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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-7 by Raw Material Software ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the
- GNU General Public License, as published by the Free Software Foundation;
- either version 2 of the License, or (at your option) any later version.
-
- JUCE is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with JUCE; if not, visit www.gnu.org/licenses or write to the
- Free Software Foundation, Inc., 59 Temple Place, Suite 330,
- Boston, MA 02111-1307 USA
-
- ------------------------------------------------------------------------------
-
- If you'd like to release a closed-source product which uses JUCE, commercial
- licenses are also available: visit www.rawmaterialsoftware.com/juce for
- more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_REFERENCECOUNTEDARRAY_JUCEHEADER__
- #define __JUCE_REFERENCECOUNTEDARRAY_JUCEHEADER__
-
- #include "juce_ReferenceCountedObject.h"
- #include "juce_ArrayAllocationBase.h"
- #include "juce_ElementComparator.h"
- #include "../threads/juce_CriticalSection.h"
-
-
- //==============================================================================
- /**
- Holds a list of objects derived from ReferenceCountedObject.
-
- A ReferenceCountedArray holds objects derived from ReferenceCountedObject,
- and takes care of incrementing and decrementing their ref counts when they
- are added and removed from the array.
-
- To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
- TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
-
- @see Array, OwnedArray, StringArray
- */
- template <class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
- class ReferenceCountedArray : private ArrayAllocationBase <ObjectClass*>
- {
- public:
- //==============================================================================
- /** Creates an empty array.
-
- @param granularity this is the size of increment by which the internal storage
- used by the array will grow. Only change it from the default if you know the
- array is going to be very big and needs to be able to grow efficiently.
-
- @see ReferenceCountedObject, ArrayAllocationBase, Array, OwnedArray
- */
- ReferenceCountedArray (const int granularity = juceDefaultArrayGranularity) throw()
- : ArrayAllocationBase <ObjectClass*> (granularity),
- numUsed (0)
- {
- }
-
- /** Creates a copy of another array */
- ReferenceCountedArray (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& other) throw()
- : ArrayAllocationBase <ObjectClass*> (other.granularity),
- numUsed (other.numUsed)
- {
- other.lockArray();
- this->setAllocatedSize (numUsed);
- memcpy (this->elements, other.elements, numUsed * sizeof (ObjectClass*));
-
- for (int i = numUsed; --i >= 0;)
- if (this->elements[i] != 0)
- this->elements[i]->incReferenceCount();
-
- other.unlockArray();
- }
-
- /** Copies another array into this one.
-
- Any existing objects in this array will first be released.
- */
- const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& operator= (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& other) throw()
- {
- if (this != &other)
- {
- other.lockArray();
- lock.enter();
-
- clear();
-
- this->granularity = other.granularity;
- this->ensureAllocatedSize (other.numUsed);
- numUsed = other.numUsed;
- memcpy (this->elements, other.elements, numUsed * sizeof (ObjectClass*));
- minimiseStorageOverheads();
-
- for (int i = numUsed; --i >= 0;)
- if (this->elements[i] != 0)
- this->elements[i]->incReferenceCount();
-
- lock.exit();
- other.unlockArray();
- }
-
- return *this;
- }
-
- /** Destructor.
-
- Any objects in the array will be released, and may be deleted if not referenced from elsewhere.
- */
- ~ReferenceCountedArray()
- {
- clear();
- }
-
- //==============================================================================
- /** Removes all objects from the array.
-
- Any objects in the array that are not referenced from elsewhere will be deleted.
- */
- void clear()
- {
- lock.enter();
-
- while (numUsed > 0)
- if (this->elements [--numUsed] != 0)
- this->elements [numUsed]->decReferenceCount();
-
- jassert (numUsed == 0);
- this->setAllocatedSize (0);
-
- lock.exit();
- }
-
- /** Returns the current number of objects in the array. */
- inline int size() const throw()
- {
- return numUsed;
- }
-
- /** Returns a pointer to the object at this index in the array.
