The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
  32. : totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
  33. static CachedImageList* get (OpenGLContext& context)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (context.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList();
  40. context.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  68. private:
  69. void imageDataChanged (ImagePixelData* im) override
  70. {
  71. if (CachedImage* c = findCachedImage (im))
  72. c->texture.release();
  73. }
  74. void imageDataBeingDeleted (ImagePixelData* im) override
  75. {
  76. for (int i = images.size(); --i >= 0;)
  77. {
  78. if (images.getUnchecked(i)->pixelData == im)
  79. {
  80. totalSize -= images.getUnchecked(i)->imageSize;
  81. images.remove (i);
  82. break;
  83. }
  84. }
  85. }
  86. struct CachedImage
  87. {
  88. CachedImage (CachedImageList& list, ImagePixelData* im)
  89. : owner (list), pixelData (im),
  90. lastUsed (Time::getCurrentTime()),
  91. imageSize (im->width * im->height)
  92. {
  93. pixelData->listeners.add (&owner);
  94. }
  95. ~CachedImage()
  96. {
  97. if (pixelData != nullptr)
  98. pixelData->listeners.remove (&owner);
  99. }
  100. TextureInfo getTextureInfo()
  101. {
  102. TextureInfo t;
  103. if (texture.getTextureID() == 0)
  104. texture.loadImage (Image (pixelData));
  105. t.textureID = texture.getTextureID();
  106. t.imageWidth = pixelData->width;
  107. t.imageHeight = pixelData->height;
  108. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  109. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  110. lastUsed = Time::getCurrentTime();
  111. return t;
  112. }
  113. CachedImageList& owner;
  114. ImagePixelData* pixelData;
  115. OpenGLTexture texture;
  116. Time lastUsed;
  117. const size_t imageSize;
  118. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  119. };
  120. OwnedArray<CachedImage> images;
  121. size_t totalSize, maxCacheSize;
  122. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  123. {
  124. for (int i = 0; i < images.size(); ++i)
  125. {
  126. CachedImage* c = images.getUnchecked(i);
  127. if (c->pixelData == pixelData)
  128. return c;
  129. }
  130. return nullptr;
  131. }
  132. void removeOldestItem()
  133. {
  134. CachedImage* oldest = nullptr;
  135. for (int i = 0; i < images.size(); ++i)
  136. {
  137. CachedImage* c = images.getUnchecked(i);
  138. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  139. oldest = c;
  140. }
  141. if (oldest != nullptr)
  142. {
  143. totalSize -= oldest->imageSize;
  144. images.removeObject (oldest);
  145. }
  146. }
  147. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  148. };
  149. //==============================================================================
  150. struct Target
  151. {
  152. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  153. : context (c), frameBufferID (fbID), bounds (width, height)
  154. {}
  155. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  156. : context (c), frameBufferID (fb.getFrameBufferID()),
  157. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  158. {
  159. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  160. }
  161. Target (const Target& other) noexcept
  162. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  163. {}
  164. Target& operator= (const Target& other) noexcept
  165. {
  166. frameBufferID = other.frameBufferID;
  167. bounds = other.bounds;
  168. return *this;
  169. }
  170. void makeActive() const noexcept
  171. {
  172. #if JUCE_WINDOWS
  173. if (context.extensions.glBindFramebuffer != nullptr)
  174. #endif
  175. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  176. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  177. glDisable (GL_DEPTH_TEST);
  178. }
  179. OpenGLContext& context;
  180. GLuint frameBufferID;
  181. Rectangle<int> bounds;
  182. };
  183. //==============================================================================
  184. class PositionedTexture
  185. {
  186. public:
  187. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  188. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  189. {
  190. if (clip.contains (et.getMaximumBounds()))
  191. {
  192. createMap (texture, et);
  193. }
  194. else
  195. {
  196. EdgeTable et2 (clip);
  197. et2.clipToEdgeTable (et);
  198. createMap (texture, et2);
  199. }
  200. }
  201. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  202. : textureID (texture), area (r), clip (clipRegion)
  203. {}
  204. GLuint textureID;
