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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
- #define __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
-
- #if JUCE_MAC && (JUCE_PPC || ((! defined (MAC_OS_X_VERSION_10_6)) || MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_6))
- #define JUCE_EXT(func) func ## EXT
- #else
- #define JUCE_EXT(func) func
- #endif
-
- /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
- @see OpenGLExtensionFunctions
- */
- #define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \
- USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
- USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
- USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
- USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
- USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
- EXT_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
- EXT_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
- EXT_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
- EXT_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
- EXT_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
- EXT_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
- EXT_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
- EXT_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
- EXT_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
- EXT_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
- EXT_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
- EXT_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
- EXT_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
- EXT_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
-
- #if JUCE_USE_OPENGL_SHADERS
- #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \
- JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \
- USE_FUNCTION (glCreateProgram, GLuint, (), ())\
- USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
- USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
- USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\
- USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\
- USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\
- USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\
- USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\
- USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
- USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
- USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
- USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
- USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
- USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
- USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
- USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
- USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
- USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
- USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
- USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
- USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\
- USE_FUNCTION (glUniformMatrix2fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
- USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))
-
- #else
- #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION)
- #endif
-
- #if JUCE_USE_OPENGL_FIXED_FUNCTION
- #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \
- USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1))
- #else
- #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION)
- #endif
-
- /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
- for a specific GL context, or simply call-through to the appropriate OS function where available.
- */
- struct OpenGLExtensionFunctions
- {
- void initialise();
-
- #if JUCE_WINDOWS && ! DOXYGEN
- typedef char GLchar;
- typedef pointer_sized_int GLsizeiptr;
- typedef pointer_sized_int GLintptr;
- #endif
-
- #if JUCE_WINDOWS || JUCE_LINUX
- #if JUCE_WINDOWS
- #define JUCE_GL_STDCALL __stdcall
- #else
- #define JUCE_GL_STDCALL
- #endif
-
- #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name;
- JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
- #elif JUCE_OPENGL_ES
- #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params;
- JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
- #else
- #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
- #define JUCE_DECLARE_GL_FUNCTION_EXT(name, returnType, params, callparams) inline static returnType name params { return ::name ## EXT callparams; }
- JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION_EXT)
- #undef JUCE_DECLARE_GL_FUNCTION_EXT
- #endif
-
- #undef JUCE_DECLARE_GL_FUNCTION
- };
-
- #endif // __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
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