/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /* This component represents a horizontal vibrating musical string of fixed height and variable length. The string can be excited by calling stringPlucked(). */ class StringComponent : public Component, private Timer { public: StringComponent (int lengthInPixels, Colour stringColour) : length (lengthInPixels), colour (stringColour) { // ignore mouse-clicks so that our parent can get them instead. setInterceptsMouseClicks (false, false); setSize (length, height); startTimerHz (60); } //============================================================================== void stringPlucked (float pluckPositionRelative) { amplitude = maxAmplitude * std::sin (pluckPositionRelative * float_Pi); phase = float_Pi; } //============================================================================== void paint (Graphics& g) override { g.setColour (colour); g.strokePath (generateStringPath(), PathStrokeType (2.0f)); } Path generateStringPath() const { const float y = height / 2.0f; Path stringPath; stringPath.startNewSubPath (0, y); stringPath.quadraticTo (length / 2.0f, y + (std::sin (phase) * amplitude), (float) length, y); return stringPath; } //============================================================================== void timerCallback() override { updateAmplitude(); updatePhase(); repaint(); } void updateAmplitude() { // this determines the decay of the visible string vibration. amplitude *= 0.99f; } void updatePhase() { // this determines the visible vibration frequency. // just an arbitrary number chosen to look OK: const float phaseStep = 400.0f / length; phase += phaseStep; if (phase > float_Pi) phase -= 2.0f * float_Pi; } private: //============================================================================== int length; Colour colour; int height = 20; float amplitude = 0.0f; const float maxAmplitude = 12.0f; float phase = 0.0f; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringComponent) };