  205. Rectangle<int> area, clip;
  206. private:
  207. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  208. {
  209. EdgeTableAlphaMap alphaMap (et);
  210. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  211. textureID = texture.getTextureID();
  212. area = alphaMap.area;
  213. }
  214. struct EdgeTableAlphaMap
  215. {
  216. EdgeTableAlphaMap (const EdgeTable& et)
  217. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  218. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  219. {
  220. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  221. et.iterate (*this);
  222. }
  223. inline void setEdgeTableYPos (const int y) noexcept
  224. {
  225. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  226. }
  227. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  228. {
  229. currentLine[x] = (uint8) alphaLevel;
  230. }
  231. inline void handleEdgeTablePixelFull (const int x) const noexcept
  232. {
  233. currentLine[x] = 255;
  234. }
  235. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  236. {
  237. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  238. }
  239. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  240. {
  241. memset (currentLine + x, 255, (size_t) width);
  242. }
  243. HeapBlock<uint8> data;
  244. const Rectangle<int> area;
  245. private:
  246. uint8* currentLine;
  247. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  248. };
  249. };
  250. //==============================================================================
  251. class ShaderPrograms : public ReferenceCountedObject
  252. {
  253. public:
  254. ShaderPrograms (OpenGLContext& context)
  255. : solidColourProgram (context),
  256. solidColourMasked (context),
  257. radialGradient (context),
  258. radialGradientMasked (context),
  259. linearGradient1 (context),
  260. linearGradient1Masked (context),
  261. linearGradient2 (context),
  262. linearGradient2Masked (context),
  263. image (context),
  264. imageMasked (context),
  265. tiledImage (context),
  266. tiledImageMasked (context),
  267. copyTexture (context),
  268. maskTexture (context)
  269. {}
  270. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  271. //==============================================================================
  272. struct ShaderProgramHolder
  273. {
  274. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  275. : program (context)
  276. {
  277. JUCE_CHECK_OPENGL_ERROR
  278. program.addVertexShader ("attribute vec2 position;"
  279. "attribute vec4 colour;"
  280. "uniform vec4 screenBounds;"
  281. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  282. "varying " JUCE_HIGHP " vec2 pixelPos;"
  283. "void main()"
  284. "{"
  285. " frontColour = colour;"
  286. " vec2 adjustedPos = position - screenBounds.xy;"
  287. " pixelPos = adjustedPos;"
  288. " vec2 scaledPos = adjustedPos / screenBounds.zw;"
  289. " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  290. "}");
  291. compiledOk = program.addFragmentShader (fragmentShader);
  292. program.link();
  293. JUCE_CHECK_OPENGL_ERROR
  294. }
  295. OpenGLShaderProgram program;
  296. bool compiledOk;
  297. };
  298. struct ShaderBase : public ShaderProgramHolder
  299. {
  300. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  301. : ShaderProgramHolder (context, fragmentShader),
  302. positionAttribute (program, "position"),
  303. colourAttribute (program, "colour"),
  304. screenBounds (program, "screenBounds")
  305. {}
  306. void set2DBounds (const Rectangle<float>& bounds)
  307. {
  308. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  309. }
  310. void bindAttributes (OpenGLContext& context)
  311. {
  312. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  313. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  314. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  315. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  316. }
  317. void unbindAttributes (OpenGLContext& context)
  318. {
  319. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  320. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  321. }
  322. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  323. private:
  324. OpenGLShaderProgram::Uniform screenBounds;
  325. };
  326. struct MaskedShaderParams
  327. {
  328. MaskedShaderParams (OpenGLShaderProgram& program)
  329. : maskTexture (program, "maskTexture"),
  330. maskBounds (program, "maskBounds")
  331. {}
  332. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  333. {
  334. maskTexture.set (textureIndex);
