|
- #include "AudibleInstruments.hpp"
- #include "elements/dsp/part.h"
-
-
- struct Elements : Module {
- enum ParamIds {
- CONTOUR_PARAM,
- BOW_PARAM,
- BLOW_PARAM,
- STRIKE_PARAM,
- COARSE_PARAM,
- FINE_PARAM,
- FM_PARAM,
-
- FLOW_PARAM,
- MALLET_PARAM,
- GEOMETRY_PARAM,
- BRIGHTNESS_PARAM,
-
- BOW_TIMBRE_PARAM,
- BLOW_TIMBRE_PARAM,
- STRIKE_TIMBRE_PARAM,
- DAMPING_PARAM,
- POSITION_PARAM,
- SPACE_PARAM,
-
- BOW_TIMBRE_MOD_PARAM,
- FLOW_MOD_PARAM,
- BLOW_TIMBRE_MOD_PARAM,
- MALLET_MOD_PARAM,
- STRIKE_TIMBRE_MOD_PARAM,
- DAMPING_MOD_PARAM,
- GEOMETRY_MOD_PARAM,
- POSITION_MOD_PARAM,
- BRIGHTNESS_MOD_PARAM,
- SPACE_MOD_PARAM,
-
- PLAY_PARAM,
- NUM_PARAMS
- };
- enum InputIds {
- NOTE_INPUT,
- FM_INPUT,
- GATE_INPUT,
- STRENGTH_INPUT,
- BLOW_INPUT,
- STRIKE_INPUT,
-
- BOW_TIMBRE_MOD_INPUT,
- FLOW_MOD_INPUT,
- BLOW_TIMBRE_MOD_INPUT,
- MALLET_MOD_INPUT,
- STRIKE_TIMBRE_MOD_INPUT,
- DAMPING_MOD_INPUT,
- GEOMETRY_MOD_INPUT,
- POSITION_MOD_INPUT,
- BRIGHTNESS_MOD_INPUT,
- SPACE_MOD_INPUT,
- NUM_INPUTS
- };
- enum OutputIds {
- AUX_OUTPUT,
- MAIN_OUTPUT,
- NUM_OUTPUTS
- };
- enum LightIds {
- GATE_LIGHT,
- EXCITER_LIGHT,
- RESONATOR_LIGHT,
- NUM_LIGHTS
- };
-
- SampleRateConverter<2> inputSrc;
- SampleRateConverter<2> outputSrc;
- DoubleRingBuffer<Frame<2>, 256> inputBuffer;
- DoubleRingBuffer<Frame<2>, 256> outputBuffer;
-
- uint16_t reverb_buffer[32768] = {};
- elements::Part *part;
-
- Elements();
- ~Elements();
- void step() override;
-
- json_t *dataToJson() override {
- json_t *rootJ = json_object();
- json_object_set_new(rootJ, "model", json_integer(getModel()));
- return rootJ;
- }
-
- void dataFromJson(json_t *rootJ) override {
- json_t *modelJ = json_object_get(rootJ, "model");
- if (modelJ) {
- setModel(json_integer_value(modelJ));
- }
- }
-
- int getModel() {
- return (int)part->resonator_model();
- }
-
- void setModel(int model) {
- part->set_resonator_model((elements::ResonatorModel)model);
- }
- };
-
-
- Elements::Elements() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
- part = new elements::Part();
- // In the Mutable Instruments code, Part doesn't initialize itself, so zero it here.
- memset(part, 0, sizeof(*part));
- part->Init(reverb_buffer);
- // Just some random numbers
- uint32_t seed[3] = {1, 2, 3};
- part->Seed(seed, 3);
- }
-
- Elements::~Elements() {
- delete part;
- }
-
- void Elements::step() {
- // Get input
- if (!inputBuffer.full()) {
- Frame<2> inputFrame;
- inputFrame.samples[0] = inputs[BLOW_INPUT].value / 5.0;
- inputFrame.samples[1] = inputs[STRIKE_INPUT].value / 5.0;
- inputBuffer.push(inputFrame);
- }
-
- // Render frames
- if (outputBuffer.empty()) {
- float blow[16] = {};
- float strike[16] = {};
- float main[16];
- float aux[16];
-
- // Convert input buffer
- {
- inputSrc.setRates(engineGetSampleRate(), 32000);
- Frame<2> inputFrames[16];
- int inLen = inputBuffer.size();
- int outLen = 16;
- inputSrc.process(inputBuffer.startData(), &inLen, inputFrames, &outLen);
- inputBuffer.startIncr(inLen);
-
- for (int i = 0; i < outLen; i++) {
- blow[i] = inputFrames[i].samples[0];
- strike[i] = inputFrames[i].samples[1];
- }
- }
-
- // Set patch from parameters
- elements::Patch* p = part->mutable_patch();
- p->exciter_envelope_shape = params[CONTOUR_PARAM].value;
- p->exciter_bow_level = params[BOW_PARAM].value;
- p->exciter_blow_level = params[BLOW_PARAM].value;
- p->exciter_strike_level = params[STRIKE_PARAM].value;
-
- #define BIND(_p, _m, _i) clamp(params[_p].value + 3.3f*quadraticBipolar(params[_m].value)*inputs[_i].value/5.0f, 0.0f, 0.9995f)
-
- p->exciter_bow_timbre = BIND(BOW_TIMBRE_PARAM, BOW_TIMBRE_MOD_PARAM, BOW_TIMBRE_MOD_INPUT);
- p->exciter_blow_meta = BIND(FLOW_PARAM, FLOW_MOD_PARAM, FLOW_MOD_INPUT);
- p->exciter_blow_timbre = BIND(BLOW_TIMBRE_PARAM, BLOW_TIMBRE_MOD_PARAM, BLOW_TIMBRE_MOD_INPUT);
- p->exciter_strike_meta = BIND(MALLET_PARAM, MALLET_MOD_PARAM, MALLET_MOD_INPUT);
- p->exciter_strike_timbre = BIND(STRIKE_TIMBRE_PARAM, STRIKE_TIMBRE_MOD_PARAM, STRIKE_TIMBRE_MOD_INPUT);
- p->resonator_geometry = BIND(GEOMETRY_PARAM, GEOMETRY_MOD_PARAM, GEOMETRY_MOD_INPUT);
