginLabel->alignment = Label::RIGHT_ALIGNMENT;
pluginLabel->text = model->plugin->slug + " " + model->plugin->version;
pluginLabel->color.a = 0.5;
@@ -172,7 +172,7 @@ struct AuthorItem : BrowserListItem {
void setAuthor(std::string author) {
clearChildren();
this->author = author;
Label *authorLabel = createWidget<Label>(Vec(0, 0 + itemMargin));
Label *authorLabel = createWidget<Label>(math::Vec(0, 0 + itemMargin));
if (author.empty())
authorLabel->text = "Show all modules";
else
@@ -190,7 +190,7 @@ struct TagItem : BrowserListItem {
void setTag(ModelTag tag) {
clearChildren();
this->tag = tag;
Label *tagLabel = createWidget<Label>(Vec(0, 0 + itemMargin));
Label *tagLabel = createWidget<Label>(math::Vec(0, 0 + itemMargin));
if (tag == NO_TAG)
tagLabel->text = "Show all tags";
else
@@ -204,7 +204,7 @@ struct TagItem : BrowserListItem {

struct ClearFilterItem : BrowserListItem {
ClearFilterItem() {
Label *label = createWidget<Label>(Vec(0, 0 + itemMargin));
Label *label = createWidget<Label>(math::Vec(0, 0 + itemMargin));
label->text = "Back";
addChild(label);
}
@@ -232,7 +232,7 @@ struct BrowserList : List {

void incrementSelection(int delta) {
selected += delta;
selected = clamp(selected, 0, countItems() - 1);
selected = math::clamp(selected, 0, countItems() - 1);
}

int countItems() {
@@ -313,7 +313,7 @@ struct ModuleBrowser : OpaqueWidget {
addChild(searchField);

moduleList = new BrowserList;
moduleList->box.size = Vec(box.size.x, 0.0);
moduleList->box.size = math::Vec(box.size.x, 0.0);

// Module Scroll
moduleScroll = new ScrollWidget;


+ 1
- 1
src/app/ModuleLightWidget.cpp View File

@@ -11,7 +11,7 @@ void ModuleLightWidget::step() {

for (size_t i = 0; i < baseColors.size(); i++) {
float value = module->lights[firstLightId + i].getBrightness();
value = clamp(value, 0.f, 1.f);
value = math::clamp(value, 0.f, 1.f);
values[i] = value;
}
setValues(values);


+ 3
- 3
src/app/ModuleWidget.cpp View File

@@ -270,7 +270,7 @@ void ModuleWidget::draw(NVGcontext *vg) {
nvgFillColor(vg, nvgRGBf(1, 1, 1));
nvgText(vg, 10.0, box.size.y - 6.0, cpuText.c_str(), NULL);

float p = clamp(module->cpuTime, 0.f, 1.f);
float p = math::clamp(module->cpuTime, 0.f, 1.f);
nvgBeginPath(vg);
nvgRect(vg,
0, (1.f - p) * box.size.y,
@@ -286,7 +286,7 @@ void ModuleWidget::drawShadow(NVGcontext *vg) {
nvgBeginPath(vg);
float r = 20; // Blur radius
float c = 20; // Corner radius
Vec b = Vec(-10, 30); // Offset from each corner
math::Vec b = math::Vec(-10, 30); // Offset from each corner
nvgRect(vg, b.x - r, b.y - r, box.size.x - 2*b.x + 2*r, box.size.y - 2*b.y + 2*r);
NVGcolor shadowColor = nvgRGBAf(0, 0, 0, 0.2);
NVGcolor transparentColor = nvgRGBAf(0, 0, 0, 0);
@@ -375,7 +375,7 @@ void ModuleWidget::onDragEnd(event::DragEnd &e) {

void ModuleWidget::onDragMove(event::DragMove &e) {
if (!context()->scene->rackWidget->lockModules) {
Rect newBox = box;
math::Rect newBox = box;
newBox.pos = context()->scene->rackWidget->lastMousePos.minus(dragPos);
context()->scene->rackWidget->requestModuleBoxNearest(this, newBox);
}


+ 1
- 1
src/app/MultiLightWidget.cpp View File

@@ -14,7 +14,7 @@ void MultiLightWidget::setValues(const std::vector<float> &values) {
color = nvgRGBAf(0, 0, 0, 0);
for (size_t i = 0; i < baseColors.size(); i++) {
NVGcolor c = baseColors[i];
c.a *= clamp(values[i], 0.f, 1.f);
c.a *= math::clamp(values[i], 0.f, 1.f);
color = color::screen(color, c);
}
color = color::clip(color);