-
- If the index is out-of-range, this will return a null pointer, (and
- it could be null anyway, because it's ok for the array to hold null
- pointers as well as objects).
-
- @see getUnchecked
- */
- inline ObjectClass* operator[] (const int index) const throw()
- {
- lock.enter();
- ObjectClass* const result = (((unsigned int) index) < (unsigned int) numUsed)
- ? this->elements [index]
- : (ObjectClass*) 0;
- lock.exit();
- return result;
- }
-
- /** Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
-
- This is a faster and less safe version of operator[] which doesn't check the index passed in, so
- it can be used when you're sure the index if always going to be legal.
- */
- inline ObjectClass* getUnchecked (const int index) const throw()
- {
- lock.enter();
- jassert (((unsigned int) index) < (unsigned int) numUsed);
- ObjectClass* const result = this->elements [index];
- lock.exit();
- return result;
- }
-
- /** Returns a pointer to the first object in the array.
-
- This will return a null pointer if the array's empty.
- @see getLast
- */
- inline ObjectClass* getFirst() const throw()
- {
- lock.enter();
- ObjectClass* const result = (numUsed > 0) ? this->elements [0]
- : (ObjectClass*) 0;
- lock.exit();
-
- return result;
- }
-
- /** Returns a pointer to the last object in the array.
-
- This will return a null pointer if the array's empty.
- @see getFirst
- */
- inline ObjectClass* getLast() const throw()
- {
- lock.enter();
- ObjectClass* const result = (numUsed > 0) ? this->elements [numUsed - 1]
- : (ObjectClass*) 0;
- lock.exit();
-
- return result;
- }
-
- //==============================================================================
- /** Finds the index of the first occurrence of an object in the array.
-
- @param objectToLookFor the object to look for
- @returns the index at which the object was found, or -1 if it's not found
- */
- int indexOf (const ObjectClass* const objectToLookFor) const throw()
- {
- int result = -1;
-
- lock.enter();
- ObjectClass** e = this->elements;
-
- for (int i = numUsed; --i >= 0;)
- {
- if (objectToLookFor == *e)
- {
- result = (int) (e - this->elements);
- break;
- }
-
- ++e;
- }
-
- lock.exit();
- return result;
- }
-
- /** Returns true if the array contains a specified object.
-
- @param objectToLookFor the object to look for
- @returns true if the object is in the array
- */
- bool contains (const ObjectClass* const objectToLookFor) const throw()
- {
- lock.enter();
- ObjectClass** e = this->elements;
-
- for (int i = numUsed; --i >= 0;)
- {
- if (objectToLookFor == *e)
- {
- lock.exit();
- return true;
- }
-
- ++e;
- }
-
- lock.exit();
- return false;
- }
-
- /** Appends a new object to the end of the array.
-
- This will increase the new object's reference count.
-
- @param newObject the new object to add to the array
- @see set, insert, addIfNotAlreadyThere, addSorted, addArray
- */
- void add (ObjectClass* const newObject) throw()
- {
- lock.enter();
- this->ensureAllocatedSize (numUsed + 1);
- this->elements [numUsed++] = newObject;
-
- if (newObject != 0)
- newObject->incReferenceCount();
-
- lock.exit();
- }
-
- /** Inserts a new object into the array at the given index.
-
- If the index is less than 0 or greater than the size of the array, the
- element will be added to the end of the array.
- Otherwise, it will be inserted into the array, moving all the later elements
- along to make room.
-
- This will increase the new object's reference count.
