The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (OpenGLContext& c, size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
  32. : context (c), totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
  33. static CachedImageList* get (OpenGLContext& c)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList (c);
  40. c.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. struct CachedImage
  68. {
  69. CachedImage (CachedImageList& list, ImagePixelData* im)
  70. : owner (list), pixelData (im),
  71. lastUsed (Time::getCurrentTime()),
  72. imageSize ((size_t) (im->width * im->height))
  73. {
  74. pixelData->listeners.add (&owner);
  75. }
  76. ~CachedImage()
  77. {
  78. if (pixelData != nullptr)
  79. pixelData->listeners.remove (&owner);
  80. }
  81. TextureInfo getTextureInfo()
  82. {
  83. TextureInfo t;
  84. if (texture.getTextureID() == 0)
  85. texture.loadImage (Image (pixelData));
  86. t.textureID = texture.getTextureID();
  87. t.imageWidth = pixelData->width;
  88. t.imageHeight = pixelData->height;
  89. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  90. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  91. lastUsed = Time::getCurrentTime();
  92. return t;
  93. }
  94. CachedImageList& owner;
  95. ImagePixelData* pixelData;
  96. OpenGLTexture texture;
  97. Time lastUsed;
  98. const size_t imageSize;
  99. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  100. };
  101. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  102. private:
  103. OpenGLContext& context;
  104. OwnedArray<CachedImage> images;
  105. size_t totalSize, maxCacheSize;
  106. bool canUseContext() const noexcept
  107. {
  108. return OpenGLContext::getCurrentContext() == &context;
  109. }
  110. void imageDataChanged (ImagePixelData* im) override
  111. {
  112. if (CachedImage* c = findCachedImage (im))
  113. if (canUseContext())
  114. c->texture.release();
  115. }
  116. void imageDataBeingDeleted (ImagePixelData* im) override
  117. {
  118. for (int i = images.size(); --i >= 0;)
  119. {
  120. CachedImage& ci = *images.getUnchecked(i);
  121. if (ci.pixelData == im)
  122. {
  123. if (canUseContext())
  124. {
  125. totalSize -= ci.imageSize;
  126. images.remove (i);
  127. }
  128. else
  129. {
  130. ci.pixelData = nullptr;
  131. }
  132. break;
  133. }
  134. }
  135. }
  136. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  137. {
  138. for (int i = 0; i < images.size(); ++i)
  139. {
  140. CachedImage* c = images.getUnchecked(i);
  141. if (c->pixelData == pixelData)
  142. return c;
  143. }
  144. return nullptr;
  145. }
  146. void removeOldestItem()
  147. {
  148. CachedImage* oldest = nullptr;
  149. for (int i = 0; i < images.size(); ++i)
  150. {
  151. CachedImage* c = images.getUnchecked(i);
  152. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  153. oldest = c;
  154. }
  155. if (oldest != nullptr)
  156. {
  157. totalSize -= oldest->imageSize;
  158. images.removeObject (oldest);
  159. }
  160. }
  161. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  162. };
  163. //==============================================================================
  164. struct Target
  165. {
  166. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  167. : context (c), frameBufferID (fbID), bounds (width, height)
  168. {}
  169. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  170. : context (c), frameBufferID (fb.getFrameBufferID()),
  171. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  172. {
  173. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  174. }
  175. Target (const Target& other) noexcept
  176. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  177. {}
  178. Target& operator= (const Target& other) noexcept
  179. {
  180. frameBufferID = other.frameBufferID;
  181. bounds = other.bounds;
  182. return *this;
  183. }
  184. void makeActive() const noexcept
  185. {
  186. #if JUCE_WINDOWS
  187. if (context.extensions.glBindFramebuffer != nullptr)
  188. #endif
  189. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  190. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  191. glDisable (GL_DEPTH_TEST);
  192. }
  193. OpenGLContext& context;
  194. GLuint frameBufferID;
  195. Rectangle<int> bounds;
  196. };
  197. //==============================================================================
  198. class PositionedTexture
  199. {
  200. public:
  201. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  202. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  203. {
  204. if (clip.contains (et.getMaximumBounds()))
  205. {
  206. createMap (texture, et);
  207. }
  208. else
  209. {
  210. EdgeTable et2 (clip);
  211. et2.clipToEdgeTable (et);
  212. createMap (texture, et2);
  213. }
  214. }
  215. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  216. : textureID (texture), area (r), clip (clipRegion)
  217. {}
  218. GLuint textureID;
  219. Rectangle<int> area, clip;
  220. private:
  221. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  222. {
  223. EdgeTableAlphaMap alphaMap (et);
  224. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  225. textureID = texture.getTextureID();
  226. area = alphaMap.area;
  227. }
  228. struct EdgeTableAlphaMap
  229. {
  230. EdgeTableAlphaMap (const EdgeTable& et)
  231. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  232. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  233. {
  234. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  235. et.iterate (*this);
  236. }
  237. inline void setEdgeTableYPos (const int y) noexcept
  238. {
  239. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  240. }
  241. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  242. {
  243. currentLine[x] = (uint8) alphaLevel;
  244. }
  245. inline void handleEdgeTablePixelFull (const int x) const noexcept
  246. {
  247. currentLine[x] = 255;
  248. }
  249. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  250. {
  251. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  252. }
  253. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  254. {
  255. memset (currentLine + x, 255, (size_t) width);
  256. }
  257. HeapBlock<uint8> data;
  258. const Rectangle<int> area;
  259. private:
  260. uint8* currentLine;
  261. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  262. };
  263. };
  264. //==============================================================================
  265. class ShaderPrograms : public ReferenceCountedObject
  266. {
  267. public:
  268. ShaderPrograms (OpenGLContext& context)
  269. : solidColourProgram (context),