+ 3
- 3
src/app/PluginManagerWidget.cpp View File

@@ -149,7 +149,7 @@ PluginManagerWidget::PluginManagerWidget() {
box.size.y = BND_WIDGET_HEIGHT;

{
SequentialLayout *layout = createWidget<SequentialLayout>(Vec(0, 0));
SequentialLayout *layout = createWidget<SequentialLayout>(math::Vec(0, 0));
layout->spacing = 5;
loginWidget = layout;

@@ -182,7 +182,7 @@ PluginManagerWidget::PluginManagerWidget() {
}

{
SequentialLayout *layout = createWidget<SequentialLayout>(Vec(0, 0));
SequentialLayout *layout = createWidget<SequentialLayout>(math::Vec(0, 0));
layout->spacing = 5;
manageWidget = layout;

@@ -205,7 +205,7 @@ PluginManagerWidget::PluginManagerWidget() {
}

{
SequentialLayout *layout = createWidget<SequentialLayout>(Vec(0, 0));
SequentialLayout *layout = createWidget<SequentialLayout>(math::Vec(0, 0));
layout->spacing = 5;
downloadWidget = layout;



+ 1
- 1
src/app/Port.cpp View File

@@ -12,7 +12,7 @@ struct PlugLight : MultiLightWidget {
PlugLight() {
addBaseColor(color::GREEN);
addBaseColor(color::RED);
box.size = Vec(8, 8);
box.size = math::Vec(8, 8);
bgColor = color::BLACK_TRANSPARENT;
}
};


+ 2
- 2
src/app/RackScrollWidget.cpp View File

@@ -8,8 +8,8 @@ namespace rack {


void RackScrollWidget::step() {
Vec pos = context()->window->mousePos;
Rect viewport = getViewport(box.zeroPos());
math::Vec pos = context()->window->mousePos;
math::Rect viewport = getViewport(box.zeroPos());
// Scroll rack if dragging cable near the edge of the screen
if (context()->scene->rackWidget->wireContainer->activeWire) {
float margin = 20.0;


+ 18
- 18
src/app/RackWidget.cpp View File

@@ -36,11 +36,11 @@ struct ModuleContainer : Widget {

RackWidget::RackWidget() {
rails = new FramebufferWidget;
rails->box.size = Vec();
rails->box.size = math::Vec();
rails->oversample = 1.0;
{
RackRail *rail = new RackRail;
rail->box.size = Vec();
rail->box.size = math::Vec();
rails->addChild(rail);
}
addChild(rails);
@@ -60,7 +60,7 @@ void RackWidget::clear() {
wireContainer->clearChildren();
moduleContainer->clearChildren();

context()->scene->scrollWidget->offset = Vec(0, 0);
context()->scene->scrollWidget->offset = math::Vec(0, 0);
}

void RackWidget::reset() {
@@ -206,7 +206,7 @@ json_t *RackWidget::toJson() {
json_t *moduleJ = moduleWidget->toJson();
{
// pos
Vec pos = moduleWidget->box.pos.div(RACK_GRID_SIZE).round();
math::Vec pos = moduleWidget->box.pos.div(RACK_GRID_SIZE).round();
json_t *posJ = json_pack("[i, i]", (int) pos.x, (int) pos.y);
json_object_set_new(moduleJ, "pos", posJ);
}
@@ -289,7 +289,7 @@ void RackWidget::fromJson(json_t *rootJ) {
json_t *posJ = json_object_get(moduleJ, "pos");
double x, y;
json_unpack(posJ, "[F, F]", &x, &y);
Vec pos = Vec(x, y);
math::Vec pos = math::Vec(x, y);
if (legacy && legacy <= 1) {
moduleWidget->box.pos = pos;
}
@@ -403,7 +403,7 @@ void RackWidget::pastePresetClipboard() {
if (moduleJ) {
ModuleWidget *moduleWidget = moduleFromJson(moduleJ);
// Set moduleWidget position
Rect newBox = moduleWidget->box;
math::Rect newBox = moduleWidget->box;
newBox.pos = lastMousePos.minus(newBox.size.div(2));
requestModuleBoxNearest(moduleWidget, newBox);

@@ -429,12 +429,12 @@ void RackWidget::cloneModule(ModuleWidget *m) {
json_t *moduleJ = m->toJson();
ModuleWidget *clonedModuleWidget = moduleFromJson(moduleJ);
json_decref(moduleJ);
Rect clonedBox = clonedModuleWidget->box;
math::Rect clonedBox = clonedModuleWidget->box;
clonedBox.pos = m->box.pos;
requestModuleBoxNearest(clonedModuleWidget, clonedBox);
}

bool RackWidget::requestModuleBox(ModuleWidget *m, Rect box) {
bool RackWidget::requestModuleBox(ModuleWidget *m, math::Rect box) {
if (box.pos.x < 0 || box.pos.y < 0)
return false;