  335. maskBounds.set (area.getX() - target.bounds.getX(),
  336. area.getY() - target.bounds.getY(),
  337. area.getWidth(), area.getHeight());
  338. }
  339. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  340. };
  341. //==============================================================================
  342. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  343. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  344. struct SolidColourProgram : public ShaderBase
  345. {
  346. SolidColourProgram (OpenGLContext& context)
  347. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  348. "void main() { gl_FragColor = frontColour; }")
  349. {}
  350. };
  351. #if JUCE_ANDROID
  352. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  353. #else
  354. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  355. #endif
  356. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  357. "uniform ivec4 maskBounds;"
  358. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  359. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  360. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  361. struct SolidColourMaskedProgram : public ShaderBase
  362. {
  363. SolidColourMaskedProgram (OpenGLContext& context)
  364. : ShaderBase (context,
  365. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  366. "void main() {"
  367. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  368. "}"),
  369. maskParams (program)
  370. {}
  371. MaskedShaderParams maskParams;
  372. };
  373. //==============================================================================
  374. struct RadialGradientParams
  375. {
  376. RadialGradientParams (OpenGLShaderProgram& program)
  377. : gradientTexture (program, "gradientTexture"),
  378. matrix (program, "matrix")
  379. {}
  380. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  381. {
  382. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  383. p2.x, p2.y, 1.0f, 0.0f,
  384. p3.x, p3.y, 0.0f, 1.0f));
  385. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  386. matrix.set (m, 6);
  387. }
  388. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  389. };
  390. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  391. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  392. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  393. " + vec2 (matrix[2], matrix[5]))"
  394. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  395. struct RadialGradientProgram : public ShaderBase
  396. {
  397. RadialGradientProgram (OpenGLContext& context)
  398. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  399. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  400. "void main()"
  401. "{"
  402. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  403. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  404. "}"),
  405. gradientParams (program)
  406. {}
  407. RadialGradientParams gradientParams;
  408. };
  409. struct RadialGradientMaskedProgram : public ShaderBase
  410. {
  411. RadialGradientMaskedProgram (OpenGLContext& context)
  412. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  413. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  414. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  415. "void main()"
  416. "{"
  417. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  418. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  419. "}"),
  420. gradientParams (program),
  421. maskParams (program)
  422. {}
  423. RadialGradientParams gradientParams;
  424. MaskedShaderParams maskParams;
  425. };
  426. //==============================================================================
  427. struct LinearGradientParams
  428. {
  429. LinearGradientParams (OpenGLShaderProgram& program)
  430. : gradientTexture (program, "gradientTexture"),
  431. gradientInfo (program, "gradientInfo")
  432. {}
  433. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  434. };
  435. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  436. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  437. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  438. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  439. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  440. struct LinearGradient1Program : public ShaderBase
  441. {
  442. LinearGradient1Program (OpenGLContext& context)
  443. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  444. JUCE_DECLARE_SWIZZLE_FUNCTION
  445. "void main()"
  446. "{"
  447. JUCE_CALC_LINEAR_GRAD_POS1
  448. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  449. "}"),
