|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_OPENGLCONTEXT_JUCEHEADER__
- #define __JUCE_OPENGLCONTEXT_JUCEHEADER__
-
- #include "juce_OpenGLPixelFormat.h"
- #include "../native/juce_OpenGLExtensions.h"
-
-
- //==============================================================================
- /**
- A base class for types of OpenGL context.
-
- An OpenGLComponent will supply its own context for drawing in its window.
- */
- class JUCE_API OpenGLContext
- {
- public:
- //==============================================================================
- /** Destructor. */
- virtual ~OpenGLContext();
-
- //==============================================================================
- /** Makes this context the currently active one. */
- virtual bool makeActive() const noexcept = 0;
- /** If this context is currently active, it is disactivated. */
- virtual bool makeInactive() const noexcept = 0;
- /** Returns true if this context is currently active. */
- virtual bool isActive() const noexcept = 0;
-
- /** Swaps the buffers (if the context can do this). */
- virtual void swapBuffers() = 0;
-
- /** Sets whether the context checks the vertical sync before swapping.
-
- The value is the number of frames to allow between buffer-swapping. This is
- fairly system-dependent, but 0 turns off syncing, 1 makes it swap on frame-boundaries,
- and greater numbers indicate that it should swap less often.
-
- Returns true if it sets the value successfully.
- */
- virtual bool setSwapInterval (int numFramesPerSwap) = 0;
-
- /** Returns the current swap-sync interval.
- See setSwapInterval() for info about the value returned.
- */
- virtual int getSwapInterval() const = 0;
-
- //==============================================================================
- /** Returns an OS-dependent handle to the raw GL context.
-
- On win32, this will be a HGLRC; on the Mac, an NSOpenGLContext; on Linux,
- a GLXContext.
- */
- virtual void* getRawContext() const noexcept = 0;
-
- /** Returns the width of this context */
- virtual int getWidth() const = 0;
- /** Returns the height of this context */
- virtual int getHeight() const = 0;
-
- /** Updates the native context's area within its parent. */
- virtual void updateWindowPosition (const Rectangle<int>&) = 0;
-
- /** If this context is backed by a frame buffer, this returns its ID number, or
- 0 if the context has no accessible framebuffer.
- */
- virtual unsigned int getFrameBufferID() const = 0;
-
- /** Checks whether the current context supports the specified extension. */
- bool isExtensionSupported (const char* const extensionName);
-
- /** Returns true if shaders can be used in this context. */
- virtual bool areShadersAvailable() const;
-
- //==============================================================================
- /** Returns the context that's currently in active use by the calling thread.
-
- Returns 0 if there isn't an active context.
- */
- static OpenGLContext* getCurrentContext();
-
- /** This property set allows you to attach persisent values to the context. */
- NamedValueSet properties;
-
- /** This structure holds a set of dynamically loaded GL functions for use on this context. */
- OpenGLExtensionFunctions extensions;
-
- //==============================================================================
- /** Draws the currently selected texture into this context at its original size.
- @param targetClipArea the target area to draw into (in top-left origin coords)
- @param anchorPosAndTextureSize the position of this rectangle is the texture's top-left
- anchor position in the target space, and the size must be
- the total size of the texture.
- @param contextWidth the width of the context or framebuffer that is being drawn into,
- used for scaling of the coordinates.
- @param contextHeight the height of the context or framebuffer that is being drawn into,
- used for vertical flipping of the y coordinates.
- */
- void copyTexture (const Rectangle<int>& targetClipArea,
- const Rectangle<int>& anchorPosAndTextureSize,
- int contextWidth, int contextHeight);
-
- protected:
- //==============================================================================
- OpenGLContext() noexcept;
-
- private:
- mutable int shaderLanguageAvailable;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLContext);
- };
-
-
- #endif // __JUCE_OPENGLCONTEXT_JUCEHEADER__
|