/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** An easy way to ensure that a function is called at the end of the current scope. Usage: @code { if (flag == true) return; // While this code executes, flag is true e.g. to prevent reentrancy flag = true; // When we exit this scope, flag must be false const ScopeGuard scope { [&] { flag = false; } }; if (checkInitialCondition()) return; // Scope's lambda will fire here... if (checkCriticalCondition()) throw std::runtime_error{}; // ...or here... doWorkHavingEstablishedPreconditions(); } // ...or here! @endcode @tags{Core} */ template struct ScopeGuard : Fn { ~ScopeGuard() { Fn::operator()(); } }; template ScopeGuard (Fn) -> ScopeGuard; /** A ScopeGuard that uses a std::function internally to allow type erasure. This can be handy; it allows lots of ErasedScopeGuards, all with different callbacks, to be stored in a homogeneous container. An instance of this type will automatically call its callback when it is destroyed. ErasedScopeGuard has a few similarities with std::unique_ptr: - Calling reset() on a unique_ptr destroys the object if it hasn't been destroyed yet and puts the unique_ptr back into a default/null state; calling reset() on an ErasedScopeGuard calls the callback if it hasn't been called yet and puts the Guard back into a default/null state. - Calling release() on a unique_ptr returns the unique_ptr back to a default state without destroying the managed object; calling release() on an ErasedScopeGuard returns the Guard back to a default state without calling the callback. - Moving a unique_ptr transfers the responsibility of destroying the managed object to another unique_ptr instance; moving an ErasedScopeGuard transfers the responsibility of calling the callback to another Guard instance. */ class [[nodiscard]] ErasedScopeGuard { public: /** Constructs an ErasedScopeGuard with no callback. */ ErasedScopeGuard() = default; /** Constructs an ErasedScopeGuard that will call the provided callback when the Guard is destroyed. */ explicit ErasedScopeGuard (std::function d); /** Constructs an instance that assumes responsibility for calling other's callback. */ ErasedScopeGuard (ErasedScopeGuard&& other) noexcept; /** Calls the stored callback, if any, then assumes responsibility for calling other's callback. After this call, other will be reset to its default state. */ ErasedScopeGuard& operator= (ErasedScopeGuard&& other) noexcept; /** Destructor, calls the callback assigned to this ScopeGuard. */ ~ErasedScopeGuard() noexcept; /** Calls the stored callback, if any, then resets this instance to its default state. */ void reset(); /** Resets this instance to its default state without calling the stored callback. */ void release(); JUCE_DECLARE_NON_COPYABLE (ErasedScopeGuard) private: std::function detach; }; } // namespace juce