The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. #include "../jucer_JucerDocument.h"
  21. //==============================================================================
  22. class ComponentDocument : public JucerDocument
  23. {
  24. public:
  25. ComponentDocument (SourceCodeDocument* cpp);
  26. ~ComponentDocument();
  27. //==============================================================================
  28. String getTypeName() const;
  29. JucerDocument* createCopy();
  30. Component* createTestComponent (const bool alwaysFillBackground);
  31. int getNumPaintRoutines() const { return 1; }
  32. StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
  33. PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
  34. ComponentLayout* getComponentLayout() const { return components; }
  35. //==============================================================================
  36. XmlElement* createXml() const;
  37. bool loadFromXml (const XmlElement& xml);
  38. void fillInGeneratedCode (GeneratedCode& code) const;
  39. void applyCustomPaintSnippets (StringArray&);
  40. private:
  41. ScopedPointer<ComponentLayout> components;
  42. ScopedPointer<PaintRoutine> backgroundGraphics;
  43. };