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Fundamental
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Use randomUniform()
tags/v0.6.0
Andrew Belt
7 years ago
parent
eba641ca04
commit
feff87e44b
2 changed files
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2 additions
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2 deletions
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+1
-1
src/Mutes.cpp
+1
-1
src/SEQ3.cpp
+ 1
- 1
src/Mutes.cpp
View File
@@ -38,7 +38,7 @@ struct Mutes : Module {
}
void onRandomize() override {
for (int i = 0; i < NUM_CHANNELS; i++) {
state[i] = (randomf() < 0.5f);
state[i] = (random
Uni
f
orm
() < 0.5f);
}
}
+ 1
- 1
src/SEQ3.cpp
View File
@@ -114,7 +114,7 @@ struct SEQ3 : Module {
void onRandomize() override {
for (int i = 0; i < 8; i++) {
gateState[i] = (randomf() > 0.5f);
gateState[i] = (random
Uni
f
orm
() > 0.5f);
}
}
};
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