The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__
  19. #define __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__
  20. #include "juce_PropertyComponent.h"
  21. #include "../buttons/juce_TextButton.h"
  22. //==============================================================================
  23. /**
  24. A PropertyComponent that contains a button.
  25. This type of property component can be used if you need a button to trigger some
  26. kind of action.
  27. @see PropertyComponent
  28. */
  29. class JUCE_API ButtonPropertyComponent : public PropertyComponent,
  30. private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
  31. {
  32. public:
  33. //==============================================================================
  34. /** Creates a button component.
  35. @param propertyName the property name to be passed to the PropertyComponent
  36. @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
  37. */
  38. ButtonPropertyComponent (const String& propertyName,
  39. bool triggerOnMouseDown);
  40. /** Destructor. */
  41. ~ButtonPropertyComponent();
  42. //==============================================================================
  43. /** Called when the user clicks the button.
  44. */
  45. virtual void buttonClicked() = 0;
  46. /** Returns the string that should be displayed in the button.
  47. If you need to change this string, call refresh() to update the component.
  48. */
  49. virtual String getButtonText() const = 0;
  50. //==============================================================================
  51. /** @internal */
  52. void refresh();
  53. /** @internal */
  54. void buttonClicked (Button*);
  55. private:
  56. TextButton button;
  57. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent);
  58. };
  59. #endif // __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__