-
- @param indexToInsertAt the index at which the new element should be inserted
- @param newObject the new object to add to the array
- @see add, addSorted, addIfNotAlreadyThere, set
- */
- void insert (int indexToInsertAt,
- ObjectClass* const newObject) throw()
- {
- if (indexToInsertAt >= 0)
- {
- lock.enter();
-
- if (indexToInsertAt > numUsed)
- indexToInsertAt = numUsed;
-
- this->ensureAllocatedSize (numUsed + 1);
-
- ObjectClass** const e = this->elements + indexToInsertAt;
- const int numToMove = numUsed - indexToInsertAt;
-
- if (numToMove > 0)
- memmove (e + 1, e, numToMove * sizeof (ObjectClass*));
-
- *e = newObject;
-
- if (newObject != 0)
- newObject->incReferenceCount();
-
- ++numUsed;
- lock.exit();
- }
- else
- {
- add (newObject);
- }
- }
-
- /** Appends a new object at the end of the array as long as the array doesn't
- already contain it.
-
- If the array already contains a matching object, nothing will be done.
-
- @param newObject the new object to add to the array
- */
- void addIfNotAlreadyThere (ObjectClass* const newObject) throw()
- {
- lock.enter();
-
- if (! contains (newObject))
- add (newObject);
-
- lock.exit();
- }
-
- /** Replaces an object in the array with a different one.
-
- If the index is less than zero, this method does nothing.
- If the index is beyond the end of the array, the new object is added to the end of the array.
-
- The object being added has its reference count increased, and if it's replacing
- another object, then that one has its reference count decreased, and may be deleted.
-
- @param indexToChange the index whose value you want to change
- @param newObject the new value to set for this index.
- @see add, insert, remove
- */
- void set (const int indexToChange,
- ObjectClass* const newObject)
- {
- if (indexToChange >= 0)
- {
- lock.enter();
-
- if (newObject != 0)
- newObject->incReferenceCount();
-
- if (indexToChange < numUsed)
- {
- if (this->elements [indexToChange] != 0)
- this->elements [indexToChange]->decReferenceCount();
-
- this->elements [indexToChange] = newObject;
- }
- else
- {
- this->ensureAllocatedSize (numUsed + 1);
- this->elements [numUsed++] = newObject;
- }
-
- lock.exit();
- }
- }
-
- /** Adds elements from another array to the end of this array.
-
- @param arrayToAddFrom the array from which to copy the elements
- @param startIndex the first element of the other array to start copying from
- @param numElementsToAdd how many elements to add from the other array. If this
- value is negative or greater than the number of available elements,
- all available elements will be copied.
- @see add
- */
- void addArray (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& arrayToAddFrom,
- int startIndex = 0,
- int numElementsToAdd = -1) throw()
- {
- arrayToAddFrom.lockArray();
- lock.enter();
-
- if (startIndex < 0)
- {
- jassertfalse
- startIndex = 0;
- }
-
- if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
- numElementsToAdd = arrayToAddFrom.size() - startIndex;
-
- if (numElementsToAdd > 0)
- {
- this->ensureAllocatedSize (numUsed + numElementsToAdd);
-
- while (--numElementsToAdd >= 0)
- add (arrayToAddFrom.getUnchecked (startIndex++));
- }
-
- lock.exit();
- arrayToAddFrom.unlockArray();
- }
-
- /** Inserts a new object into the array assuming that the array is sorted.
-
- This will use a comparator to find the position at which the new object
- should go. If the array isn't sorted, the behaviour of this
- method will be unpredictable.
-
- @param comparator the comparator object to use to compare the elements - see the
- sort() method for details about this object's form
- @param newObject the new object to insert to the array
- @see add, sort
- */
- template <class ElementComparator>
- void addSorted (ElementComparator& comparator,
- ObjectClass* newObject) throw()
- {
- lock.enter();
- insert (findInsertIndexInSortedArray (comparator, this->elements, newObject, 0, numUsed), newObject);
- lock.exit();
- }
-
- //==============================================================================
- /** Removes an object from the array.
-
- This will remove the object at a given index and move back all the
- subsequent objects to close the gap.
-
- If the index passed in is out-of-range, nothing will happen.
