/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_DROPSHADOWER_JUCEHEADER__ #define __JUCE_DROPSHADOWER_JUCEHEADER__ #include "../components/juce_Component.h" //============================================================================== /** Adds a drop-shadow to a component. This object creates and manages a set of components which sit around a component, creating a gaussian shadow around it. The components will track the position of the component and if it's brought to the front they'll also follow this. For desktop windows you don't need to use this class directly - just set the Component::windowHasDropShadow flag when calling Component::addToDesktop(), and the system will create one of these if it's needed (which it obviously isn't on the Mac, for example). */ class JUCE_API DropShadower : public ComponentListener { public: //============================================================================== /** Creates a DropShadower. @param alpha the opacity of the shadows, from 0 to 1.0 @param xOffset the horizontal displacement of the shadow, in pixels @param yOffset the vertical displacement of the shadow, in pixels @param blurRadius the radius of the blur to use for creating the shadow */ DropShadower (float alpha = 0.5f, int xOffset = 1, int yOffset = 5, float blurRadius = 10.0f); /** Destructor. */ virtual ~DropShadower(); /** Attaches the DropShadower to the component you want to shadow. */ void setOwner (Component* componentToFollow); //============================================================================== /** @internal */ void componentMovedOrResized (Component& component, bool wasMoved, bool wasResized); /** @internal */ void componentBroughtToFront (Component& component); /** @internal */ void componentParentHierarchyChanged (Component& component); /** @internal */ void componentVisibilityChanged (Component& component); private: //============================================================================== Component* owner; OwnedArray shadowWindows; Image shadowImageSections[12]; const int xOffset, yOffset; const float alpha, blurRadius; bool reentrant; void updateShadows(); void setShadowImage (const Image& src, int num, int w, int h, int sx, int sy); void bringShadowWindowsToFront(); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DropShadower); }; #endif // __JUCE_DROPSHADOWER_JUCEHEADER__