The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules fd7b9a8542 Workaround for leak of openGL textures when Images are deleted without an active GL context. 10 years ago
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juce_OpenGLContext.cpp Fixed ridiculous typo in openGL 10 years ago
juce_OpenGLContext.h Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 11 years ago
juce_OpenGLFrameBuffer.cpp Fix for iOS openGL framebuffers. 11 years ago
juce_OpenGLFrameBuffer.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLGraphicsContext.cpp Workaround for leak of openGL textures when Images are deleted without an active GL context. 10 years ago
juce_OpenGLGraphicsContext.h Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLHelpers.cpp Added openGL macro JUCE_GLSL_VERSION 10 years ago
juce_OpenGLHelpers.h Updated OpenGLGraphicsContext to be able to use GL3 contexts. 11 years ago
juce_OpenGLImage.cpp Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. 11 years ago
juce_OpenGLImage.h Some internal component peer work. 11 years ago
juce_OpenGLPixelFormat.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
juce_OpenGLPixelFormat.h Updated the format of the header include guard macros. 11 years ago
juce_OpenGLRenderer.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 11 years ago
juce_OpenGLShaderProgram.cpp Avoided some unwanted GLSL assertions. 10 years ago
juce_OpenGLShaderProgram.h Updated OpenGLGraphicsContext to be able to use GL3 contexts. 11 years ago
juce_OpenGLTexture.cpp Workaround for leak of openGL textures when Images are deleted without an active GL context. 10 years ago
juce_OpenGLTexture.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago