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Remove dsp/* headers

tags/v1.0.1
Andrew Belt 4 years ago
parent
commit
8aa4a5d63e
10 changed files with 1 additions and 17 deletions
  1. +0
    -1
      src/ADSR.cpp
  2. +0
    -3
      src/Delay.cpp
  3. +0
    -1
      src/LFO.cpp
  4. +0
    -1
      src/Mutes.cpp
  5. +0
    -1
      src/SEQ3.cpp
  6. +0
    -1
      src/Scope.cpp
  7. +0
    -2
      src/SequentialSwitch.cpp
  8. +0
    -1
      src/Unity.cpp
  9. +1
    -4
      src/VCF.cpp
  10. +0
    -2
      src/VCO.cpp

+ 0
- 1
src/ADSR.cpp View File

@@ -1,5 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


struct ADSR : Module {


+ 0
- 3
src/Delay.cpp View File

@@ -1,7 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/samplerate.hpp"
#include "dsp/ringbuffer.hpp"
#include "dsp/filter.hpp"
#include "samplerate.h"




+ 0
- 1
src/LFO.cpp View File

@@ -1,5 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


struct LowFrequencyOscillator {


+ 0
- 1
src/Mutes.cpp View File

@@ -1,5 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


#define NUM_CHANNELS 10


+ 0
- 1
src/SEQ3.cpp View File

@@ -1,5 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


struct SEQ3 : Module {


+ 0
- 1
src/Scope.cpp View File

@@ -1,6 +1,5 @@
#include <string.h>
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


#define BUFFER_SIZE 512


+ 0
- 2
src/SequentialSwitch.cpp View File

@@ -1,6 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"
#include "dsp/filter.hpp"


template <int TYPE>


+ 0
- 1
src/Unity.cpp View File

@@ -1,5 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/vumeter.hpp"


struct Unity : Module {


+ 1
- 4
src/VCF.cpp View File

@@ -1,7 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/functions.hpp"
#include "dsp/resampler.hpp"
#include "dsp/ode.hpp"


inline float clip(float x) {
@@ -32,7 +29,7 @@ struct LadderFilter {
}

void process(float input, float dt) {
ode::stepRK4(0.f, dt, state, 4, [&](float t, const float x[], float dxdt[]) {
dsp::stepRK4(0.f, dt, state, 4, [&](float t, const float x[], float dxdt[]) {
float inputc = clip(input - resonance * x[3]);
float yc0 = clip(x[0]);
float yc1 = clip(x[1]);


+ 0
- 2
src/VCO.cpp View File

@@ -1,6 +1,4 @@
#include "Fundamental.hpp"
#include "dsp/resampler.hpp"
#include "dsp/filter.hpp"


extern float sawTable[2048];


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