  270. solidColourMasked (context),
  271. radialGradient (context),
  272. radialGradientMasked (context),
  273. linearGradient1 (context),
  274. linearGradient1Masked (context),
  275. linearGradient2 (context),
  276. linearGradient2Masked (context),
  277. image (context),
  278. imageMasked (context),
  279. tiledImage (context),
  280. tiledImageMasked (context),
  281. copyTexture (context),
  282. maskTexture (context)
  283. {}
  284. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  285. //==============================================================================
  286. struct ShaderProgramHolder
  287. {
  288. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  289. : program (context)
  290. {
  291. JUCE_CHECK_OPENGL_ERROR
  292. if (vertexShader == nullptr)
  293. vertexShader = "attribute vec2 position;"
  294. "attribute vec4 colour;"
  295. "uniform vec4 screenBounds;"
  296. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  297. "varying " JUCE_HIGHP " vec2 pixelPos;"
  298. "void main()"
  299. "{"
  300. "frontColour = colour;"
  301. "vec2 adjustedPos = position - screenBounds.xy;"
  302. "pixelPos = adjustedPos;"
  303. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  304. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  305. "}";
  306. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  307. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  308. && program.link())
  309. {
  310. JUCE_CHECK_OPENGL_ERROR
  311. }
  312. else
  313. {
  314. lastError = program.getLastError();
  315. }
  316. }
  317. OpenGLShaderProgram program;
  318. String lastError;
  319. };
  320. struct ShaderBase : public ShaderProgramHolder
  321. {
  322. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  323. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  324. positionAttribute (program, "position"),
  325. colourAttribute (program, "colour"),
  326. screenBounds (program, "screenBounds")
  327. {}
  328. void set2DBounds (const Rectangle<float>& bounds)
  329. {
  330. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  331. }
  332. void bindAttributes (OpenGLContext& context)
  333. {
  334. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  335. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  336. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  337. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  338. }
  339. void unbindAttributes (OpenGLContext& context)
  340. {
  341. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  342. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  343. }
  344. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  345. private:
  346. OpenGLShaderProgram::Uniform screenBounds;
  347. };
  348. struct MaskedShaderParams
  349. {
  350. MaskedShaderParams (OpenGLShaderProgram& program)
  351. : maskTexture (program, "maskTexture"),
  352. maskBounds (program, "maskBounds")
  353. {}
  354. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  355. {
  356. maskTexture.set (textureIndex);
  357. maskBounds.set (area.getX() - target.bounds.getX(),
  358. area.getY() - target.bounds.getY(),
  359. area.getWidth(), area.getHeight());
  360. }
  361. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  362. };
  363. //==============================================================================
  364. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  365. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  366. struct SolidColourProgram : public ShaderBase
  367. {
  368. SolidColourProgram (OpenGLContext& context)
  369. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  370. "void main() { gl_FragColor = frontColour; }")
  371. {}
  372. };
  373. #if JUCE_ANDROID
  374. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  375. #else
  376. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  377. #endif
  378. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  379. "uniform ivec4 maskBounds;"
  380. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  381. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  382. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  383. struct SolidColourMaskedProgram : public ShaderBase
  384. {
  385. SolidColourMaskedProgram (OpenGLContext& context)
  386. : ShaderBase (context,
  387. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  388. "void main() {"
  389. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  390. "}"),
  391. maskParams (program)
  392. {}
  393. MaskedShaderParams maskParams;
  394. };
  395. //==============================================================================
  396. struct RadialGradientParams
  397. {
  398. RadialGradientParams (OpenGLShaderProgram& program)
  399. : gradientTexture (program, "gradientTexture"),
  400. matrix (program, "matrix")
  401. {}
  402. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  403. {
  404. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  405. p2.x, p2.y, 1.0f, 0.0f,
  406. p3.x, p3.y, 0.0f, 1.0f));
  407. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  408. matrix.set (m, 6);
  409. }
  410. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  411. };
  412. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  413. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  414. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  415. " + vec2 (matrix[2], matrix[5]))"
  416. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  417. struct RadialGradientProgram : public ShaderBase
  418. {
  419. RadialGradientProgram (OpenGLContext& context)
  420. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  421. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  422. "void main()"
  423. "{"
  424. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  425. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  426. "}"),
  427. gradientParams (program)
  428. {}
  429. RadialGradientParams gradientParams;
  430. };
  431. struct RadialGradientMaskedProgram : public ShaderBase
  432. {
  433. RadialGradientMaskedProgram (OpenGLContext& context)
  434. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  435. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  436. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  437. "void main()"
  438. "{"
  439. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  440. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  441. "}"),
  442. gradientParams (program),
  443. maskParams (program)
  444. {}
  445. RadialGradientParams gradientParams;
  446. MaskedShaderParams maskParams;
  447. };
  448. //==============================================================================
