The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 11 years ago
amalgamation Updated some headers and URLs. 12 years ago
docs Added android build files for the juce demo. Sockets fix. Updated the juce readme file in the docs folder. 14 years ago
extras Introjucer: Avoided unnecessary VST3 copy phase step. 11 years ago
modules Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 11 years ago
.gitignore Updated .gitignore 11 years ago
README.txt Introjucer: checking for out-of-date introjucer binary. 12 years ago
juce.h Updated some headers and URLs. 12 years ago
juce_amalgamated.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_amalgamated.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_amalgamated.mm First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago

README.txt

# The JUCE Library

JUCE (Jules' Utility Class Extensions) is an all-encompassing
C++ framework for developing cross-platform software.

It contains pretty much everything you're likely to need to create
most applications, and is particularly well-suited for building
highly-customised GUIs, and for handling graphics and sound.

For more information, visit the website:
http://www.juce.com