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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- ToneGeneratorAudioSource::ToneGeneratorAudioSource()
- : frequency (1000.0),
- sampleRate (44100.0),
- currentPhase (0.0),
- phasePerSample (0.0),
- amplitude (0.5f)
- {
- }
-
- ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
- {
- }
-
- //==============================================================================
- void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
- {
- amplitude = newAmplitude;
- }
-
- void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
- {
- frequency = newFrequencyHz;
- phasePerSample = 0.0;
- }
-
- //==============================================================================
- void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/,
- double sampleRate_)
- {
- currentPhase = 0.0;
- phasePerSample = 0.0;
- sampleRate = sampleRate_;
- }
-
- void ToneGeneratorAudioSource::releaseResources()
- {
- }
-
- void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
- {
- if (phasePerSample == 0.0)
- phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
-
- for (int i = 0; i < info.numSamples; ++i)
- {
- const float sample = amplitude * (float) std::sin (currentPhase);
- currentPhase += phasePerSample;
-
- for (int j = info.buffer->getNumChannels(); --j >= 0;)
- *info.buffer->getSampleData (j, info.startSample + i) = sample;
- }
- }
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