#include "AudibleInstruments.hpp"
#include "elements/dsp/part.h"
struct Elements : Module {
enum ParamIds {
CONTOUR_PARAM,
BOW_PARAM,
BLOW_PARAM,
STRIKE_PARAM,
COARSE_PARAM,
FINE_PARAM,
FM_PARAM,
FLOW_PARAM,
MALLET_PARAM,
GEOMETRY_PARAM,
BRIGHTNESS_PARAM,
BOW_TIMBRE_PARAM,
BLOW_TIMBRE_PARAM,
STRIKE_TIMBRE_PARAM,
DAMPING_PARAM,
POSITION_PARAM,
SPACE_PARAM,
BOW_TIMBRE_MOD_PARAM,
FLOW_MOD_PARAM,
BLOW_TIMBRE_MOD_PARAM,
MALLET_MOD_PARAM,
STRIKE_TIMBRE_MOD_PARAM,
DAMPING_MOD_PARAM,
GEOMETRY_MOD_PARAM,
POSITION_MOD_PARAM,
BRIGHTNESS_MOD_PARAM,
SPACE_MOD_PARAM,
PLAY_PARAM,
NUM_PARAMS
};
enum InputIds {
NOTE_INPUT,
FM_INPUT,
GATE_INPUT,
STRENGTH_INPUT,
BLOW_INPUT,
STRIKE_INPUT,
BOW_TIMBRE_MOD_INPUT,
FLOW_MOD_INPUT,
BLOW_TIMBRE_MOD_INPUT,
MALLET_MOD_INPUT,
STRIKE_TIMBRE_MOD_INPUT,
DAMPING_MOD_INPUT,
GEOMETRY_MOD_INPUT,
POSITION_MOD_INPUT,
BRIGHTNESS_MOD_INPUT,
SPACE_MOD_INPUT,
NUM_INPUTS
};
enum OutputIds {
AUX_OUTPUT,
MAIN_OUTPUT,
NUM_OUTPUTS
};
enum LightIds {
GATE_LIGHT,
EXCITER_LIGHT,
RESONATOR_LIGHT,
NUM_LIGHTS
};
SampleRateConverter<2> inputSrc;
SampleRateConverter<2> outputSrc;
DoubleRingBuffer, 256> inputBuffer;
DoubleRingBuffer, 256> outputBuffer;
uint16_t reverb_buffer[32768] = {};
elements::Part *part;
Elements();
~Elements();
void step() override;
json_t *dataToJson() override {
json_t *rootJ = json_object();
json_object_set_new(rootJ, "model", json_integer(getModel()));
return rootJ;
}
void dataFromJson(json_t *rootJ) override {
json_t *modelJ = json_object_get(rootJ, "model");
if (modelJ) {
setModel(json_integer_value(modelJ));
}
}
int getModel() {
return (int)part->resonator_model();
}
void setModel(int model) {
part->set_resonator_model((elements::ResonatorModel)model);
}
};
Elements::Elements() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
part = new elements::Part();
// In the Mutable Instruments code, Part doesn't initialize itself, so zero it here.
memset(part, 0, sizeof(*part));
part->Init(reverb_buffer);
// Just some random numbers
uint32_t seed[3] = {1, 2, 3};
part->Seed(seed, 3);
}
Elements::~Elements() {
delete part;
}
void Elements::step() {
// Get input
if (!inputBuffer.full()) {
Frame<2> inputFrame;
inputFrame.samples[0] = inputs[BLOW_INPUT].value / 5.0;
inputFrame.samples[1] = inputs[STRIKE_INPUT].value / 5.0;
inputBuffer.push(inputFrame);
}
// Render frames
if (outputBuffer.empty()) {
float blow[16] = {};
float strike[16] = {};
float main[16];
float aux[16];
// Convert input buffer
{
inputSrc.setRates(engineGetSampleRate(), 32000);
Frame<2> inputFrames[16];
int inLen = inputBuffer.size();
int outLen = 16;
inputSrc.process(inputBuffer.startData(), &inLen, inputFrames, &outLen);
inputBuffer.startIncr(inLen);
for (int i = 0; i < outLen; i++) {
blow[i] = inputFrames[i].samples[0];
strike[i] = inputFrames[i].samples[1];
}
}
// Set patch from parameters
elements::Patch* p = part->mutable_patch();
p->exciter_envelope_shape = params[CONTOUR_PARAM].value;
p->exciter_bow_level = params[BOW_PARAM].value;
p->exciter_blow_level = params[BLOW_PARAM].value;
p->exciter_strike_level = params[STRIKE_PARAM].value;
#define BIND(_p, _m, _i) clamp(params[_p].value + 3.3f*quadraticBipolar(params[_m].value)*inputs[_i].value/5.0f, 0.0f, 0.9995f)
p->exciter_bow_timbre = BIND(BOW_TIMBRE_PARAM, BOW_TIMBRE_MOD_PARAM, BOW_TIMBRE_MOD_INPUT);
p->exciter_blow_meta = BIND(FLOW_PARAM, FLOW_MOD_PARAM, FLOW_MOD_INPUT);
p->exciter_blow_timbre = BIND(BLOW_TIMBRE_PARAM, BLOW_TIMBRE_MOD_PARAM, BLOW_TIMBRE_MOD_INPUT);
p->exciter_strike_meta = BIND(MALLET_PARAM, MALLET_MOD_PARAM, MALLET_MOD_INPUT);
p->exciter_strike_timbre = BIND(STRIKE_TIMBRE_PARAM, STRIKE_TIMBRE_MOD_PARAM, STRIKE_TIMBRE_MOD_INPUT);
