/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_OPENGLEXTENSIONS_JUCEHEADER__ #define __JUCE_OPENGLEXTENSIONS_JUCEHEADER__ #if JUCE_MAC && (JUCE_PPC || ((! defined (MAC_OS_X_VERSION_10_6)) || MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_6)) #define JUCE_EXT(func) func ## EXT #else #define JUCE_EXT(func) func #endif /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux. @see OpenGLExtensionFunctions */ #define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \ USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\ USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\ USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\ EXT_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\ EXT_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ EXT_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ EXT_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ EXT_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\ EXT_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\ EXT_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\ EXT_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ EXT_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ EXT_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ EXT_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\ EXT_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\ EXT_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\ EXT_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4)) #if JUCE_USE_OPENGL_SHADERS #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \ JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \ USE_FUNCTION (glCreateProgram, GLuint, (), ())\ USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\ USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\ USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\ USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\ USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\ USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\ USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\ USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\ USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\ USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\ USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\ USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\ USE_FUNCTION (glUniformMatrix2fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4)) #else #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) #endif #if JUCE_USE_OPENGL_FIXED_FUNCTION #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \ USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1)) #else #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) #endif /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded for a specific GL context, or simply call-through to the appropriate OS function where available. */ struct OpenGLExtensionFunctions { void initialise(); #if JUCE_WINDOWS && ! DOXYGEN typedef char GLchar; typedef pointer_sized_int GLsizeiptr; typedef pointer_sized_int GLintptr; #endif #if JUCE_WINDOWS || JUCE_LINUX #if JUCE_WINDOWS #define JUCE_GL_STDCALL __stdcall #else #define JUCE_GL_STDCALL #endif #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name; JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION) #elif JUCE_OPENGL_ES #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params; JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION) #else #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; } #define JUCE_DECLARE_GL_FUNCTION_EXT(name, returnType, params, callparams) inline static returnType name params { return ::name ## EXT callparams; } JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION_EXT) #undef JUCE_DECLARE_GL_FUNCTION_EXT #endif #undef JUCE_DECLARE_GL_FUNCTION }; #endif // __JUCE_OPENGLEXTENSIONS_JUCEHEADER__