/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ ToneGeneratorAudioSource::ToneGeneratorAudioSource() : frequency (1000.0), sampleRate (44100.0), currentPhase (0.0), phasePerSample (0.0), amplitude (0.5f) { } ToneGeneratorAudioSource::~ToneGeneratorAudioSource() { } //============================================================================== void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude) { amplitude = newAmplitude; } void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz) { frequency = newFrequencyHz; phasePerSample = 0.0; } //============================================================================== void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate_) { currentPhase = 0.0; phasePerSample = 0.0; sampleRate = sampleRate_; } void ToneGeneratorAudioSource::releaseResources() { } void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info) { if (phasePerSample == 0.0) phasePerSample = double_Pi * 2.0 / (sampleRate / frequency); for (int i = 0; i < info.numSamples; ++i) { const float sample = amplitude * (float) std::sin (currentPhase); currentPhase += phasePerSample; for (int j = info.buffer->getNumChannels(); --j >= 0;) *info.buffer->getSampleData (j, info.startSample + i) = sample; } }