-
- The object that is removed will have its reference count decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param indexToRemove the index of the element to remove
- @see removeObject, removeRange
- */
- void remove (const int indexToRemove)
- {
- lock.enter();
-
- if (((unsigned int) indexToRemove) < (unsigned int) numUsed)
- {
- ObjectClass** const e = this->elements + indexToRemove;
-
- if (*e != 0)
- (*e)->decReferenceCount();
-
- --numUsed;
- const int numberToShift = numUsed - indexToRemove;
-
- if (numberToShift > 0)
- memmove (e, e + 1, numberToShift * sizeof (ObjectClass*));
-
- if ((numUsed << 1) < this->numAllocated)
- minimiseStorageOverheads();
- }
-
- lock.exit();
- }
-
- /** Removes the first occurrence of a specified object from the array.
-
- If the item isn't found, no action is taken. If it is found, it is
- removed and has its reference count decreased.
-
- @param objectToRemove the object to try to remove
- @see remove, removeRange
- */
- void removeObject (ObjectClass* const objectToRemove)
- {
- lock.enter();
- remove (indexOf (objectToRemove));
- lock.exit();
- }
-
- /** Removes a range of objects from the array.
-
- This will remove a set of objects, starting from the given index,
- and move any subsequent elements down to close the gap.
-
- If the range extends beyond the bounds of the array, it will
- be safely clipped to the size of the array.
-
- The objects that are removed will have their reference counts decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param startIndex the index of the first object to remove
- @param numberToRemove how many objects should be removed
- @see remove, removeObject
- */
- void removeRange (const int startIndex,
- const int numberToRemove)
- {
- lock.enter();
-
- const int start = jlimit (0, numUsed, startIndex);
- const int end = jlimit (0, numUsed, startIndex + numberToRemove);
-
- if (end > start)
- {
- int i;
- for (i = start; i < end; ++i)
- {
- if (this->elements[i] != 0)
- {
- this->elements[i]->decReferenceCount();
- this->elements[i] = 0; // (in case one of the destructors accesses this array and hits a dangling pointer)
- }
- }
-
- const int rangeSize = end - start;
- ObjectClass** e = this->elements + start;
- i = numUsed - end;
- numUsed -= rangeSize;
-
- while (--i >= 0)
- {
- *e = e [rangeSize];
- ++e;
- }
-
- if ((numUsed << 1) < this->numAllocated)
- minimiseStorageOverheads();
- }
-
- lock.exit();
- }
-
- /** Removes the last n objects from the array.
-
- The objects that are removed will have their reference counts decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param howManyToRemove how many objects to remove from the end of the array
- @see remove, removeObject, removeRange
- */
- void removeLast (int howManyToRemove = 1)
- {
- lock.enter();
-
- if (howManyToRemove > numUsed)
- howManyToRemove = numUsed;
-
- while (--howManyToRemove >= 0)
- remove (numUsed - 1);
-
- lock.exit();
- }
-
- /** Swaps a pair of objects in the array.
-
- If either of the indexes passed in is out-of-range, nothing will happen,
- otherwise the two objects at these positions will be exchanged.
- */
- void swap (const int index1,
- const int index2) throw()
- {
- lock.enter();
-
- if (((unsigned int) index1) < (unsigned int) numUsed
- && ((unsigned int) index2) < (unsigned int) numUsed)
- {
- swapVariables (this->elements [index1],
- this->elements [index2]);
- }
-
- lock.exit();
- }
-
- /** Moves one of the objects to a different position.
-
- This will move the object to a specified index, shuffling along
- any intervening elements as required.