  449. struct LinearGradientParams
  450. {
  451. LinearGradientParams (OpenGLShaderProgram& program)
  452. : gradientTexture (program, "gradientTexture"),
  453. gradientInfo (program, "gradientInfo")
  454. {}
  455. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  456. };
  457. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  458. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  459. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  460. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  461. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  462. struct LinearGradient1Program : public ShaderBase
  463. {
  464. LinearGradient1Program (OpenGLContext& context)
  465. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  466. JUCE_DECLARE_SWIZZLE_FUNCTION
  467. "void main()"
  468. "{"
  469. JUCE_CALC_LINEAR_GRAD_POS1
  470. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  471. "}"),
  472. gradientParams (program)
  473. {}
  474. LinearGradientParams gradientParams;
  475. };
  476. struct LinearGradient1MaskedProgram : public ShaderBase
  477. {
  478. LinearGradient1MaskedProgram (OpenGLContext& context)
  479. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  480. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  481. "void main()"
  482. "{"
  483. JUCE_CALC_LINEAR_GRAD_POS1
  484. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  485. "}"),
  486. gradientParams (program),
  487. maskParams (program)
  488. {}
  489. LinearGradientParams gradientParams;
  490. MaskedShaderParams maskParams;
  491. };
  492. struct LinearGradient2Program : public ShaderBase
  493. {
  494. LinearGradient2Program (OpenGLContext& context)
  495. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  496. JUCE_DECLARE_SWIZZLE_FUNCTION
  497. "void main()"
  498. "{"
  499. JUCE_CALC_LINEAR_GRAD_POS2
  500. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  501. "}"),
  502. gradientParams (program)
  503. {}
  504. LinearGradientParams gradientParams;
  505. };
  506. struct LinearGradient2MaskedProgram : public ShaderBase
  507. {
  508. LinearGradient2MaskedProgram (OpenGLContext& context)
  509. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  510. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  511. "void main()"
  512. "{"
  513. JUCE_CALC_LINEAR_GRAD_POS2
  514. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  515. "}"),
  516. gradientParams (program),
  517. maskParams (program)
  518. {}
  519. LinearGradientParams gradientParams;
  520. MaskedShaderParams maskParams;
  521. };
  522. //==============================================================================
  523. struct ImageParams
  524. {
  525. ImageParams (OpenGLShaderProgram& program)
  526. : imageTexture (program, "imageTexture"),
  527. matrix (program, "matrix"),
  528. imageLimits (program, "imageLimits")
  529. {}
  530. void setMatrix (const AffineTransform& trans,
  531. const int imageWidth, const int imageHeight,
  532. float fullWidthProportion, float fullHeightProportion,
  533. const float targetX, const float targetY,
  534. const bool isForTiling) const
  535. {
  536. const AffineTransform t (trans.translated (-targetX, -targetY)
  537. .inverted().scaled (fullWidthProportion / imageWidth,
  538. fullHeightProportion / imageHeight));
  539. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  540. matrix.set (m, 6);
  541. if (isForTiling)
  542. {
  543. fullWidthProportion -= 0.5f / imageWidth;
  544. fullHeightProportion -= 0.5f / imageHeight;
  545. }
  546. imageLimits.set (fullWidthProportion, fullHeightProportion);
  547. }
  548. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  549. const float targetX, const float targetY,
  550. bool isForTiling) const
  551. {
  552. setMatrix (trans,
  553. textureInfo.imageWidth, textureInfo.imageHeight,
  554. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  555. targetX, targetY, isForTiling);
  556. }
  557. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  558. };
  559. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  560. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  561. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  562. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  563. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  564. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  565. struct ImageProgram : public ShaderBase
  566. {
  567. ImageProgram (OpenGLContext& context)
  568. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  569. "uniform sampler2D imageTexture;"
  570. "varying " JUCE_HIGHP " vec2 texturePos;"
  571. "void main()"
  572. "{"
  573. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  574. "}",
  575. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  576. JUCE_DECLARE_MATRIX_UNIFORM
  577. "attribute vec2 position;"
  578. "attribute vec4 colour;"
  579. "uniform vec4 screenBounds;"
  580. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  581. "varying " JUCE_HIGHP " vec2 texturePos;"
  582. "void main()"
  583. "{"
  584. "frontColour = colour;"
  585. "vec2 adjustedPos = position - screenBounds.xy;"
  586. "vec2 pixelPos = adjustedPos;"
  587. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  588. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  589. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  590. "}"),
  591. imageParams (program)
  592. {}
  593. ImageParams imageParams;
  594. };
  595. struct ImageMaskedProgram : public ShaderBase
  596. {
  597. ImageMaskedProgram (OpenGLContext& context)
  598. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  599. "void main()"
  600. "{"
  601. JUCE_CLAMP_TEXTURE_COORD
  602. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  603. "}"),
  604. imageParams (program),
  605. maskParams (program)
  606. {}
  607. ImageParams imageParams;
  608. MaskedShaderParams maskParams;
  609. };
  610. struct TiledImageProgram : public ShaderBase
  611. {
  612. TiledImageProgram (OpenGLContext& context)
  613. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  614. "void main()"
  615. "{"
  616. JUCE_MOD_TEXTURE_COORD
  617. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  618. "}"),
  619. imageParams (program)
  620. {}
  621. ImageParams imageParams;
  622. };
  623. struct TiledImageMaskedProgram : public ShaderBase
  624. {
  625. TiledImageMaskedProgram (OpenGLContext& context)
  626. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  627. "void main()"
  628. "{"
  629. JUCE_MOD_TEXTURE_COORD
  630. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  631. "}"),