p->resonator_geometry = BIND(GEOMETRY_PARAM, GEOMETRY_MOD_PARAM, GEOMETRY_MOD_INPUT);
p->resonator_brightness = BIND(BRIGHTNESS_PARAM, BRIGHTNESS_MOD_PARAM, BRIGHTNESS_MOD_INPUT);
p->resonator_damping = BIND(DAMPING_PARAM, DAMPING_MOD_PARAM, DAMPING_MOD_INPUT);
p->resonator_position = BIND(POSITION_PARAM, POSITION_MOD_PARAM, POSITION_MOD_INPUT);
p->space = clamp(params[SPACE_PARAM].value + params[SPACE_MOD_PARAM].value*inputs[SPACE_MOD_INPUT].value/5.0f, 0.0f, 2.0f);
// Get performance inputs
elements::PerformanceState performance;
performance.note = 12.0*inputs[NOTE_INPUT].value + roundf(params[COARSE_PARAM].value) + params[FINE_PARAM].value + 69.0;
performance.modulation = 3.3*quarticBipolar(params[FM_PARAM].value) * 49.5 * inputs[FM_INPUT].value/5.0;
performance.gate = params[PLAY_PARAM].value >= 1.0 || inputs[GATE_INPUT].value >= 1.0;
performance.strength = clamp(1.0 - inputs[STRENGTH_INPUT].value/5.0f, 0.0f, 1.0f);
// Generate audio
part->Process(performance, blow, strike, main, aux, 16);
// Convert output buffer
{
Frame<2> outputFrames[16];
for (int i = 0; i < 16; i++) {
outputFrames[i].samples[0] = main[i];
outputFrames[i].samples[1] = aux[i];
}
outputSrc.setRates(32000, engineGetSampleRate());
int inLen = 16;
int outLen = outputBuffer.capacity();
outputSrc.process(outputFrames, &inLen, outputBuffer.endData(), &outLen);
outputBuffer.endIncr(outLen);
}
// Set lights
lights[GATE_LIGHT].setBrightness(performance.gate ? 0.75 : 0.0);
lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
}
// Set output
if (!outputBuffer.empty()) {
Frame<2> outputFrame = outputBuffer.shift();
outputs[AUX_OUTPUT].value = 5.0 * outputFrame.samples[0];
outputs[MAIN_OUTPUT].value = 5.0 * outputFrame.samples[1];
}
}
struct ElementsModalItem : MenuItem {
Elements *elements;
int model;
void onAction(const event::Action &e) override {
elements->setModel(model);
}
void step() override {
rightText = CHECKMARK(elements->getModel() == model);
MenuItem::step();
}
};
struct ElementsWidget : ModuleWidget {
ElementsWidget(Elements *module) : ModuleWidget(module) {
setPanel(SVG::load(assetPlugin(pluginInstance, "res/Elements.svg")));
addChild(createWidget(Vec(15, 0)));
addChild(createWidget(Vec(480, 0)));
addChild(createWidget(Vec(15, 365)));
addChild(createWidget(Vec(480, 365)));
addParam(createParam(Vec(28, 42), module, Elements::CONTOUR_PARAM, 0.0, 1.0, 1.0));
addParam(createParam(Vec(99, 42), module, Elements::BOW_PARAM, 0.0, 1.0, 0.0));
addParam(createParam(Vec(169, 42), module, Elements::BLOW_PARAM, 0.0, 1.0, 0.0));
addParam(createParam(Vec(239, 42), module, Elements::STRIKE_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(310, 42), module, Elements::COARSE_PARAM, -30.0, 30.0, 0.0));
addParam(createParam(Vec(381, 42), module, Elements::FINE_PARAM, -2.0, 2.0, 0.0));
addParam(createParam(Vec(451, 42), module, Elements::FM_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(115, 116), module, Elements::FLOW_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(212, 116), module, Elements::MALLET_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(326, 116), module, Elements::GEOMETRY_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(423, 116), module, Elements::BRIGHTNESS_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(99, 202), module, Elements::BOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(170, 202), module, Elements::BLOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(239, 202), module, Elements::STRIKE_TIMBRE_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(310, 202), module, Elements::DAMPING_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(380, 202), module, Elements::POSITION_PARAM, 0.0, 1.0, 0.5));