@@ -448,25 +448,25 @@ bool RackWidget::requestModuleBox(ModuleWidget *m, Rect box) {
return true;
}

bool RackWidget::requestModuleBoxNearest(ModuleWidget *m, Rect box) {
bool RackWidget::requestModuleBoxNearest(ModuleWidget *m, math::Rect box) {
// Create possible positions
int x0 = roundf(box.pos.x / RACK_GRID_WIDTH);
int y0 = roundf(box.pos.y / RACK_GRID_HEIGHT);
std::vector<Vec> positions;
std::vector<math::Vec> positions;
for (int y = std::max(0, y0 - 8); y < y0 + 8; y++) {
for (int x = std::max(0, x0 - 400); x < x0 + 400; x++) {
positions.push_back(Vec(x * RACK_GRID_WIDTH, y * RACK_GRID_HEIGHT));
positions.push_back(math::Vec(x * RACK_GRID_WIDTH, y * RACK_GRID_HEIGHT));
}
}

// Sort possible positions by distance to the requested position
std::sort(positions.begin(), positions.end(), [box](Vec a, Vec b) {
std::sort(positions.begin(), positions.end(), [box](math::Vec a, math::Vec b) {
return a.minus(box.pos).norm() < b.minus(box.pos).norm();
});

// Find a position that does not collide
for (Vec position : positions) {
Rect newBox = box;
for (math::Vec position : positions) {
math::Rect newBox = box;
newBox.pos = position;
if (requestModuleBox(m, newBox))
return true;
@@ -476,15 +476,15 @@ bool RackWidget::requestModuleBoxNearest(ModuleWidget *m, Rect box) {

void RackWidget::step() {
// Expand size to fit modules
Vec moduleSize = moduleContainer->getChildrenBoundingBox().getBottomRight();
math::Vec moduleSize = moduleContainer->getChildrenBoundingBox().getBottomRight();
// We assume that the size is reset by a parent before calling step(). Otherwise it will grow unbounded.
box.size = box.size.max(moduleSize);

// Adjust size and position of rails
Widget *rail = rails->children.front();
Rect bound = getViewport(Rect(Vec(), box.size));
math::Rect bound = getViewport(math::Rect(math::Vec(), box.size));
if (!rails->box.contains(bound)) {
Vec cellMargin = Vec(20, 1);
math::Vec cellMargin = math::Vec(20, 1);
rails->box.pos = bound.pos.div(RACK_GRID_SIZE).floor().minus(cellMargin).mult(RACK_GRID_SIZE);
rails->box.size = bound.size.plus(cellMargin.mult(RACK_GRID_SIZE).mult(2));
rails->dirty = true;
@@ -520,7 +520,7 @@ void RackWidget::onButton(event::Button &e) {
}

void RackWidget::onZoom(event::Zoom &e) {
rails->box.size = Vec();
rails->box.size = math::Vec();
OpaqueWidget::onZoom(e);
}



+ 6
- 6
src/app/SVGKnob.cpp View File

@@ -7,7 +7,7 @@ namespace rack {
SVGKnob::SVGKnob() {
shadow = new CircularShadow;
addChild(shadow);
shadow->box.size = Vec();
shadow->box.size = math::Vec();

tw = new TransformWidget;
addChild(tw);
@@ -21,8 +21,8 @@ void SVGKnob::setSVG(std::shared_ptr<SVG> svg) {
tw->box.size = sw->box.size;
box.size = sw->box.size;
shadow->box.size = sw->box.size;
shadow->box.pos = Vec(0, sw->box.size.y * 0.1);
// shadow->box = shadow->box.grow(Vec(2, 2));
shadow->box.pos = math::Vec(0, sw->box.size.y * 0.1);
// shadow->box = shadow->box.grow(math::Vec(2, 2));
}

void SVGKnob::step() {
@@ -30,15 +30,15 @@ void SVGKnob::step() {
if (dirty && quantity) {
float angle;
if (quantity->isBounded()) {
angle = rescale(quantity->getValue(), -1.f, 1.f, minAngle, maxAngle);
angle = math::rescale(quantity->getValue(), -1.f, 1.f, minAngle, maxAngle);
angle = std::fmod(angle, 2*M_PI);
}
else {
angle = rescale(quantity->getScaledValue(), 0.f, 1.f, minAngle, maxAngle);
angle = math::rescale(quantity->getScaledValue(), 0.f, 1.f, minAngle, maxAngle);
}
tw->identity();
// Rotate SVG
Vec center = sw->box.getCenter();
math::Vec center = sw->box.getCenter();
tw->translate(center);
tw->rotate(angle);
tw->translate(center.neg());