  632. imageParams (program),
  633. maskParams (program)
  634. {}
  635. ImageParams imageParams;
  636. MaskedShaderParams maskParams;
  637. };
  638. struct CopyTextureProgram : public ShaderBase
  639. {
  640. CopyTextureProgram (OpenGLContext& context)
  641. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  642. "void main()"
  643. "{"
  644. JUCE_MOD_TEXTURE_COORD
  645. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  646. "}"),
  647. imageParams (program)
  648. {}
  649. ImageParams imageParams;
  650. };
  651. struct MaskTextureProgram : public ShaderBase
  652. {
  653. MaskTextureProgram (OpenGLContext& context)
  654. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  655. "void main()"
  656. "{"
  657. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  658. JUCE_HIGHP " float roundingError = 0.00001;"
  659. "if (texturePos.x >= -roundingError"
  660. "&& texturePos.y >= -roundingError"
  661. "&& texturePos.x <= imageLimits.x + roundingError"
  662. "&& texturePos.y <= imageLimits.y + roundingError)"
  663. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  664. "else "
  665. "gl_FragColor = vec4 (0, 0, 0, 0);"
  666. "}"),
  667. imageParams (program)
  668. {}
  669. ImageParams imageParams;
  670. };
  671. SolidColourProgram solidColourProgram;
  672. SolidColourMaskedProgram solidColourMasked;
  673. RadialGradientProgram radialGradient;
  674. RadialGradientMaskedProgram radialGradientMasked;
  675. LinearGradient1Program linearGradient1;
  676. LinearGradient1MaskedProgram linearGradient1Masked;
  677. LinearGradient2Program linearGradient2;
  678. LinearGradient2MaskedProgram linearGradient2Masked;
  679. ImageProgram image;
  680. ImageMaskedProgram imageMasked;
  681. TiledImageProgram tiledImage;
  682. TiledImageMaskedProgram tiledImageMasked;
  683. CopyTextureProgram copyTexture;
  684. MaskTextureProgram maskTexture;
  685. };
  686. //==============================================================================
  687. struct StateHelpers
  688. {
  689. struct BlendingMode
  690. {
  691. BlendingMode() noexcept
  692. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  693. {}
  694. void resync() noexcept
  695. {
  696. glDisable (GL_BLEND);
  697. srcFunction = dstFunction = 0;
  698. }
  699. template <class QuadQueueType>
  700. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  701. {
  702. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  703. }
  704. template <class QuadQueueType>
  705. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  706. {
  707. if (! blendingEnabled)
  708. {
  709. quadQueue.flush();
  710. blendingEnabled = true;
  711. glEnable (GL_BLEND);
  712. }
  713. if (srcFunction != src || dstFunction != dst)
  714. {
  715. quadQueue.flush();
  716. srcFunction = src;
  717. dstFunction = dst;
  718. glBlendFunc (src, dst);
  719. }
  720. }
  721. template <class QuadQueueType>
  722. void disableBlend (QuadQueueType& quadQueue) noexcept
  723. {
  724. if (blendingEnabled)
  725. {
  726. quadQueue.flush();
  727. blendingEnabled = false;
  728. glDisable (GL_BLEND);
  729. }
  730. }
  731. template <class QuadQueueType>
  732. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  733. {
  734. if (replaceExistingContents)
  735. disableBlend (quadQueue);
  736. else
  737. setPremultipliedBlendingMode (quadQueue);
  738. }
  739. private:
  740. bool blendingEnabled;
  741. GLenum srcFunction, dstFunction;
  742. };
  743. //==============================================================================
  744. template <class QuadQueueType>
  745. struct EdgeTableRenderer
  746. {
  747. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  748. : quadQueue (q), colour (c)
  749. {}
  750. void setEdgeTableYPos (const int y) noexcept
  751. {
  752. currentY = y;
  753. }
  754. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  755. {
  756. PixelARGB c (colour);
  757. c.multiplyAlpha (alphaLevel);
  758. quadQueue.add (x, currentY, 1, 1, c);
  759. }
  760. void handleEdgeTablePixelFull (const int x) noexcept
  761. {
  762. quadQueue.add (x, currentY, 1, 1, colour);
  763. }
  764. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  765. {
  766. PixelARGB c (colour);
  767. c.multiplyAlpha (alphaLevel);
  768. quadQueue.add (x, currentY, width, 1, c);
  769. }
  770. void handleEdgeTableLineFull (const int x, const int width) noexcept
  771. {
  772. quadQueue.add (x, currentY, width, 1, colour);
  773. }
  774. private:
  775. QuadQueueType& quadQueue;
  776. const PixelARGB colour;
  777. int currentY;
  778. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  779. };
  780. template <class QuadQueueType>
  781. struct FloatRectangleRenderer
  782. {
  783. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  784. : quadQueue (q), colour (c)
  785. {}
  786. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  787. {
  788. if (w > 0 && h > 0)
  789. {
  790. PixelARGB c (colour);
  791. c.multiplyAlpha (alpha);
  792. quadQueue.add (x, y, w, h, c);
  793. }
  794. }
  795. private:
  796. QuadQueueType& quadQueue;
  797. const PixelARGB colour;
  798. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  799. };
  800. //==============================================================================
  801. struct ActiveTextures
  802. {
  803. ActiveTextures (const OpenGLContext& c) noexcept
  804. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  805. {}
  806. void clear() noexcept
  807. {
  808. zeromem (currentTextureID, sizeof (currentTextureID));
  809. }
  810. template <class QuadQueueType>
  811. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  812. {
  813. if (texturesEnabled != textureIndexMask)
  814. {
  815. quadQueue.flush();
  816. for (int i = 3; --i >= 0;)
  817. {
  818. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  819. {
  820. setActiveTexture (i);
  821. JUCE_CHECK_OPENGL_ERROR
  822. #if ! JUCE_ANDROID
  823. if ((textureIndexMask & (1 << i)) != 0)
  824. glEnable (GL_TEXTURE_2D);
  825. else
  826. {
  827. glDisable (GL_TEXTURE_2D);
  828. currentTextureID[i] = 0;
  829. }
  830. clearGLError();
  831. #endif
  832. }
  833. }
  834. texturesEnabled = textureIndexMask;
  835. }
  836. }
  837. template <class QuadQueueType>
  838. void disableTextures (QuadQueueType& quadQueue) noexcept
  839. {
  840. setTexturesEnabled (quadQueue, 0);
  841. }
  842. template <class QuadQueueType>
  843. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  844. {
  845. setTexturesEnabled (quadQueue, 1);
  846. setActiveTexture (0);
  847. }
  848. template <class QuadQueueType>
