The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
  19. #define __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
  20. #include "../jucer_JucerDocument.h"
  21. //==============================================================================
  22. class ComponentDocument : public JucerDocument
  23. {
  24. public:
  25. ComponentDocument (SourceCodeDocument* cpp);
  26. ~ComponentDocument();
  27. //==============================================================================
  28. String getTypeName() const;
  29. JucerDocument* createCopy();
  30. Component* createTestComponent (const bool alwaysFillBackground);
  31. int getNumPaintRoutines() const { return 1; }
  32. StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
  33. PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
  34. ComponentLayout* getComponentLayout() const { return components; }
  35. //==============================================================================
  36. XmlElement* createXml() const;
  37. bool loadFromXml (const XmlElement& xml);
  38. void fillInGeneratedCode (GeneratedCode& code) const;
  39. private:
  40. ScopedPointer<ComponentLayout> components;
  41. ScopedPointer<PaintRoutine> backgroundGraphics;
  42. };
  43. #endif // __JUCER_COMPONENTDOCUMENT_JUCEHEADER__