+ 3
- 3
src/app/SVGPort.cpp View File

@@ -9,7 +9,7 @@ SVGPort::SVGPort() {
addChild(shadow);
// Avoid breakage if plugins fail to call setSVG()
// In that case, just disable the shadow.
shadow->box.size = Vec();
shadow->box.size = math::Vec();

background = new SVGWidget;
addChild(background);
@@ -19,8 +19,8 @@ void SVGPort::setSVG(std::shared_ptr<SVG> svg) {
background->setSVG(svg);
box.size = background->box.size;
shadow->box.size = background->box.size;
shadow->box.pos = Vec(0, background->box.size.y * 0.1);
// shadow->box = shadow->box.grow(Vec(2, 2));
shadow->box.pos = math::Vec(0, background->box.size.y * 0.1);
// shadow->box = shadow->box.grow(math::Vec(2, 2));
}

void SVGPort::draw(NVGcontext *vg) {


+ 3
- 3
src/app/SVGSlider.cpp View File

@@ -26,9 +26,9 @@ void SVGSlider::step() {
if (dirty && quantity) {
// Interpolate handle position
float v = quantity->getScaledValue();
handle->box.pos = Vec(
rescale(v, 0.f, 1.f, minHandlePos.x, maxHandlePos.x),
rescale(v, 0.f, 1.f, minHandlePos.y, maxHandlePos.y));
handle->box.pos = math::Vec(
math::rescale(v, 0.f, 1.f, minHandlePos.x, maxHandlePos.x),
math::rescale(v, 0.f, 1.f, minHandlePos.y, maxHandlePos.y));
}
FramebufferWidget::step();
}


+ 1
- 1
src/app/SVGSwitch.cpp View File

@@ -22,7 +22,7 @@ void SVGSwitch::onChange(event::Change &e) {
assert(frames.size() > 0);
if (quantity) {
int index = quantity->getScaledValue() * (frames.size() - 1);
index = clamp(index, 0, (int) frames.size() - 1);
index = math::clamp(index, 0, (int) frames.size() - 1);
sw->setSVG(frames[index]);
dirty = true;
}


+ 1
- 1
src/app/Scene.cpp View File

@@ -36,7 +36,7 @@ void Scene::step() {
// Resize to be a bit larger than the ScrollWidget viewport
rackWidget->box.size = scrollWidget->box.size
.minus(scrollWidget->container->box.pos)
.plus(Vec(500, 500))
.plus(math::Vec(500, 500))
.div(zoomWidget->zoom);

OpaqueWidget::step();


+ 3
- 3
src/app/Toolbar.cpp View File

@@ -20,7 +20,7 @@ struct TooltipIconButton : IconButton {
void onEnter(event::Enter &e) override {
if (!tooltip) {
tooltip = new Tooltip;
tooltip->box.pos = getAbsoluteOffset(Vec(0, BND_WIDGET_HEIGHT));
tooltip->box.pos = getAbsoluteOffset(math::Vec(0, BND_WIDGET_HEIGHT));
tooltip->text = getTooltipText();
context()->scene->addChild(tooltip);
}
@@ -128,7 +128,7 @@ struct SampleRateButton : TooltipIconButton {
std::string getTooltipText() override {return "Engine sample rate";}
void onAction(event::Action &e) override {
Menu *menu = createMenu();
menu->box.pos = getAbsoluteOffset(Vec(0, box.size.y));
menu->box.pos = getAbsoluteOffset(math::Vec(0, box.size.y));
menu->box.size.x = box.size.x;

menu->addChild(createMenuLabel("Engine sample rate"));
@@ -204,7 +204,7 @@ Toolbar::Toolbar() {
box.size.y = BND_WIDGET_HEIGHT + 2*5;

SequentialLayout *layout = new SequentialLayout;
layout->box.pos = Vec(5, 5);
layout->box.pos = math::Vec(5, 5);
layout->spacing = 5;
addChild(layout);



+ 11
- 11
src/app/WireWidget.cpp View File

@@ -9,7 +9,7 @@

namespace rack {

static void drawPlug(NVGcontext *vg, Vec pos, NVGcolor color) {
static void drawPlug(NVGcontext *vg, math::Vec pos, NVGcolor color) {
NVGcolor colorOutline = nvgLerpRGBA(color, nvgRGBf(0.0, 0.0, 0.0), 0.5);