  849. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  850. {
  851. JUCE_CHECK_OPENGL_ERROR
  852. setTexturesEnabled (quadQueue, 3);
  853. if (currentActiveTexture == 0)
  854. {
  855. bindTexture (texture1);
  856. setActiveTexture (1);
  857. bindTexture (texture2);
  858. }
  859. else
  860. {
  861. setActiveTexture (1);
  862. bindTexture (texture2);
  863. setActiveTexture (0);
  864. bindTexture (texture1);
  865. }
  866. JUCE_CHECK_OPENGL_ERROR
  867. }
  868. void setActiveTexture (const int index) noexcept
  869. {
  870. if (currentActiveTexture != index)
  871. {
  872. currentActiveTexture = index;
  873. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  874. JUCE_CHECK_OPENGL_ERROR
  875. }
  876. }
  877. void bindTexture (const GLuint textureID) noexcept
  878. {
  879. jassert (currentActiveTexture >= 0);
  880. if (currentTextureID [currentActiveTexture] != textureID)
  881. {
  882. currentTextureID [currentActiveTexture] = textureID;
  883. glBindTexture (GL_TEXTURE_2D, textureID);
  884. JUCE_CHECK_OPENGL_ERROR
  885. }
  886. else
  887. {
  888. #if JUCE_DEBUG
  889. GLint t = 0;
  890. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  891. jassert (t == (GLint) textureID);
  892. #endif
  893. }
  894. }
  895. private:
  896. GLuint currentTextureID [3];
  897. int texturesEnabled, currentActiveTexture;
  898. const OpenGLContext& context;
  899. ActiveTextures& operator= (const ActiveTextures&);
  900. };
  901. //==============================================================================
  902. struct TextureCache
  903. {
  904. TextureCache() noexcept
  905. : activeGradientIndex (0), gradientNeedsRefresh (true)
  906. {}
  907. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  908. {
  909. if (textures.size() < numTexturesToCache)
  910. {
  911. activeTextures.clear();
  912. return new OpenGLTexture();
  913. }
  914. for (int i = 0; i < numTexturesToCache - 2; ++i)
  915. {
  916. const OpenGLTexture* const t = textures.getUnchecked(i);
  917. if (t->getWidth() == w && t->getHeight() == h)
  918. return textures.removeAndReturn (i);
  919. }
  920. return textures.removeAndReturn (0);
  921. }
  922. void resetGradient() noexcept
  923. {
  924. gradientNeedsRefresh = true;
  925. }
  926. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  927. {
  928. if (gradientNeedsRefresh)
  929. {
  930. gradientNeedsRefresh = false;
  931. if (gradientTextures.size() < numGradientTexturesToCache)
  932. {
  933. activeGradientIndex = gradientTextures.size();
  934. activeTextures.clear();
  935. gradientTextures.add (new OpenGLTexture());
  936. }
  937. else
  938. {
  939. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  940. }
  941. JUCE_CHECK_OPENGL_ERROR;
  942. PixelARGB lookup [gradientTextureSize];
  943. gradient.createLookupTable (lookup, gradientTextureSize);
  944. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  945. }
  946. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  947. }
  948. enum { gradientTextureSize = 256 };
  949. private:
  950. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  951. OwnedArray<OpenGLTexture> textures, gradientTextures;
  952. int activeGradientIndex;
  953. bool gradientNeedsRefresh;
  954. };
  955. //==============================================================================
  956. struct ShaderQuadQueue
  957. {
  958. ShaderQuadQueue (const OpenGLContext& c) noexcept
  959. : context (c), numVertices (0)
  960. {}
  961. ~ShaderQuadQueue() noexcept
  962. {
  963. static_jassert (sizeof (VertexInfo) == 8);
  964. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  965. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  966. context.extensions.glDeleteBuffers (2, buffers);
  967. }
  968. void initialise() noexcept
  969. {
  970. JUCE_CHECK_OPENGL_ERROR
  971. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  972. {
  973. indexData[i] = (GLushort) v;
  974. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  975. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  976. indexData[i + 5] = (GLushort) (v + 3);
  977. }
  978. context.extensions.glGenBuffers (2, buffers);
  979. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  980. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  981. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  982. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  983. JUCE_CHECK_OPENGL_ERROR
  984. }
  985. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  986. {
  987. jassert (w > 0 && h > 0);
  988. VertexInfo* const v = vertexData + numVertices;
  989. v[0].x = v[2].x = (GLshort) x;
  990. v[0].y = v[1].y = (GLshort) y;
  991. v[1].x = v[3].x = (GLshort) (x + w);
  992. v[2].y = v[3].y = (GLshort) (y + h);
  993. const GLuint rgba = colour.getInRGBAMemoryOrder();
  994. v[0].colour = rgba;
  995. v[1].colour = rgba;
  996. v[2].colour = rgba;
  997. v[3].colour = rgba;
  998. numVertices += 4;
  999. if (numVertices > numQuads * 4 - 4)
  1000. draw();
  1001. }
  1002. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  1003. {
  1004. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1005. }
  1006. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  1007. {
  1008. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  1009. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  1010. }
  1011. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  1012. {
  1013. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1014. add (*i, colour);
  1015. }
  1016. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  1017. {
  1018. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1019. {
  1020. const Rectangle<int> r (i->getIntersection (clip));
  1021. if (! r.isEmpty())
  1022. add (r, colour);
  1023. }
  1024. }
  1025. template <class IteratorType>
  1026. void add (const IteratorType& et, const PixelARGB colour)
  1027. {
  1028. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1029. et.iterate (etr);
  1030. }
  1031. void flush() noexcept
  1032. {
  1033. if (numVertices > 0)
  1034. draw();
  1035. }
  1036. private:
  1037. struct VertexInfo
  1038. {
  1039. GLshort x, y;
  1040. GLuint colour;
  1041. };
  1042. enum { numQuads = 256 };
  1043. GLuint buffers[2];
  1044. VertexInfo vertexData [numQuads * 4];
  1045. GLushort indexData [numQuads * 6];
  1046. const OpenGLContext& context;
  1047. int numVertices;
  1048. void draw() noexcept
  1049. {
  1050. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1051. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1052. // their driver.. Can't find a workaround unfortunately.
