/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #pragma once #include "../jucer_JucerDocument.h" //============================================================================== class ComponentDocument : public JucerDocument { public: ComponentDocument (SourceCodeDocument* cpp); ~ComponentDocument(); //============================================================================== String getTypeName() const; JucerDocument* createCopy(); Component* createTestComponent (const bool alwaysFillBackground); int getNumPaintRoutines() const { return 1; } StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); } PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; } ComponentLayout* getComponentLayout() const { return components; } //============================================================================== XmlElement* createXml() const; bool loadFromXml (const XmlElement& xml); void fillInGeneratedCode (GeneratedCode& code) const; void applyCustomPaintSnippets (StringArray&); private: ScopedPointer components; ScopedPointer backgroundGraphics; };