// Plug solid
@@ -30,7 +30,7 @@ static void drawPlug(NVGcontext *vg, Vec pos, NVGcolor color) {
nvgFill(vg);
}

static void drawWire(NVGcontext *vg, Vec pos1, Vec pos2, NVGcolor color, float tension, float opacity) {
static void drawWire(NVGcontext *vg, math::Vec pos1, math::Vec pos2, NVGcolor color, float tension, float opacity) {
NVGcolor colorShadow = nvgRGBAf(0, 0, 0, 0.10);
NVGcolor colorOutline = nvgLerpRGBA(color, nvgRGBf(0.0, 0.0, 0.0), 0.5);

@@ -40,14 +40,14 @@ static void drawWire(NVGcontext *vg, Vec pos1, Vec pos2, NVGcolor color, float t
nvgGlobalAlpha(vg, powf(opacity, 1.5));

float dist = pos1.minus(pos2).norm();
Vec slump;
math::Vec slump;
slump.y = (1.0 - tension) * (150.0 + 1.0*dist);
Vec pos3 = pos1.plus(pos2).div(2).plus(slump);
math::Vec pos3 = pos1.plus(pos2).div(2).plus(slump);

nvgLineJoin(vg, NVG_ROUND);

// Shadow
Vec pos4 = pos3.plus(slump.mult(0.08));
math::Vec pos4 = pos3.plus(slump.mult(0.08));
nvgBeginPath(vg);
nvgMoveTo(vg, pos1.x, pos1.y);
nvgQuadTo(vg, pos4.x, pos4.y, pos2.x, pos2.y);
@@ -121,7 +121,7 @@ void WireWidget::updateWire() {
}
}

Vec WireWidget::getOutputPos() {
math::Vec WireWidget::getOutputPos() {
if (outputPort) {
return outputPort->getRelativeOffset(outputPort->box.zeroPos().getCenter(), context()->scene->rackWidget);
}
@@ -133,7 +133,7 @@ Vec WireWidget::getOutputPos() {
}
}

Vec WireWidget::getInputPos() {
math::Vec WireWidget::getInputPos() {
if (inputPort) {
return inputPort->getRelativeOffset(inputPort->box.zeroPos().getCenter(), context()->scene->rackWidget);
}
@@ -179,15 +179,15 @@ void WireWidget::draw(NVGcontext *vg) {
opacity = 1.0;
}

Vec outputPos = getOutputPos();
Vec inputPos = getInputPos();
math::Vec outputPos = getOutputPos();
math::Vec inputPos = getInputPos();
drawWire(vg, outputPos, inputPos, color, tension, opacity);
}

void WireWidget::drawPlugs(NVGcontext *vg) {
// TODO Figure out a way to draw plugs first and wires last, and cut the plug portion of the wire off.
Vec outputPos = getOutputPos();
Vec inputPos = getInputPos();
math::Vec outputPos = getOutputPos();
math::Vec inputPos = getInputPos();
drawPlug(vg, outputPos, color);
drawPlug(vg, inputPos, color);



+ 1
- 1
src/audio.cpp View File

@@ -228,7 +228,7 @@ void AudioIO::openStream() {
if (rtAudio->isStreamOpen())
return;

setChannels(clamp((int) deviceInfo.outputChannels - offset, 0, maxChannels), clamp((int) deviceInfo.inputChannels - offset, 0, maxChannels));
setChannels(math::clamp((int) deviceInfo.outputChannels - offset, 0, maxChannels), math::clamp((int) deviceInfo.inputChannels - offset, 0, maxChannels));

if (numOutputs == 0 && numInputs == 0) {
WARN("RtAudio device %d has 0 inputs and 0 outputs", device);


+ 1
- 1
src/color.cpp View File

@@ -8,7 +8,7 @@ namespace color {

NVGcolor clip(NVGcolor a) {
for (int i = 0; i < 4; i++)
a.rgba[i] = clamp(a.rgba[i], 0.f, 1.f);
a.rgba[i] = math::clamp(a.rgba[i], 0.f, 1.f);
return a;
}