  1053. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1054. JUCE_CHECK_OPENGL_ERROR
  1055. numVertices = 0;
  1056. }
  1057. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1058. };
  1059. //==============================================================================
  1060. struct CurrentShader
  1061. {
  1062. CurrentShader (OpenGLContext& c) noexcept
  1063. : context (c), activeShader (nullptr)
  1064. {
  1065. const char programValueID[] = "GraphicsContextPrograms";
  1066. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1067. if (programs == nullptr)
  1068. {
  1069. programs = new ShaderPrograms (context);
  1070. context.setAssociatedObject (programValueID, programs);
  1071. }
  1072. }
  1073. ~CurrentShader()
  1074. {
  1075. jassert (activeShader == nullptr);
  1076. }
  1077. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1078. {
  1079. if (activeShader != &shader)
  1080. {
  1081. clearShader (quadQueue);
  1082. activeShader = &shader;
  1083. shader.program.use();
  1084. shader.bindAttributes (context);
  1085. currentBounds = bounds;
  1086. shader.set2DBounds (bounds.toFloat());
  1087. JUCE_CHECK_OPENGL_ERROR
  1088. }
  1089. else if (bounds != currentBounds)
  1090. {
  1091. currentBounds = bounds;
  1092. shader.set2DBounds (bounds.toFloat());
  1093. }
  1094. }
  1095. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1096. {
  1097. setShader (target.bounds, quadQueue, shader);
  1098. }
  1099. void clearShader (ShaderQuadQueue& quadQueue)
  1100. {
  1101. if (activeShader != nullptr)
  1102. {
  1103. quadQueue.flush();
  1104. activeShader->unbindAttributes (context);
  1105. activeShader = nullptr;
  1106. context.extensions.glUseProgram (0);
  1107. }
  1108. }
  1109. OpenGLContext& context;
  1110. ShaderPrograms::Ptr programs;
  1111. private:
  1112. ShaderPrograms::ShaderBase* activeShader;
  1113. Rectangle<int> currentBounds;
  1114. CurrentShader& operator= (const CurrentShader&);
  1115. };
  1116. };
  1117. //==============================================================================
  1118. class GLState
  1119. {
  1120. public:
  1121. GLState (const Target& t) noexcept
  1122. : target (t),
  1123. activeTextures (t.context),
  1124. currentShader (t.context),
  1125. shaderQuadQueue (t.context),
  1126. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1127. {
  1128. // This object can only be created and used when the current thread has an active OpenGL context.
  1129. jassert (OpenGLHelpers::isContextActive());
  1130. JUCE_CHECK_OPENGL_ERROR
  1131. target.makeActive();
  1132. blendMode.resync();
  1133. JUCE_CHECK_OPENGL_ERROR
  1134. activeTextures.clear();
  1135. shaderQuadQueue.initialise();
  1136. cachedImageList = CachedImageList::get (t.context);
  1137. JUCE_CHECK_OPENGL_ERROR
  1138. }
  1139. ~GLState()
  1140. {
  1141. flush();
  1142. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1143. }
  1144. void flush()
  1145. {
  1146. shaderQuadQueue.flush();
  1147. currentShader.clearShader (shaderQuadQueue);
  1148. JUCE_CHECK_OPENGL_ERROR
  1149. }
  1150. void setShader (ShaderPrograms::ShaderBase& shader)
  1151. {
  1152. currentShader.setShader (target, shaderQuadQueue, shader);
  1153. JUCE_CHECK_OPENGL_ERROR
  1154. }
  1155. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1156. const int maskTextureID, const Rectangle<int>* const maskArea)
  1157. {
  1158. JUCE_CHECK_OPENGL_ERROR
  1159. activeTextures.disableTextures (shaderQuadQueue);
  1160. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1161. JUCE_CHECK_OPENGL_ERROR
  1162. if (maskArea != nullptr)
  1163. {
  1164. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1165. activeTextures.setActiveTexture (1);
  1166. activeTextures.bindTexture ((GLuint) maskTextureID);
  1167. activeTextures.setActiveTexture (0);
  1168. textureCache.bindTextureForGradient (activeTextures, g);
  1169. }
  1170. else
  1171. {
  1172. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1173. textureCache.bindTextureForGradient (activeTextures, g);
  1174. }
  1175. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1176. 0.5f - target.bounds.getY()));
  1177. Point<float> p1 (g.point1.transformedBy (t));
  1178. const Point<float> p2 (g.point2.transformedBy (t));
  1179. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1180. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1181. ShaderPrograms* const programs = currentShader.programs;
  1182. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1183. if (g.isRadial)
  1184. {
  1185. ShaderPrograms::RadialGradientParams* gradientParams;
  1186. if (maskArea == nullptr)
  1187. {
  1188. setShader (programs->radialGradient);
  1189. gradientParams = &programs->radialGradient.gradientParams;
  1190. }
  1191. else
  1192. {
  1193. setShader (programs->radialGradientMasked);
  1194. gradientParams = &programs->radialGradientMasked.gradientParams;
  1195. maskParams = &programs->radialGradientMasked.maskParams;
  1196. }
  1197. gradientParams->setMatrix (p1, p2, p3);
  1198. }
  1199. else
  1200. {
  1201. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1202. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1203. const ShaderPrograms::LinearGradientParams* gradientParams;
  1204. float grad, length;
  1205. if (std::abs (delta.x) < std::abs (delta.y))
  1206. {
  1207. if (maskArea == nullptr)
  1208. {
  1209. setShader (programs->linearGradient1);
  1210. gradientParams = &(programs->linearGradient1.gradientParams);
  1211. }
  1212. else
  1213. {
  1214. setShader (programs->linearGradient1Masked);
  1215. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1216. maskParams = &programs->linearGradient1Masked.maskParams;
  1217. }
  1218. grad = delta.x / delta.y;
  1219. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1220. }
  1221. else
  1222. {
  1223. if (maskArea == nullptr)
  1224. {
  1225. setShader (programs->linearGradient2);
  1226. gradientParams = &(programs->linearGradient2.gradientParams);
  1227. }
  1228. else
  1229. {
  1230. setShader (programs->linearGradient2Masked);
  1231. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1232. maskParams = &programs->linearGradient2Masked.maskParams;