- p->resonator_brightness = BIND(BRIGHTNESS_PARAM, BRIGHTNESS_MOD_PARAM, BRIGHTNESS_MOD_INPUT);
- p->resonator_damping = BIND(DAMPING_PARAM, DAMPING_MOD_PARAM, DAMPING_MOD_INPUT);
- p->resonator_position = BIND(POSITION_PARAM, POSITION_MOD_PARAM, POSITION_MOD_INPUT);
- p->space = clamp(params[SPACE_PARAM].value + params[SPACE_MOD_PARAM].value*inputs[SPACE_MOD_INPUT].value/5.0f, 0.0f, 2.0f);
-
- // Get performance inputs
- elements::PerformanceState performance;
- performance.note = 12.0*inputs[NOTE_INPUT].value + roundf(params[COARSE_PARAM].value) + params[FINE_PARAM].value + 69.0;
- performance.modulation = 3.3*quarticBipolar(params[FM_PARAM].value) * 49.5 * inputs[FM_INPUT].value/5.0;
- performance.gate = params[PLAY_PARAM].value >= 1.0 || inputs[GATE_INPUT].value >= 1.0;
- performance.strength = clamp(1.0 - inputs[STRENGTH_INPUT].value/5.0f, 0.0f, 1.0f);
-
- // Generate audio
- part->Process(performance, blow, strike, main, aux, 16);
-
- // Convert output buffer
- {
- Frame<2> outputFrames[16];
- for (int i = 0; i < 16; i++) {
- outputFrames[i].samples[0] = main[i];
- outputFrames[i].samples[1] = aux[i];
- }
-
- outputSrc.setRates(32000, engineGetSampleRate());
- int inLen = 16;
- int outLen = outputBuffer.capacity();
- outputSrc.process(outputFrames, &inLen, outputBuffer.endData(), &outLen);
- outputBuffer.endIncr(outLen);
- }
-
- // Set lights
- lights[GATE_LIGHT].setBrightness(performance.gate ? 0.75 : 0.0);
- lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
- lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
- }
-
- // Set output
- if (!outputBuffer.empty()) {
- Frame<2> outputFrame = outputBuffer.shift();
- outputs[AUX_OUTPUT].value = 5.0 * outputFrame.samples[0];
- outputs[MAIN_OUTPUT].value = 5.0 * outputFrame.samples[1];
- }
- }
-
-
- struct ElementsModalItem : MenuItem {
- Elements *elements;
- int model;
- void onAction(const event::Action &e) override {
- elements->setModel(model);
- }
- void step() override {
- rightText = CHECKMARK(elements->getModel() == model);
- MenuItem::step();
- }
- };
-
-
- struct ElementsWidget : ModuleWidget {
- ElementsWidget(Elements *module) : ModuleWidget(module) {
- setPanel(SVG::load(assetPlugin(pluginInstance, "res/Elements.svg")));
-
- addChild(createWidget<ScrewSilver>(Vec(15, 0)));
- addChild(createWidget<ScrewSilver>(Vec(480, 0)));
- addChild(createWidget<ScrewSilver>(Vec(15, 365)));
- addChild(createWidget<ScrewSilver>(Vec(480, 365)));
-
- addParam(createParam<Rogan1PSWhite>(Vec(28, 42), module, Elements::CONTOUR_PARAM, 0.0, 1.0, 1.0));
- addParam(createParam<Rogan1PSWhite>(Vec(99, 42), module, Elements::BOW_PARAM, 0.0, 1.0, 0.0));
- addParam(createParam<Rogan1PSRed>(Vec(169, 42), module, Elements::BLOW_PARAM, 0.0, 1.0, 0.0));
- addParam(createParam<Rogan1PSGreen>(Vec(239, 42), module, Elements::STRIKE_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSWhite>(Vec(310, 42), module, Elements::COARSE_PARAM, -30.0, 30.0, 0.0));
- addParam(createParam<Rogan1PSWhite>(Vec(381, 42), module, Elements::FINE_PARAM, -2.0, 2.0, 0.0));
- addParam(createParam<Rogan1PSWhite>(Vec(451, 42), module, Elements::FM_PARAM, -1.0, 1.0, 0.0));
-
- addParam(createParam<Rogan3PSRed>(Vec(115, 116), module, Elements::FLOW_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan3PSGreen>(Vec(212, 116), module, Elements::MALLET_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan3PSWhite>(Vec(326, 116), module, Elements::GEOMETRY_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan3PSWhite>(Vec(423, 116), module, Elements::BRIGHTNESS_PARAM, 0.0, 1.0, 0.5));
-
- addParam(createParam<Rogan1PSWhite>(Vec(99, 202), module, Elements::BOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSRed>(Vec(170, 202), module, Elements::BLOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSGreen>(Vec(239, 202), module, Elements::STRIKE_TIMBRE_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSWhite>(Vec(310, 202), module, Elements::DAMPING_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSWhite>(Vec(380, 202), module, Elements::POSITION_PARAM, 0.0, 1.0, 0.5));