+ 6
- 6
src/event.cpp View File

@@ -7,7 +7,7 @@ namespace rack {
namespace event {


void Context::handleButton(Vec pos, int button, int action, int mods) {
void Context::handleButton(math::Vec pos, int button, int action, int mods) {
// event::Button
event::Button eButton;
eButton.pos = pos;
@@ -74,7 +74,7 @@ void Context::handleButton(Vec pos, int button, int action, int mods) {
}


void Context::handleHover(Vec pos, Vec mouseDelta) {
void Context::handleHover(math::Vec pos, math::Vec mouseDelta) {
if (draggedWidget) {
// event::DragMove
event::DragMove eDragMove;
@@ -148,7 +148,7 @@ void Context::handleLeave() {
hoveredWidget = NULL;
}

void Context::handleScroll(Vec pos, Vec scrollDelta) {
void Context::handleScroll(math::Vec pos, math::Vec scrollDelta) {
// event::HoverScroll
event::HoverScroll eHoverScroll;
eHoverScroll.pos = pos;
@@ -156,7 +156,7 @@ void Context::handleScroll(Vec pos, Vec scrollDelta) {
rootWidget->onHoverScroll(eHoverScroll);
}

void Context::handleDrop(Vec pos, std::vector<std::string> paths) {
void Context::handleDrop(math::Vec pos, std::vector<std::string> paths) {
// event::PathDrop
event::PathDrop ePathDrop;
ePathDrop.pos = pos;
@@ -164,7 +164,7 @@ void Context::handleDrop(Vec pos, std::vector<std::string> paths) {
rootWidget->onPathDrop(ePathDrop);
}

void Context::handleText(Vec pos, int codepoint) {
void Context::handleText(math::Vec pos, int codepoint) {
if (selectedWidget) {
// event::SelectText
event::SelectText eSelectText;
@@ -181,7 +181,7 @@ void Context::handleText(Vec pos, int codepoint) {
rootWidget->onHoverText(eHoverText);
}

void Context::handleKey(Vec pos, int key, int scancode, int action, int mods) {
void Context::handleKey(math::Vec pos, int key, int scancode, int action, int mods) {
if (selectedWidget) {
// event::SelectKey
event::SelectKey eSelectKey;


+ 1
- 1
src/gamepad.cpp View File

@@ -24,7 +24,7 @@ void InputDevice::step() {
ccs.resize(numAxes);
for (int i = 0; i < numAxes; i++) {
// Allow CC value to go negative, but clamp at -127 instead of -128 for symmetry
int8_t cc = clamp((int) std::round(axes[i] * 127), -127, 127);
int8_t cc = math::clamp((int) std::round(axes[i] * 127), -127, 127);
if (cc != ccs[i]) {
ccs[i] = cc;



+ 1
- 1
src/keyboard.cpp View File

@@ -61,7 +61,7 @@ void InputDevice::onKeyPress(int key) {
default: break;
}

octave = clamp(octave, 0, 9);
octave = math::clamp(octave, 0, 9);
if (note < 0)
return;



+ 5
- 5
src/settings.cpp View File

@@ -23,12 +23,12 @@ static json_t *settingsToJson() {

if (!context()->window->isMaximized()) {
// windowSize
Vec windowSize = context()->window->getWindowSize();
math::Vec windowSize = context()->window->getWindowSize();
json_t *windowSizeJ = json_pack("[f, f]", windowSize.x, windowSize.y);
json_object_set_new(rootJ, "windowSize", windowSizeJ);

// windowPos
Vec windowPos = context()->window->getWindowPos();
math::Vec windowPos = context()->window->getWindowPos();
json_t *windowPosJ = json_pack("[f, f]", windowPos.x, windowPos.y);
json_object_set_new(rootJ, "windowPos", windowPosJ);
}
@@ -88,7 +88,7 @@ static void settingsFromJson(json_t *rootJ) {
if (windowSizeJ) {
double width, height;
json_unpack(windowSizeJ, "[F, F]", &width, &height);
context()->window->setWindowSize(Vec(width, height));
context()->window->setWindowSize(math::Vec(width, height));
}

// windowPos
@@ -96,7 +96,7 @@ static void settingsFromJson(json_t *rootJ) {
if (windowPosJ) {
double x, y;
json_unpack(windowPosJ, "[F, F]", &x, &y);
context()->window->setWindowPos(Vec(x, y));
context()->window->setWindowPos(math::Vec(x, y));
}

// opacity
@@ -112,7 +112,7 @@ static void settingsFromJson(json_t *rootJ) {
// zoom
json_t *zoomJ = json_object_get(rootJ, "zoom");
if (zoomJ) {
context()->scene->zoomWidget->setZoom(clamp((float) json_number_value(zoomJ), 0.25f, 4.0f));
context()->scene->zoomWidget->setZoom(math::clamp((float) json_number_value(zoomJ), 0.25f, 4.0f));
}

