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juce_OpenGLContext.cpp
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Fixed ridiculous typo in openGL
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10 years ago |
juce_OpenGLContext.h
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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11 years ago |
juce_OpenGLFrameBuffer.cpp
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Fix for iOS openGL framebuffers.
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11 years ago |
juce_OpenGLFrameBuffer.h
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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11 years ago |
juce_OpenGLGraphicsContext.cpp
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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10 years ago |
juce_OpenGLGraphicsContext.h
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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11 years ago |
juce_OpenGLHelpers.cpp
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Added openGL macro JUCE_GLSL_VERSION
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10 years ago |
juce_OpenGLHelpers.h
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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11 years ago |
juce_OpenGLImage.cpp
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Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU.
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11 years ago |
juce_OpenGLImage.h
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Some internal component peer work.
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11 years ago |
juce_OpenGLPixelFormat.cpp
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
juce_OpenGLPixelFormat.h
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Updated the format of the header include guard macros.
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11 years ago |
juce_OpenGLRenderer.h
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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11 years ago |
juce_OpenGLShaderProgram.cpp
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Avoided some unwanted GLSL assertions.
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10 years ago |
juce_OpenGLShaderProgram.h
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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11 years ago |
juce_OpenGLTexture.cpp
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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10 years ago |
juce_OpenGLTexture.h
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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11 years ago |