  450. gradientParams (program)
  451. {}
  452. LinearGradientParams gradientParams;
  453. };
  454. struct LinearGradient1MaskedProgram : public ShaderBase
  455. {
  456. LinearGradient1MaskedProgram (OpenGLContext& context)
  457. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  458. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  459. "void main()"
  460. "{"
  461. JUCE_CALC_LINEAR_GRAD_POS1
  462. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  463. "}"),
  464. gradientParams (program),
  465. maskParams (program)
  466. {}
  467. LinearGradientParams gradientParams;
  468. MaskedShaderParams maskParams;
  469. };
  470. struct LinearGradient2Program : public ShaderBase
  471. {
  472. LinearGradient2Program (OpenGLContext& context)
  473. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  474. JUCE_DECLARE_SWIZZLE_FUNCTION
  475. "void main()"
  476. "{"
  477. JUCE_CALC_LINEAR_GRAD_POS2
  478. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  479. "}"),
  480. gradientParams (program)
  481. {}
  482. LinearGradientParams gradientParams;
  483. };
  484. struct LinearGradient2MaskedProgram : public ShaderBase
  485. {
  486. LinearGradient2MaskedProgram (OpenGLContext& context)
  487. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  488. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  489. "void main()"
  490. "{"
  491. JUCE_CALC_LINEAR_GRAD_POS2
  492. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  493. "}"),
  494. gradientParams (program),
  495. maskParams (program)
  496. {}
  497. LinearGradientParams gradientParams;
  498. MaskedShaderParams maskParams;
  499. };
  500. //==============================================================================
  501. struct ImageParams
  502. {
  503. ImageParams (OpenGLShaderProgram& program)
  504. : imageTexture (program, "imageTexture"),
  505. matrix (program, "matrix"),
  506. imageLimits (program, "imageLimits")
  507. {}
  508. void setMatrix (const AffineTransform& trans,
  509. const int imageWidth, const int imageHeight,
  510. float fullWidthProportion, float fullHeightProportion,
  511. const float targetX, const float targetY,
  512. const bool isForTiling) const
  513. {
  514. const AffineTransform t (trans.translated (-targetX, -targetY)
  515. .inverted().scaled (fullWidthProportion / imageWidth,
  516. fullHeightProportion / imageHeight));
  517. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  518. matrix.set (m, 6);
  519. if (isForTiling)
  520. {
  521. fullWidthProportion -= 0.5f / imageWidth;
  522. fullHeightProportion -= 0.5f / imageHeight;
  523. }
  524. imageLimits.set (fullWidthProportion, fullHeightProportion);
  525. }
  526. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  527. const float targetX, const float targetY,
  528. bool isForTiling) const
  529. {
  530. setMatrix (trans,
  531. textureInfo.imageWidth, textureInfo.imageHeight,
  532. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  533. targetX, targetY, isForTiling);
  534. }
  535. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  536. };
  537. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  538. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  539. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  540. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  541. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  542. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  543. struct ImageProgram : public ShaderBase
  544. {
  545. ImageProgram (OpenGLContext& context)
  546. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  547. "void main()"
  548. "{"
  549. JUCE_CLAMP_TEXTURE_COORD
  550. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  551. "}"),
  552. imageParams (program)
  553. {}
  554. ImageParams imageParams;
  555. };
  556. struct ImageMaskedProgram : public ShaderBase
  557. {
  558. ImageMaskedProgram (OpenGLContext& context)
  559. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  560. "void main()"
  561. "{"
  562. JUCE_CLAMP_TEXTURE_COORD
  563. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  564. "}"),
  565. imageParams (program),
  566. maskParams (program)
  567. {}
  568. ImageParams imageParams;
  569. MaskedShaderParams maskParams;
  570. };
  571. struct TiledImageProgram : public ShaderBase
  572. {
  573. TiledImageProgram (OpenGLContext& context)
  574. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  575. "void main()"
  576. "{"
  577. JUCE_MOD_TEXTURE_COORD
