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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- /*
- This component represents a horizontal vibrating musical string of fixed height
- and variable length. The string can be excited by calling stringPlucked().
- */
- class StringComponent : public Component,
- private Timer
- {
- public:
- StringComponent (int lengthInPixels, Colour stringColour)
- : length (lengthInPixels), colour (stringColour)
- {
- // ignore mouse-clicks so that our parent can get them instead.
- setInterceptsMouseClicks (false, false);
- setSize (length, height);
- startTimerHz (60);
- }
-
- //==============================================================================
- void stringPlucked (float pluckPositionRelative)
- {
- amplitude = maxAmplitude * std::sin (pluckPositionRelative * float_Pi);
- phase = float_Pi;
- }
-
- //==============================================================================
- void paint (Graphics& g) override
- {
- g.setColour (colour);
- g.strokePath (generateStringPath(), PathStrokeType (2.0f));
- }
-
- Path generateStringPath() const
- {
- const float y = height / 2.0f;
-
- Path stringPath;
- stringPath.startNewSubPath (0, y);
- stringPath.quadraticTo (length / 2.0f, y + (std::sin (phase) * amplitude), (float) length, y);
- return stringPath;
- }
-
- //==============================================================================
- void timerCallback() override
- {
- updateAmplitude();
- updatePhase();
- repaint();
- }
-
- void updateAmplitude()
- {
- // this determines the decay of the visible string vibration.
- amplitude *= 0.99f;
- }
-
- void updatePhase()
- {
- // this determines the visible vibration frequency.
- // just an arbitrary number chosen to look OK:
- const float phaseStep = 400.0f / length;
-
- phase += phaseStep;
-
- if (phase > float_Pi)
- phase -= 2.0f * float_Pi;
- }
-
- private:
- //==============================================================================
- int length;
- Colour colour;
-
- int height = 20;
- float amplitude = 0.0f;
- const float maxAmplitude = 12.0f;
- float phase = 0.0f;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringComponent)
- };
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