// allowCursorLock


+ 11
- 11
src/svg.cpp View File

@@ -26,7 +26,7 @@ static NVGpaint getPaint(NVGcontext *vg, NSVGpaint *p) {
float inverse[6];
nvgTransformInverse(inverse, g->xform);
DEBUG_ONLY(printf(" inverse: %f %f %f %f %f %f\n", inverse[0], inverse[1], inverse[2], inverse[3], inverse[4], inverse[5]);)
Vec s, e;
math::Vec s, e;
DEBUG_ONLY(printf(" sx: %f sy: %f ex: %f ey: %f\n", s.x, s.y, e.x, e.y);)
// Is it always the case that the gradient should be transformed from (0, 0) to (0, 1)?
nvgTransformPoint(&s.x, &s.y, inverse, 0, 0);
@@ -42,10 +42,10 @@ static NVGpaint getPaint(NVGcontext *vg, NSVGpaint *p) {
}

/** Returns the parameterized value of the line p2--p3 where it intersects with p0--p1 */
static float getLineCrossing(Vec p0, Vec p1, Vec p2, Vec p3) {
Vec b = p2.minus(p0);
Vec d = p1.minus(p0);
Vec e = p3.minus(p2);
static float getLineCrossing(math::Vec p0, math::Vec p1, math::Vec p2, math::Vec p3) {
math::Vec b = p2.minus(p0);
math::Vec d = p1.minus(p0);
math::Vec e = p3.minus(p2);
float m = d.x * e.y - d.y * e.x;
// Check if lines are parallel, or if either pair of points are equal
if (std::abs(m) < 1e-6)
@@ -94,8 +94,8 @@ void svgDraw(NVGcontext *vg, NSVGimage *svg) {
// Also assume that the topology is the same if we use straight lines rather than Beziers (not always the case but usually true).
// Using the even-odd fill rule, if we draw a line from a point on the path to a point outside the boundary (e.g. top left) and count the number of times it crosses another path, the parity of this count determines whether the path is a hole (odd) or solid (even).
int crossings = 0;
Vec p0 = Vec(path->pts[0], path->pts[1]);
Vec p1 = Vec(path->bounds[0] - 1.0, path->bounds[1] - 1.0);
math::Vec p0 = math::Vec(path->pts[0], path->pts[1]);
math::Vec p1 = math::Vec(path->bounds[0] - 1.0, path->bounds[1] - 1.0);
// Iterate all other paths
for (NSVGpath *path2 = shape->paths; path2; path2 = path2->next) {
if (path2 == path)
@@ -107,9 +107,9 @@ void svgDraw(NVGcontext *vg, NSVGimage *svg) {
for (int i = 1; i < path2->npts + 3; i += 3) {
float *p = &path2->pts[2*i];
// The previous point
Vec p2 = Vec(p[-2], p[-1]);
math::Vec p2 = math::Vec(p[-2], p[-1]);
// The current point
Vec p3 = (i < path2->npts) ? Vec(p[4], p[5]) : Vec(path2->pts[0], path2->pts[1]);
math::Vec p3 = (i < path2->npts) ? math::Vec(p[4], p[5]) : math::Vec(path2->pts[0], path2->pts[1]);
float crossing = getLineCrossing(p0, p1, p2, p3);
float crossing2 = getLineCrossing(p2, p3, p0, p1);
if (0.0 <= crossing && crossing < 1.0 && 0.0 <= crossing2) {
@@ -126,10 +126,10 @@ void svgDraw(NVGcontext *vg, NSVGimage *svg) {
/*
// Shoelace algorithm for computing the area, and thus the winding direction
float area = 0.0;
Vec p0 = Vec(path->pts[0], path->pts[1]);
math::Vec p0 = math::Vec(path->pts[0], path->pts[1]);
for (int i = 1; i < path->npts; i += 3) {
float *p = &path->pts[2*i];
Vec p1 = (i < path->npts) ? Vec(p[4], p[5]) : Vec(path->pts[0], path->pts[1]);
math::Vec p1 = (i < path->npts) ? math::Vec(p[4], p[5]) : math::Vec(path->pts[0], path->pts[1]);
area += 0.5 * (p1.x - p0.x) * (p1.y + p0.y);
printf("%f %f, %f %f\n", p0.x, p0.y, p1.x, p1.y);
p0 = p1;


+ 7
- 7
src/widgets/FramebufferWidget.cpp View File

@@ -9,7 +9,7 @@ namespace rack {

struct FramebufferWidget::Internal {
NVGLUframebuffer *fb = NULL;
Rect box;
math::Rect box;

