/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #pragma once //============================================================================== /* This file contains a bunch of miscellaneous utilities that are used by the various demos. */ //============================================================================== inline Colour getRandomColour (float brightness) { return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f); } inline Colour getRandomBrightColour() { return getRandomColour (0.8f); } inline Colour getRandomDarkColour() { return getRandomColour (0.3f); } inline void fillStandardDemoBackground (Graphics& g) { g.setColour (Colour (0xff4d4d4d)); g.fillAll(); } //============================================================================== // This is basically a sawtooth wave generator - maps a value that bounces between // 0.0 and 1.0 at a random speed struct BouncingNumber { BouncingNumber() : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()), phase (Random::getSystemRandom().nextDouble()) { } float getValue() const { double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0); return (float) (v >= 1.0 ? (2.0 - v) : v); } protected: double speed, phase; }; struct SlowerBouncingNumber : public BouncingNumber { SlowerBouncingNumber() { speed *= 0.3; } };