The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. #include "../JuceDemoHeader.h"
  21. //==============================================================================
  22. /* This component scrolls a continuous waveform showing the audio that's
  23. coming into whatever audio inputs this object is connected to.
  24. */
  25. class LiveScrollingAudioDisplay : public AudioVisualiserComponent,
  26. public AudioIODeviceCallback
  27. {
  28. public:
  29. LiveScrollingAudioDisplay() : AudioVisualiserComponent (1)
  30. {
  31. setSamplesPerBlock (256);
  32. setBufferSize (1024);
  33. }
  34. //==============================================================================
  35. void audioDeviceAboutToStart (AudioIODevice*) override
  36. {
  37. clear();
  38. }
  39. void audioDeviceStopped() override
  40. {
  41. clear();
  42. }
  43. void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
  44. float** outputChannelData, int numOutputChannels,
  45. int numberOfSamples) override
  46. {
  47. for (int i = 0; i < numberOfSamples; ++i)
  48. {
  49. float inputSample = 0;
  50. for (int chan = 0; chan < numInputChannels; ++chan)
  51. if (const float* inputChannel = inputChannelData[chan])
  52. inputSample += inputChannel[i]; // find the sum of all the channels
  53. inputSample *= 10.0f; // boost the level to make it more easily visible.
  54. pushSample (&inputSample, 1);
  55. }
  56. // We need to clear the output buffers before returning, in case they're full of junk..
  57. for (int j = 0; j < numOutputChannels; ++j)
  58. if (float* outputChannel = outputChannelData[j])
  59. zeromem (outputChannel, sizeof (float) * (size_t) numberOfSamples);
  60. }
  61. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay)
  62. };