  1233. }
  1234. grad = delta.y / delta.x;
  1235. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1236. }
  1237. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1238. }
  1239. if (maskParams != nullptr)
  1240. maskParams->setBounds (*maskArea, target, 1);
  1241. JUCE_CHECK_OPENGL_ERROR
  1242. }
  1243. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1244. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1245. {
  1246. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1247. ShaderPrograms* const programs = currentShader.programs;
  1248. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1249. const ShaderPrograms::ImageParams* imageParams;
  1250. if (maskArea != nullptr)
  1251. {
  1252. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1253. if (isTiledFill)
  1254. {
  1255. setShader (programs->tiledImageMasked);
  1256. imageParams = &programs->tiledImageMasked.imageParams;
  1257. maskParams = &programs->tiledImageMasked.maskParams;
  1258. }
  1259. else
  1260. {
  1261. setShader (programs->imageMasked);
  1262. imageParams = &programs->imageMasked.imageParams;
  1263. maskParams = &programs->imageMasked.maskParams;
  1264. }
  1265. }
  1266. else
  1267. {
  1268. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1269. activeTextures.bindTexture (textureInfo.textureID);
  1270. if (isTiledFill)
  1271. {
  1272. setShader (programs->tiledImage);
  1273. imageParams = &programs->tiledImage.imageParams;
  1274. }
  1275. else
  1276. {
  1277. setShader (programs->image);
  1278. imageParams = &programs->image.imageParams;
  1279. }
  1280. }
  1281. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1282. if (maskParams != nullptr)
  1283. maskParams->setBounds (*maskArea, target, 1);
  1284. }
  1285. Target target;
  1286. StateHelpers::BlendingMode blendMode;
  1287. StateHelpers::ActiveTextures activeTextures;
  1288. StateHelpers::TextureCache textureCache;
  1289. StateHelpers::CurrentShader currentShader;
  1290. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1291. CachedImageList::Ptr cachedImageList;
  1292. private:
  1293. GLuint previousFrameBufferTarget;
  1294. };
  1295. //==============================================================================
  1296. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1297. {
  1298. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1299. public:
  1300. SavedState (GLState* const s)
  1301. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1302. {}
  1303. SavedState (const SavedState& other)
  1304. : BaseClass (other), font (other.font),
  1305. state (other.state), isUsingCustomShader (false),
  1306. transparencyLayer (other.transparencyLayer),
  1307. previousTarget (other.previousTarget.createCopy())
  1308. {}
  1309. SavedState* beginTransparencyLayer (float opacity)
  1310. {
  1311. SavedState* const s = new SavedState (*this);
  1312. if (clip != nullptr)
  1313. {
  1314. const Rectangle<int> clipBounds (clip->getClipBounds());
  1315. state->flush();
  1316. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1317. s->previousTarget = new Target (state->target);
  1318. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1319. s->transparencyLayerAlpha = opacity;
  1320. s->cloneClipIfMultiplyReferenced();
  1321. s->state->target.makeActive();
  1322. }
  1323. return s;
  1324. }
  1325. void endTransparencyLayer (SavedState& finishedLayerState)
  1326. {
  1327. if (clip != nullptr)
  1328. {
  1329. jassert (finishedLayerState.previousTarget != nullptr);
  1330. state->flush();
  1331. state->target = *finishedLayerState.previousTarget;
  1332. finishedLayerState.previousTarget = nullptr;
  1333. state->target.makeActive();
  1334. const Rectangle<int> clipBounds (clip->getClipBounds());
  1335. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1336. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1337. clipBounds.getX(), clipBounds.getY(), false);
  1338. }
  1339. }
  1340. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1341. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1342. {
  1343. if (clip != nullptr)
  1344. {
  1345. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1346. {
  1347. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1348. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1349. if (transform.isOnlyTranslated)
  1350. {
  1351. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1352. }
  1353. else
  1354. {
  1355. pos = transform.transformed (pos);
  1356. Font f (font);
  1357. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1358. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1359. if (std::abs (xScale - 1.0f) > 0.01f)
  1360. f.setHorizontalScale (xScale);
  1361. cache.drawGlyph (*this, f, glyphNumber, pos);
  1362. }
  1363. }
  1364. else
  1365. {
  1366. const float fontHeight = font.getHeight();
  1367. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1368. .followedBy (trans)));
  1369. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1370. if (et != nullptr)
  1371. fillShape (new EdgeTableRegionType (*et), false);
  1372. }
  1373. }
  1374. }
  1375. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1376. void setFillType (const FillType& newFill)
  1377. {
  1378. BaseClass::setFillType (newFill);
  1379. state->textureCache.resetGradient();
  1380. }
  1381. //==============================================================================
  1382. template <typename IteratorType>
  1383. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1384. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1385. {
  1386. state->shaderQuadQueue.flush();
  1387. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1388. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1389. state->shaderQuadQueue.flush();
  1390. state->currentShader.clearShader (state->shaderQuadQueue);
  1391. }
  1392. template <typename IteratorType>
  1393. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1394. {
  1395. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1396. Graphics::lowResamplingQuality, tiledFill);
  1397. }
  1398. template <typename IteratorType>
  1399. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1400. {
  1401. if (! isUsingCustomShader)
  1402. {