~Internal() {
setFramebuffer(NULL);
@@ -42,10 +42,10 @@ void FramebufferWidget::draw(NVGcontext *vg) {
// Skew and rotate is not supported
assert(std::abs(xform[1]) < 1e-6);
assert(std::abs(xform[2]) < 1e-6);
Vec s = Vec(xform[0], xform[3]);
Vec b = Vec(xform[4], xform[5]);
Vec bi = b.floor();
Vec bf = b.minus(bi);
math::Vec s = math::Vec(xform[0], xform[3]);
math::Vec b = math::Vec(xform[4], xform[5]);
math::Vec bi = b.floor();
math::Vec bf = b.minus(bi);

// Render to framebuffer
if (dirty) {
@@ -53,9 +53,9 @@ void FramebufferWidget::draw(NVGcontext *vg) {

internal->box = getChildrenBoundingBox();
internal->box.pos = internal->box.pos.mult(s).floor();
internal->box.size = internal->box.size.mult(s).ceil().plus(Vec(1, 1));
internal->box.size = internal->box.size.mult(s).ceil().plus(math::Vec(1, 1));

Vec fbSize = internal->box.size.mult(context()->window->pixelRatio * oversample);
math::Vec fbSize = internal->box.size.mult(context()->window->pixelRatio * oversample);

if (!fbSize.isFinite())
return;


+ 5
- 5
src/widgets/Widget.cpp View File

@@ -13,8 +13,8 @@ Widget::~Widget() {
clearChildren();
}

Rect Widget::getChildrenBoundingBox() {
Rect bound;
math::Rect Widget::getChildrenBoundingBox() {
math::Rect bound;
for (Widget *child : children) {
if (child == children.front()) {
bound = child->box;
@@ -26,7 +26,7 @@ Rect Widget::getChildrenBoundingBox() {
return bound;
}

Vec Widget::getRelativeOffset(Vec v, Widget *relative) {
math::Vec Widget::getRelativeOffset(math::Vec v, Widget *relative) {
if (this == relative) {
return v;
}
@@ -37,8 +37,8 @@ Vec Widget::getRelativeOffset(Vec v, Widget *relative) {
return v;
}

Rect Widget::getViewport(Rect r) {
Rect bound;
math::Rect Widget::getViewport(math::Rect r) {
math::Rect bound;
if (parent) {
bound = parent->getViewport(box);
}


+ 11
- 11
src/window.cpp View File

@@ -91,8 +91,8 @@ static void mouseButtonStickyCallback(GLFWwindow *win, int button, int action, i

static void cursorPosCallback(GLFWwindow *win, double xpos, double ypos) {
Window *window = (Window*) glfwGetWindowUserPointer(win);
Vec mousePos = Vec(xpos, ypos).div(window->pixelRatio / window->windowRatio).round();
Vec mouseDelta = mousePos.minus(window->mousePos);
math::Vec mousePos = math::Vec(xpos, ypos).div(window->pixelRatio / window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(window->mousePos);

int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
(void) cursorMode;
@@ -123,10 +123,10 @@ static void cursorEnterCallback(GLFWwindow *win, int entered) {

static void scrollCallback(GLFWwindow *win, double x, double y) {
Window *window = (Window*) glfwGetWindowUserPointer(win);
Vec scrollDelta = Vec(x, y);
math::Vec scrollDelta = math::Vec(x, y);
#if ARCH_LIN || ARCH_WIN
if (window->isShiftPressed())
scrollDelta = Vec(y, x);
scrollDelta = math::Vec(y, x);
#endif
scrollDelta = scrollDelta.mult(50.0);

@@ -338,7 +338,7 @@ void Window::run() {
glfwGetWindowSize(win, &windowWidth, &windowHeight);
windowRatio = (float)width / windowWidth;

context()->event->rootWidget->box.size = Vec(width, height).div(pixelRatio);
context()->event->rootWidget->box.size = math::Vec(width, height).div(pixelRatio);

// Step scene
context()->event->rootWidget->step();
@@ -393,25 +393,25 @@ bool Window::isShiftPressed() {
return glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
}

Vec Window::getWindowSize() {
math::Vec Window::getWindowSize() {
int width, height;
glfwGetWindowSize(win, &width, &height);
return Vec(width, height);
return math::Vec(width, height);
}

void Window::setWindowSize(Vec size) {
void Window::setWindowSize(math::Vec size) {
int width = size.x;
int height = size.y;
glfwSetWindowSize(win, width, height);
}

Vec Window::getWindowPos() {
math::Vec Window::getWindowPos() {
int x, y;
glfwGetWindowPos(win, &x, &y);
return Vec(x, y);
return math::Vec(x, y);
}

void Window::setWindowPos(Vec pos) {
void Window::setWindowPos(math::Vec pos) {
int x = pos.x;
int y = pos.y;
glfwSetWindowPos(win, x, y);


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