The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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ed cd8c25b0c1 Projucer: Added an optional command-line argument when generating a project from a PIP to specify a JUCE modules directory to be used instead of the global default 6 years ago
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Application Projucer: Added an optional command-line argument when generating a project from a PIP to specify a JUCE modules directory to be used instead of the global default 6 years ago
BinaryData Added support for building Unity native audio plugins on desktop platforms 7 years ago
CodeEditor Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 7 years ago
ComponentEditor Increased shadowing warning level, and fixed a few warnings that were generated 7 years ago
Licenses Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 7 years ago
LiveBuildEngine Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 6 years ago
Project Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 6 years ago
ProjectSaving Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 6 years ago
Settings Projucer: Remove some unnecessary assertions from StoredSettings 6 years ago
Utility Projucer: Added an optional command-line argument when generating a project from a PIP to specify a JUCE modules directory to be used instead of the global default 6 years ago
Wizards Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 6 years ago