  578. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  579. "}"),
  580. imageParams (program)
  581. {}
  582. ImageParams imageParams;
  583. };
  584. struct TiledImageMaskedProgram : public ShaderBase
  585. {
  586. TiledImageMaskedProgram (OpenGLContext& context)
  587. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  588. "void main()"
  589. "{"
  590. JUCE_MOD_TEXTURE_COORD
  591. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  592. "}"),
  593. imageParams (program),
  594. maskParams (program)
  595. {}
  596. ImageParams imageParams;
  597. MaskedShaderParams maskParams;
  598. };
  599. struct CopyTextureProgram : public ShaderBase
  600. {
  601. CopyTextureProgram (OpenGLContext& context)
  602. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  603. "void main()"
  604. "{"
  605. JUCE_MOD_TEXTURE_COORD
  606. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  607. "}"),
  608. imageParams (program)
  609. {}
  610. ImageParams imageParams;
  611. };
  612. struct MaskTextureProgram : public ShaderBase
  613. {
  614. MaskTextureProgram (OpenGLContext& context)
  615. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  616. "void main()"
  617. "{"
  618. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  619. JUCE_HIGHP " float roundingError = 0.00001;"
  620. "if (texturePos.x >= -roundingError"
  621. "&& texturePos.y >= -roundingError"
  622. "&& texturePos.x <= imageLimits.x + roundingError"
  623. "&& texturePos.y <= imageLimits.y + roundingError)"
  624. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  625. "else "
  626. "gl_FragColor = vec4 (0, 0, 0, 0);"
  627. "}"),
  628. imageParams (program)
  629. {}
  630. ImageParams imageParams;
  631. };
  632. SolidColourProgram solidColourProgram;
  633. SolidColourMaskedProgram solidColourMasked;
  634. RadialGradientProgram radialGradient;
  635. RadialGradientMaskedProgram radialGradientMasked;
  636. LinearGradient1Program linearGradient1;
  637. LinearGradient1MaskedProgram linearGradient1Masked;
  638. LinearGradient2Program linearGradient2;
  639. LinearGradient2MaskedProgram linearGradient2Masked;
  640. ImageProgram image;
  641. ImageMaskedProgram imageMasked;
  642. TiledImageProgram tiledImage;
  643. TiledImageMaskedProgram tiledImageMasked;
  644. CopyTextureProgram copyTexture;
  645. MaskTextureProgram maskTexture;
  646. };
  647. //==============================================================================
  648. struct StateHelpers
  649. {
  650. struct BlendingMode
  651. {
  652. BlendingMode() noexcept
  653. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  654. {}
  655. void resync() noexcept
  656. {
  657. glDisable (GL_BLEND);
  658. srcFunction = dstFunction = 0;
  659. }
  660. template <class QuadQueueType>
  661. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  662. {
  663. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  664. }
  665. template <class QuadQueueType>
  666. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  667. {
  668. if (! blendingEnabled)
  669. {
  670. quadQueue.flush();
  671. blendingEnabled = true;
  672. glEnable (GL_BLEND);
  673. }
  674. if (srcFunction != src || dstFunction != dst)
  675. {
  676. quadQueue.flush();
  677. srcFunction = src;
  678. dstFunction = dst;
  679. glBlendFunc (src, dst);
  680. }
  681. }
  682. template <class QuadQueueType>
  683. void disableBlend (QuadQueueType& quadQueue) noexcept
  684. {
  685. if (blendingEnabled)
  686. {
  687. quadQueue.flush();
  688. blendingEnabled = false;
  689. glDisable (GL_BLEND);
  690. }
  691. }
  692. template <class QuadQueueType>
  693. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  694. {
  695. if (replaceExistingContents)
  696. disableBlend (quadQueue);
  697. else
  698. setPremultipliedBlendingMode (quadQueue);
  699. }
  700. private:
  701. bool blendingEnabled;
  702. GLenum srcFunction, dstFunction;
  703. };
  704. //==============================================================================
  705. template <class QuadQueueType>
  706. struct EdgeTableRenderer
  707. {
  708. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  709. : quadQueue (q), colour (c)
  710. {}
  711. void setEdgeTableYPos (const int y) noexcept
  712. {
  713. currentY = y;
  714. }
  715. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  716. {
  717. PixelARGB c (colour);
  718. c.multiplyAlpha (alphaLevel);
  719. quadQueue.add (x, currentY, 1, 1, c);
  720. }
  721. void handleEdgeTablePixelFull (const int x) noexcept
  722. {
  723. quadQueue.add (x, currentY, 1, 1, colour);