  1403. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1404. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1405. state->setShader (state->currentShader.programs->solidColourProgram);
  1406. }
  1407. state->shaderQuadQueue.add (iter, colour);
  1408. }
  1409. template <typename IteratorType>
  1410. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1411. {
  1412. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1413. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1414. }
  1415. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1416. {
  1417. state->setShader (shader);
  1418. isUsingCustomShader = true;
  1419. fillRect (area, true);
  1420. isUsingCustomShader = false;
  1421. state->currentShader.clearShader (state->shaderQuadQueue);
  1422. }
  1423. //==============================================================================
  1424. Font font;
  1425. GLState* state;
  1426. bool isUsingCustomShader;
  1427. private:
  1428. Image transparencyLayer;
  1429. ScopedPointer<Target> previousTarget;
  1430. SavedState& operator= (const SavedState&);
  1431. };
  1432. //==============================================================================
  1433. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1434. {
  1435. public:
  1436. ShaderContext (const Target& target) : glState (target)
  1437. {
  1438. stack.initialise (new SavedState (&glState));
  1439. }
  1440. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1441. {
  1442. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1443. }
  1444. GLState glState;
  1445. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1446. };
  1447. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1448. {
  1449. public:
  1450. NonShaderContext (const Target& t, const Image& im)
  1451. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1452. {}
  1453. ~NonShaderContext()
  1454. {
  1455. JUCE_CHECK_OPENGL_ERROR
  1456. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1457. #if ! JUCE_ANDROID
  1458. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1459. glEnable (GL_TEXTURE_2D);
  1460. clearGLError();
  1461. #endif
  1462. OpenGLTexture texture;
  1463. texture.loadImage (image);
  1464. texture.bind();
  1465. target.makeActive();
  1466. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1467. texture.getHeight()),
  1468. target.bounds.getWidth(), target.bounds.getHeight(),
  1469. false);
  1470. glBindTexture (GL_TEXTURE_2D, 0);
  1471. #if JUCE_WINDOWS
  1472. if (target.context.extensions.glBindFramebuffer != nullptr)
  1473. #endif
  1474. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1475. JUCE_CHECK_OPENGL_ERROR
  1476. }
  1477. private:
  1478. Target target;
  1479. Image image;
  1480. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1481. };
  1482. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1483. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1484. {
  1485. if (target.context.areShadersAvailable())
  1486. return new ShaderContext (target);
  1487. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1488. return new NonShaderContext (target, tempImage);
  1489. }
  1490. }
  1491. //==============================================================================
  1492. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1493. {
  1494. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1495. }
  1496. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1497. {
  1498. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1499. }
  1500. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1501. {
  1502. using namespace OpenGLRendering;
  1503. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1504. }
  1505. void clearOpenGLGlyphCache();
  1506. void clearOpenGLGlyphCache()
  1507. {
  1508. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1509. }
  1510. //==============================================================================
  1511. struct CustomProgram : public ReferenceCountedObject,
  1512. public OpenGLRendering::ShaderPrograms::ShaderBase
  1513. {
  1514. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1515. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1516. {
  1517. }
  1518. static CustomProgram* get (const String& hashName)
  1519. {
  1520. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1521. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1522. return nullptr;
  1523. }
  1524. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1525. {
  1526. if (CustomProgram* c = get (hashName))
  1527. return c;
  1528. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1529. {
  1530. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1531. errorMessage = c->lastError;
  1532. if (errorMessage.isEmpty())
  1533. {
  1534. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1535. {
  1536. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1537. return c;
  1538. }
  1539. }
  1540. }
  1541. return nullptr;
  1542. }
  1543. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1544. };
  1545. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1546. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1547. JUCE_DECLARE_VARYING_PIXELPOS
  1548. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1549. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1550. {
  1551. }
  1552. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1553. {
  1554. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1555. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1556. }
  1557. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1558. {
  1559. String errorMessage;
  1560. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1561. return &(c->program);
  1562. return nullptr;
  1563. }
  1564. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1565. {
  1566. String errorMessage;
  1567. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1568. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1569. sc->fillRectWithCustomShader (*c, area);
  1570. }
  1571. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1572. {
  1573. String errorMessage;
  1574. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1575. return Result::ok();
  1576. return Result::fail (errorMessage);
  1577. }