/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__ #define __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__ #include "juce_PropertyComponent.h" #include "../buttons/juce_TextButton.h" //============================================================================== /** A PropertyComponent that contains a button. This type of property component can be used if you need a button to trigger some kind of action. @see PropertyComponent */ class JUCE_API ButtonPropertyComponent : public PropertyComponent, private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug) { public: //============================================================================== /** Creates a button component. @param propertyName the property name to be passed to the PropertyComponent @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method */ ButtonPropertyComponent (const String& propertyName, bool triggerOnMouseDown); /** Destructor. */ ~ButtonPropertyComponent(); //============================================================================== /** Called when the user clicks the button. */ virtual void buttonClicked() = 0; /** Returns the string that should be displayed in the button. If you need to change this string, call refresh() to update the component. */ virtual String getButtonText() const = 0; //============================================================================== /** @internal */ void refresh(); /** @internal */ void buttonClicked (Button*); private: TextButton button; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent); }; #endif // __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__