  724. }
  725. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  726. {
  727. PixelARGB c (colour);
  728. c.multiplyAlpha (alphaLevel);
  729. quadQueue.add (x, currentY, width, 1, c);
  730. }
  731. void handleEdgeTableLineFull (const int x, const int width) noexcept
  732. {
  733. quadQueue.add (x, currentY, width, 1, colour);
  734. }
  735. private:
  736. QuadQueueType& quadQueue;
  737. const PixelARGB colour;
  738. int currentY;
  739. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  740. };
  741. template <class QuadQueueType>
  742. struct FloatRectangleRenderer
  743. {
  744. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  745. : quadQueue (q), colour (c)
  746. {}
  747. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  748. {
  749. if (w > 0 && h > 0)
  750. {
  751. PixelARGB c (colour);
  752. c.multiplyAlpha (alpha);
  753. quadQueue.add (x, y, w, h, c);
  754. }
  755. }
  756. private:
  757. QuadQueueType& quadQueue;
  758. const PixelARGB colour;
  759. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  760. };
  761. //==============================================================================
  762. struct ActiveTextures
  763. {
  764. ActiveTextures (const OpenGLContext& c) noexcept
  765. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  766. {}
  767. void clear() noexcept
  768. {
  769. zeromem (currentTextureID, sizeof (currentTextureID));
  770. }
  771. template <class QuadQueueType>
  772. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  773. {
  774. if (texturesEnabled != textureIndexMask)
  775. {
  776. quadQueue.flush();
  777. for (int i = 3; --i >= 0;)
  778. {
  779. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  780. {
  781. setActiveTexture (i);
  782. JUCE_CHECK_OPENGL_ERROR
  783. #if ! JUCE_ANDROID
  784. if ((textureIndexMask & (1 << i)) != 0)
  785. glEnable (GL_TEXTURE_2D);
  786. else
  787. {
  788. glDisable (GL_TEXTURE_2D);
  789. currentTextureID[i] = 0;
  790. }
  791. clearGLError();
  792. #endif
  793. }
  794. }
  795. texturesEnabled = textureIndexMask;
  796. }
  797. }
  798. template <class QuadQueueType>
  799. void disableTextures (QuadQueueType& quadQueue) noexcept
  800. {
  801. setTexturesEnabled (quadQueue, 0);
  802. }
  803. template <class QuadQueueType>
  804. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  805. {
  806. setTexturesEnabled (quadQueue, 1);
  807. setActiveTexture (0);
  808. }
  809. template <class QuadQueueType>
  810. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  811. {
  812. JUCE_CHECK_OPENGL_ERROR
  813. setTexturesEnabled (quadQueue, 3);
  814. if (currentActiveTexture == 0)
  815. {
  816. bindTexture (texture1);
  817. setActiveTexture (1);
  818. bindTexture (texture2);
  819. }
  820. else
  821. {
  822. setActiveTexture (1);
  823. bindTexture (texture2);
  824. setActiveTexture (0);
  825. bindTexture (texture1);
  826. }
  827. JUCE_CHECK_OPENGL_ERROR
  828. }
  829. void setActiveTexture (const int index) noexcept
  830. {
  831. if (currentActiveTexture != index)
  832. {
  833. currentActiveTexture = index;
  834. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  835. JUCE_CHECK_OPENGL_ERROR
  836. }
  837. }
  838. void bindTexture (const GLuint textureID) noexcept
  839. {
  840. jassert (currentActiveTexture >= 0);
  841. if (currentTextureID [currentActiveTexture] != textureID)
  842. {
  843. currentTextureID [currentActiveTexture] = textureID;
  844. glBindTexture (GL_TEXTURE_2D, textureID);
  845. JUCE_CHECK_OPENGL_ERROR
  846. }
  847. else
  848. {
  849. #if JUCE_DEBUG
  850. GLint t = 0;
  851. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  852. jassert (t == (GLint) textureID);
  853. #endif
  854. }
  855. }
  856. private:
  857. GLuint currentTextureID [3];
  858. int texturesEnabled, currentActiveTexture;
  859. const OpenGLContext& context;
  860. ActiveTextures& operator= (const ActiveTextures&);
  861. };
  862. //==============================================================================
  863. struct TextureCache
  864. {
  865. TextureCache() noexcept
  866. : activeGradientIndex (0), gradientNeedsRefresh (true)
  867. {}
  868. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  869. {
  870. if (textures.size() < numTexturesToCache)
  871. {
  872. activeTextures.clear();
  873. return new OpenGLTexture();
  874. }
  875. for (int i = 0; i < numTexturesToCache - 2; ++i)
  876. {
  877. const OpenGLTexture* const t = textures.getUnchecked(i);