-
- So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
- move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
-
- @param currentIndex the index of the object to be moved. If this isn't a
- valid index, then nothing will be done
- @param newIndex the index at which you'd like this object to end up. If this
- is less than zero, it will be moved to the end of the array
- */
- void move (const int currentIndex,
- int newIndex) throw()
- {
- if (currentIndex != newIndex)
- {
- lock.enter();
-
- if (((unsigned int) currentIndex) < (unsigned int) numUsed)
- {
- if (((unsigned int) newIndex) >= (unsigned int) numUsed)
- newIndex = numUsed - 1;
-
- ObjectClass* const value = this->elements [currentIndex];
-
- if (newIndex > currentIndex)
- {
- memmove (this->elements + currentIndex,
- this->elements + currentIndex + 1,
- (newIndex - currentIndex) * sizeof (ObjectClass*));
- }
- else
- {
- memmove (this->elements + newIndex + 1,
- this->elements + newIndex,
- (currentIndex - newIndex) * sizeof (ObjectClass*));
- }
-
- this->elements [newIndex] = value;
- }
-
- lock.exit();
- }
- }
-
- //==============================================================================
- /** Compares this array to another one.
-
- @returns true only if the other array contains the same objects in the same order
- */
- bool operator== (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& other) const throw()
- {
- other.lockArray();
- lock.enter();
-
- bool result = numUsed == other.numUsed;
-
- if (result)
- {
- for (int i = numUsed; --i >= 0;)
- {
- if (this->elements [i] != other.elements [i])
- {
- result = false;
- break;
- }
- }
- }
-
- lock.exit();
- other.unlockArray();
-
- return result;
- }
-
- /** Compares this array to another one.
-
- @see operator==
- */
- bool operator!= (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& other) const throw()
- {
- return ! operator== (other);
- }
-
- //==============================================================================
- /** Sorts the elements in the array.
-
- This will use a comparator object to sort the elements into order. The object
- passed must have a method of the form:
- @code
- int compareElements (ElementType first, ElementType second);
- @endcode
-
- ..and this method must return:
- - a value of < 0 if the first comes before the second
- - a value of 0 if the two objects are equivalent
- - a value of > 0 if the second comes before the first
-
- To improve performance, the compareElements() method can be declared as static or const.
-
- @param comparator the comparator to use for comparing elements.
- @param retainOrderOfEquivalentItems if this is true, then items
- which the comparator says are equivalent will be
- kept in the order in which they currently appear
- in the array. This is slower to perform, but may
- be important in some cases. If it's false, a faster
- algorithm is used, but equivalent elements may be
- rearranged.
-
- @see sortArray
- */
- template <class ElementComparator>
- void sort (ElementComparator& comparator,
- const bool retainOrderOfEquivalentItems = false) const throw()
- {
- (void) comparator; // if you pass in an object with a static compareElements() method, this
- // avoids getting warning messages about the parameter being unused
-
- lock.enter();
- sortArray (comparator, this->elements, 0, size() - 1, retainOrderOfEquivalentItems);
- lock.exit();
- }
-
- //==============================================================================
- /** Reduces the amount of storage being used by the array.
-
- Arrays typically allocate slightly more storage than they need, and after
- removing elements, they may have quite a lot of unused space allocated.
- This method will reduce the amount of allocated storage to a minimum.
- */
- void minimiseStorageOverheads() throw()
- {
- lock.enter();
-
- if (numUsed == 0)
- {
- this->setAllocatedSize (0);
- }
- else
- {
- const int newAllocation = this->granularity * (numUsed / this->granularity + 1);
-
- if (newAllocation < this->numAllocated)
- this->setAllocatedSize (newAllocation);
- }
-
- lock.exit();
- }
-
- //==============================================================================
- /** Locks the array's CriticalSection.
-
- Of course if the type of section used is a DummyCriticalSection, this won't
- have any effect.
-
- @see unlockArray
- */
- void lockArray() const throw()
- {
- lock.enter();
- }
-
- /** Unlocks the array's CriticalSection.
-
- Of course if the type of section used is a DummyCriticalSection, this won't
- have any effect.
-
- @see lockArray
- */
- void unlockArray() const throw()
- {
- lock.exit();
- }
-
-
- //==============================================================================
- juce_UseDebuggingNewOperator
-
- private:
- int numUsed;
- TypeOfCriticalSectionToUse lock;
- };
-
-
- #endif // __JUCE_REFERENCECOUNTEDARRAY_JUCEHEADER__
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