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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_DROPSHADOWER_JUCEHEADER__
- #define __JUCE_DROPSHADOWER_JUCEHEADER__
-
- #include "../components/juce_Component.h"
-
-
- //==============================================================================
- /**
- Adds a drop-shadow to a component.
-
- This object creates and manages a set of components which sit around a
- component, creating a gaussian shadow around it. The components will track
- the position of the component and if it's brought to the front they'll also
- follow this.
-
- For desktop windows you don't need to use this class directly - just
- set the Component::windowHasDropShadow flag when calling
- Component::addToDesktop(), and the system will create one of these if it's
- needed (which it obviously isn't on the Mac, for example).
- */
- class JUCE_API DropShadower : public ComponentListener
- {
- public:
- //==============================================================================
- /** Creates a DropShadower.
-
- @param alpha the opacity of the shadows, from 0 to 1.0
- @param xOffset the horizontal displacement of the shadow, in pixels
- @param yOffset the vertical displacement of the shadow, in pixels
- @param blurRadius the radius of the blur to use for creating the shadow
- */
- DropShadower (float alpha = 0.5f,
- int xOffset = 1,
- int yOffset = 5,
- float blurRadius = 10.0f);
-
- /** Destructor. */
- virtual ~DropShadower();
-
- /** Attaches the DropShadower to the component you want to shadow. */
- void setOwner (Component* componentToFollow);
-
- //==============================================================================
- /** @internal */
- void componentMovedOrResized (Component& component, bool wasMoved, bool wasResized);
- /** @internal */
- void componentBroughtToFront (Component& component);
- /** @internal */
- void componentParentHierarchyChanged (Component& component);
- /** @internal */
- void componentVisibilityChanged (Component& component);
-
-
- private:
- //==============================================================================
- Component* owner;
- OwnedArray<Component> shadowWindows;
- Image shadowImageSections[12];
- const int xOffset, yOffset;
- const float alpha, blurRadius;
- bool reentrant;
-
- void updateShadows();
- void setShadowImage (const Image& src, int num, int w, int h, int sx, int sy);
- void bringShadowWindowsToFront();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DropShadower);
- };
-
-
- #endif // __JUCE_DROPSHADOWER_JUCEHEADER__
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