  878. if (t->getWidth() == w && t->getHeight() == h)
  879. return textures.removeAndReturn (i);
  880. }
  881. return textures.removeAndReturn (0);
  882. }
  883. void resetGradient() noexcept
  884. {
  885. gradientNeedsRefresh = true;
  886. }
  887. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  888. {
  889. if (gradientNeedsRefresh)
  890. {
  891. gradientNeedsRefresh = false;
  892. if (gradientTextures.size() < numGradientTexturesToCache)
  893. {
  894. activeGradientIndex = gradientTextures.size();
  895. activeTextures.clear();
  896. gradientTextures.add (new OpenGLTexture());
  897. }
  898. else
  899. {
  900. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  901. }
  902. JUCE_CHECK_OPENGL_ERROR;
  903. PixelARGB lookup [gradientTextureSize];
  904. gradient.createLookupTable (lookup, gradientTextureSize);
  905. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  906. }
  907. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  908. }
  909. enum { gradientTextureSize = 256 };
  910. private:
  911. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  912. OwnedArray<OpenGLTexture> textures, gradientTextures;
  913. int activeGradientIndex;
  914. bool gradientNeedsRefresh;
  915. };
  916. //==============================================================================
  917. struct ShaderQuadQueue
  918. {
  919. ShaderQuadQueue (const OpenGLContext& c) noexcept
  920. : context (c), numVertices (0)
  921. {}
  922. ~ShaderQuadQueue() noexcept
  923. {
  924. static_jassert (sizeof (VertexInfo) == 8);
  925. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  926. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  927. context.extensions.glDeleteBuffers (2, buffers);
  928. }
  929. void initialise() noexcept
  930. {
  931. JUCE_CHECK_OPENGL_ERROR
  932. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  933. {
  934. indexData[i] = (GLushort) v;
  935. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  936. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  937. indexData[i + 5] = (GLushort) (v + 3);
  938. }
  939. context.extensions.glGenBuffers (2, buffers);
  940. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  941. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  942. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  943. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  944. JUCE_CHECK_OPENGL_ERROR
  945. }
  946. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  947. {
  948. jassert (w > 0 && h > 0);
  949. VertexInfo* const v = vertexData + numVertices;
  950. v[0].x = v[2].x = (GLshort) x;
  951. v[0].y = v[1].y = (GLshort) y;
  952. v[1].x = v[3].x = (GLshort) (x + w);
  953. v[2].y = v[3].y = (GLshort) (y + h);
  954. const GLuint rgba = colour.getInRGBAMemoryOrder();
  955. v[0].colour = rgba;
  956. v[1].colour = rgba;
  957. v[2].colour = rgba;
  958. v[3].colour = rgba;
  959. numVertices += 4;
  960. if (numVertices > numQuads * 4 - 4)
  961. draw();
  962. }
  963. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  964. {
  965. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  966. }
  967. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  968. {
  969. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  970. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  971. }
  972. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  973. {
  974. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  975. add (*i, colour);
  976. }
  977. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  978. {
  979. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  980. {
  981. const Rectangle<int> r (i->getIntersection (clip));
  982. if (! r.isEmpty())
  983. add (r, colour);
  984. }
  985. }
  986. template <class IteratorType>
  987. void add (const IteratorType& et, const PixelARGB colour)
  988. {
  989. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  990. et.iterate (etr);
  991. }
  992. void flush() noexcept
  993. {
  994. if (numVertices > 0)
  995. draw();
  996. }
  997. private:
  998. struct VertexInfo
  999. {
  1000. GLshort x, y;
  1001. GLuint colour;
  1002. };
  1003. enum { numQuads = 256 };
  1004. GLuint buffers[2];
  1005. VertexInfo vertexData [numQuads * 4];
  1006. GLushort indexData [numQuads * 6];
  1007. const OpenGLContext& context;
  1008. int numVertices;
  1009. void draw() noexcept
  1010. {
  1011. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1012. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1013. // their driver.. Can't find a workaround unfortunately.