addParam(createParam(Vec(451, 202), module, Elements::SPACE_PARAM, 0.0, 2.0, 0.0));
addParam(createParam(Vec(104.5, 273), module, Elements::BOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(142.5, 273), module, Elements::FLOW_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(181.5, 273), module, Elements::BLOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(219.5, 273), module, Elements::MALLET_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(257.5, 273), module, Elements::STRIKE_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(315.5, 273), module, Elements::DAMPING_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(354.5, 273), module, Elements::GEOMETRY_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(392.5, 273), module, Elements::POSITION_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(430.5, 273), module, Elements::BRIGHTNESS_MOD_PARAM, -1.0, 1.0, 0.0));
addParam(createParam(Vec(469.5, 273), module, Elements::SPACE_MOD_PARAM, -2.0, 2.0, 0.0));
addInput(createPort(Vec(20, 178), PortWidget::INPUT, module, Elements::NOTE_INPUT));
addInput(createPort(Vec(55, 178), PortWidget::INPUT, module, Elements::FM_INPUT));
addInput(createPort(Vec(20, 224), PortWidget::INPUT, module, Elements::GATE_INPUT));
addInput(createPort(Vec(55, 224), PortWidget::INPUT, module, Elements::STRENGTH_INPUT));
addInput(createPort(Vec(20, 270), PortWidget::INPUT, module, Elements::BLOW_INPUT));
addInput(createPort(Vec(55, 270), PortWidget::INPUT, module, Elements::STRIKE_INPUT));
addOutput(createPort(Vec(20, 316), PortWidget::OUTPUT, module, Elements::AUX_OUTPUT));
addOutput(createPort(Vec(55, 316), PortWidget::OUTPUT, module, Elements::MAIN_OUTPUT));
addInput(createPort(Vec(101, 316), PortWidget::INPUT, module, Elements::BOW_TIMBRE_MOD_INPUT));
addInput(createPort(Vec(139, 316), PortWidget::INPUT, module, Elements::FLOW_MOD_INPUT));
addInput(createPort(Vec(178, 316), PortWidget::INPUT, module, Elements::BLOW_TIMBRE_MOD_INPUT));
addInput(createPort(Vec(216, 316), PortWidget::INPUT, module, Elements::MALLET_MOD_INPUT));
addInput(createPort(Vec(254, 316), PortWidget::INPUT, module, Elements::STRIKE_TIMBRE_MOD_INPUT));
addInput(createPort(Vec(312, 316), PortWidget::INPUT, module, Elements::DAMPING_MOD_INPUT));
addInput(createPort(Vec(350, 316), PortWidget::INPUT, module, Elements::GEOMETRY_MOD_INPUT));
addInput(createPort(Vec(389, 316), PortWidget::INPUT, module, Elements::POSITION_MOD_INPUT));
addInput(createPort(Vec(427, 316), PortWidget::INPUT, module, Elements::BRIGHTNESS_MOD_INPUT));
addInput(createPort(Vec(466, 316), PortWidget::INPUT, module, Elements::SPACE_MOD_INPUT));
addParam(createParam(Vec(36, 116), module, Elements::PLAY_PARAM, 0.0, 1.0, 0.0));
struct GateLight : YellowLight {
GateLight() {
box.size = Vec(28-6, 28-6);
bgColor = COLOR_BLACK_TRANSPARENT;
}
};
addChild(createLight(Vec(36+3, 116+3), module, Elements::GATE_LIGHT));
addChild(createLight>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
addChild(createLight>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
}
void appendContextMenu(Menu *menu) override {
Elements *elements = dynamic_cast(module);
assert(elements);
menu->addChild(construct());
menu->addChild(construct(&MenuLabel::text, "Alternative models"));
menu->addChild(construct(&MenuItem::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
menu->addChild(construct(&MenuItem::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
menu->addChild(construct(&MenuItem::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));
}
};
Model *modelElements = createModel("Elements");