- addParam(createParam<Rogan1PSWhite>(Vec(451, 202), module, Elements::SPACE_PARAM, 0.0, 2.0, 0.0));
-
- addParam(createParam<Trimpot>(Vec(104.5, 273), module, Elements::BOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(142.5, 273), module, Elements::FLOW_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(181.5, 273), module, Elements::BLOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(219.5, 273), module, Elements::MALLET_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(257.5, 273), module, Elements::STRIKE_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(315.5, 273), module, Elements::DAMPING_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(354.5, 273), module, Elements::GEOMETRY_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(392.5, 273), module, Elements::POSITION_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(430.5, 273), module, Elements::BRIGHTNESS_MOD_PARAM, -1.0, 1.0, 0.0));
- addParam(createParam<Trimpot>(Vec(469.5, 273), module, Elements::SPACE_MOD_PARAM, -2.0, 2.0, 0.0));
-
- addInput(createPort<PJ301MPort>(Vec(20, 178), PortWidget::INPUT, module, Elements::NOTE_INPUT));
- addInput(createPort<PJ301MPort>(Vec(55, 178), PortWidget::INPUT, module, Elements::FM_INPUT));
-
- addInput(createPort<PJ301MPort>(Vec(20, 224), PortWidget::INPUT, module, Elements::GATE_INPUT));
- addInput(createPort<PJ301MPort>(Vec(55, 224), PortWidget::INPUT, module, Elements::STRENGTH_INPUT));
-
- addInput(createPort<PJ301MPort>(Vec(20, 270), PortWidget::INPUT, module, Elements::BLOW_INPUT));
- addInput(createPort<PJ301MPort>(Vec(55, 270), PortWidget::INPUT, module, Elements::STRIKE_INPUT));
-
- addOutput(createPort<PJ301MPort>(Vec(20, 316), PortWidget::OUTPUT, module, Elements::AUX_OUTPUT));
- addOutput(createPort<PJ301MPort>(Vec(55, 316), PortWidget::OUTPUT, module, Elements::MAIN_OUTPUT));
-
- addInput(createPort<PJ301MPort>(Vec(101, 316), PortWidget::INPUT, module, Elements::BOW_TIMBRE_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(139, 316), PortWidget::INPUT, module, Elements::FLOW_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(178, 316), PortWidget::INPUT, module, Elements::BLOW_TIMBRE_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(216, 316), PortWidget::INPUT, module, Elements::MALLET_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(254, 316), PortWidget::INPUT, module, Elements::STRIKE_TIMBRE_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(312, 316), PortWidget::INPUT, module, Elements::DAMPING_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(350, 316), PortWidget::INPUT, module, Elements::GEOMETRY_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(389, 316), PortWidget::INPUT, module, Elements::POSITION_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(427, 316), PortWidget::INPUT, module, Elements::BRIGHTNESS_MOD_INPUT));
- addInput(createPort<PJ301MPort>(Vec(466, 316), PortWidget::INPUT, module, Elements::SPACE_MOD_INPUT));
-
- addParam(createParam<CKD6>(Vec(36, 116), module, Elements::PLAY_PARAM, 0.0, 1.0, 0.0));
-
- struct GateLight : YellowLight {
- GateLight() {
- box.size = Vec(28-6, 28-6);
- bgColor = COLOR_BLACK_TRANSPARENT;
- }
- };
-
- addChild(createLight<GateLight>(Vec(36+3, 116+3), module, Elements::GATE_LIGHT));
- addChild(createLight<MediumLight<GreenLight>>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
- addChild(createLight<MediumLight<RedLight>>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
- }
-
- void appendContextMenu(Menu *menu) override {
- Elements *elements = dynamic_cast<Elements*>(module);
- assert(elements);
-
- menu->addChild(construct<MenuLabel>());
- menu->addChild(construct<MenuLabel>(&MenuLabel::text, "Alternative models"));
- menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
- menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
- menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));
- }
- };
-
-
- Model *modelElements = createModel<Elements, ElementsWidget>("Elements");
|