The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #pragma once
  18. //==============================================================================
  19. /*
  20. This file contains a bunch of miscellaneous utilities that are
  21. used by the various demos.
  22. */
  23. //==============================================================================
  24. inline Colour getRandomColour (float brightness)
  25. {
  26. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  27. }
  28. inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
  29. inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
  30. inline void fillStandardDemoBackground (Graphics& g)
  31. {
  32. g.setColour (Colour (0xff4d4d4d));
  33. g.fillAll();
  34. }
  35. //==============================================================================
  36. // This is basically a sawtooth wave generator - maps a value that bounces between
  37. // 0.0 and 1.0 at a random speed
  38. struct BouncingNumber
  39. {
  40. BouncingNumber()
  41. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  42. phase (Random::getSystemRandom().nextDouble())
  43. {
  44. }
  45. float getValue() const
  46. {
  47. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  48. return (float) (v >= 1.0 ? (2.0 - v) : v);
  49. }
  50. protected:
  51. double speed, phase;
  52. };
  53. struct SlowerBouncingNumber : public BouncingNumber
  54. {
  55. SlowerBouncingNumber()
  56. {
  57. speed *= 0.3;
  58. }
  59. };