The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
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Builds New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
JuceLibraryCode AttributedString class and advanced text layout (stage 1) 13 years ago
Source Tidied up some warnings and documentation. 14 years ago
HelloWorld.jucer First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 13 years ago
readme.txt Changed the example projects to be Jucer-generated. 15 years ago

readme.txt


This directory contains simple "Hello World" type projects that you can copy and alter to
quickly create a JUCE application.

For a more complete example, see the Juce demo app.