The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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Julian Storer 5fecb8a353 Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 16 years ago
amalgamation Internal refactoring of mouse-event classes, as the first step towards multi-touch support. 16 years ago
bin Updated .gitignore 16 years ago
build Updated VC6 project. Removed some unsafe templated casts from MemoryBlock and HeapBlock. 16 years ago
docs Updated the API documentation 16 years ago
extras Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 16 years ago
src Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 16 years ago
.gitignore Added mac NSException catching and tidied up some warnings. 16 years ago
juce.h Refactored some String operators to bring them into line with c++ best practices. Removed the JUCE_STRINGS_ARE_UNICODE flag - all strings are now unicode by default. Removed the String class's implicit cast to const char* and copyToBuffer() method, replacing them with toCString(), toUTF8(), copyToCString(), copyToUnicode(), etc., so that it'll force users to think about the encoding they want to use in a particular context. Added the ability to pass a String directly to a std::ostream. Extended the juce version number to include a build number. 16 years ago
juce_Config.h Refactored some String operators to bring them into line with c++ best practices. Removed the JUCE_STRINGS_ARE_UNICODE flag - all strings are now unicode by default. Removed the String class's implicit cast to const char* and copyToBuffer() method, replacing them with toCString(), toUTF8(), copyToCString(), copyToUnicode(), etc., so that it'll force users to think about the encoding they want to use in a particular context. Added the ability to pass a String directly to a std::ostream. Extended the juce version number to include a build number. 16 years ago
juce_amalgamated.cpp Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 16 years ago
juce_amalgamated.h Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 16 years ago
juce_amalgamated.mm fix for a mac file bug introduced in the last check-in.. 16 years ago