|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /** An easy way to ensure that a function is called at the end of the current
- scope.
-
- Usage:
- @code
- {
- if (flag == true)
- return;
-
- // While this code executes, flag is true e.g. to prevent reentrancy
- flag = true;
- // When we exit this scope, flag must be false
- const ScopeGuard scope { [&] { flag = false; } };
-
- if (checkInitialCondition())
- return; // Scope's lambda will fire here...
-
- if (checkCriticalCondition())
- throw std::runtime_error{}; // ...or here...
-
- doWorkHavingEstablishedPreconditions();
- } // ...or here!
- @endcode
-
- @tags{Core}
- */
- template <typename Fn> struct ScopeGuard : Fn { ~ScopeGuard() { Fn::operator()(); } };
- template <typename Fn> ScopeGuard (Fn) -> ScopeGuard<Fn>;
-
- /**
- A ScopeGuard that uses a std::function internally to allow type erasure.
- This can be handy; it allows lots of ErasedScopeGuards, all with different
- callbacks, to be stored in a homogeneous container.
-
- An instance of this type will automatically call its callback when it is destroyed.
-
- ErasedScopeGuard has a few similarities with std::unique_ptr:
- - Calling reset() on a unique_ptr destroys the object if it hasn't been destroyed yet
- and puts the unique_ptr back into a default/null state; calling reset() on an
- ErasedScopeGuard calls the callback if it hasn't been called yet and puts the Guard
- back into a default/null state.
- - Calling release() on a unique_ptr returns the unique_ptr back to a default state
- without destroying the managed object; calling release() on an ErasedScopeGuard
- returns the Guard back to a default state without calling the callback.
- - Moving a unique_ptr transfers the responsibility of destroying the managed object
- to another unique_ptr instance; moving an ErasedScopeGuard transfers the
- responsibility of calling the callback to another Guard instance.
- */
- class [[nodiscard]] ErasedScopeGuard
- {
- public:
- /** Constructs an ErasedScopeGuard with no callback. */
- ErasedScopeGuard() = default;
-
- /** Constructs an ErasedScopeGuard that will call the provided callback
- when the Guard is destroyed.
- */
- explicit ErasedScopeGuard (std::function<void()> d);
-
- /** Constructs an instance that assumes responsibility for calling other's callback. */
- ErasedScopeGuard (ErasedScopeGuard&& other) noexcept;
-
- /** Calls the stored callback, if any, then assumes responsibility for calling
- other's callback. After this call, other will be reset to its default state.
- */
- ErasedScopeGuard& operator= (ErasedScopeGuard&& other) noexcept;
-
- /** Destructor, calls the callback assigned to this ScopeGuard.
- */
- ~ErasedScopeGuard() noexcept;
-
- /** Calls the stored callback, if any, then resets this instance to its
- default state.
- */
- void reset();
-
- /** Resets this instance to its default state without calling the stored
- callback.
- */
- void release();
-
- JUCE_DECLARE_NON_COPYABLE (ErasedScopeGuard)
-
- private:
- std::function<void()> detach;
- };
-
- } // namespace juce
|