  1014. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1015. JUCE_CHECK_OPENGL_ERROR
  1016. numVertices = 0;
  1017. }
  1018. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1019. };
  1020. //==============================================================================
  1021. struct CurrentShader
  1022. {
  1023. CurrentShader (OpenGLContext& c) noexcept
  1024. : context (c), activeShader (nullptr)
  1025. {
  1026. const char programValueID[] = "GraphicsContextPrograms";
  1027. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1028. if (programs == nullptr)
  1029. {
  1030. programs = new ShaderPrograms (context);
  1031. context.setAssociatedObject (programValueID, programs);
  1032. }
  1033. }
  1034. ~CurrentShader()
  1035. {
  1036. jassert (activeShader == nullptr);
  1037. }
  1038. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1039. {
  1040. if (activeShader != &shader)
  1041. {
  1042. clearShader (quadQueue);
  1043. activeShader = &shader;
  1044. shader.program.use();
  1045. shader.bindAttributes (context);
  1046. currentBounds = bounds;
  1047. shader.set2DBounds (bounds.toFloat());
  1048. JUCE_CHECK_OPENGL_ERROR
  1049. }
  1050. else if (bounds != currentBounds)
  1051. {
  1052. currentBounds = bounds;
  1053. shader.set2DBounds (bounds.toFloat());
  1054. }
  1055. }
  1056. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1057. {
  1058. setShader (target.bounds, quadQueue, shader);
  1059. }
  1060. void clearShader (ShaderQuadQueue& quadQueue)
  1061. {
  1062. if (activeShader != nullptr)
  1063. {
  1064. quadQueue.flush();
  1065. activeShader->unbindAttributes (context);
  1066. activeShader = nullptr;
  1067. context.extensions.glUseProgram (0);
  1068. }
  1069. }
  1070. OpenGLContext& context;
  1071. ShaderPrograms::Ptr programs;
  1072. private:
  1073. ShaderPrograms::ShaderBase* activeShader;
  1074. Rectangle<int> currentBounds;
  1075. CurrentShader& operator= (const CurrentShader&);
  1076. };
  1077. };
  1078. //==============================================================================
  1079. class GLState
  1080. {
  1081. public:
  1082. GLState (const Target& t) noexcept
  1083. : target (t),
  1084. activeTextures (t.context),
  1085. currentShader (t.context),
  1086. shaderQuadQueue (t.context),
  1087. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1088. {
  1089. // This object can only be created and used when the current thread has an active OpenGL context.
  1090. jassert (OpenGLHelpers::isContextActive());
  1091. JUCE_CHECK_OPENGL_ERROR
  1092. target.makeActive();
  1093. blendMode.resync();
  1094. JUCE_CHECK_OPENGL_ERROR
  1095. activeTextures.clear();
  1096. shaderQuadQueue.initialise();
  1097. cachedImageList = CachedImageList::get (t.context);
  1098. JUCE_CHECK_OPENGL_ERROR
  1099. }
  1100. ~GLState()
  1101. {
  1102. flush();
  1103. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1104. }
  1105. void flush()
  1106. {
  1107. shaderQuadQueue.flush();
  1108. currentShader.clearShader (shaderQuadQueue);
  1109. JUCE_CHECK_OPENGL_ERROR
  1110. }
  1111. void setShader (ShaderPrograms::ShaderBase& shader)
  1112. {
  1113. currentShader.setShader (target, shaderQuadQueue, shader);
  1114. JUCE_CHECK_OPENGL_ERROR
  1115. }
  1116. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1117. const int maskTextureID, const Rectangle<int>* const maskArea)
  1118. {
  1119. JUCE_CHECK_OPENGL_ERROR
  1120. activeTextures.disableTextures (shaderQuadQueue);
  1121. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1122. JUCE_CHECK_OPENGL_ERROR
  1123. if (maskArea != nullptr)
  1124. {
  1125. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1126. activeTextures.setActiveTexture (1);
  1127. activeTextures.bindTexture ((GLuint) maskTextureID);
  1128. activeTextures.setActiveTexture (0);
  1129. textureCache.bindTextureForGradient (activeTextures, g);
  1130. }
  1131. else
  1132. {
  1133. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1134. textureCache.bindTextureForGradient (activeTextures, g);
  1135. }
  1136. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1137. 0.5f - target.bounds.getY()));
  1138. Point<float> p1 (g.point1.transformedBy (t));
  1139. const Point<float> p2 (g.point2.transformedBy (t));
  1140. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1141. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1142. ShaderPrograms* const programs = currentShader.programs;
  1143. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1144. if (g.isRadial)
  1145. {
  1146. ShaderPrograms::RadialGradientParams* gradientParams;
  1147. if (maskArea == nullptr)
  1148. {
  1149. setShader (programs->radialGradient);
  1150. gradientParams = &programs->radialGradient.gradientParams;
  1151. }
  1152. else
  1153. {
  1154. setShader (programs->radialGradientMasked);
  1155. gradientParams = &programs->radialGradientMasked.gradientParams;
  1156. maskParams = &programs->radialGradientMasked.maskParams;
  1157. }
  1158. gradientParams->setMatrix (p1, p2, p3);
  1159. }
  1160. else
  1161. {
  1162. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1163. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1164. const ShaderPrograms::LinearGradientParams* gradientParams;
  1165. float grad, length;
  1166. if (std::abs (delta.x) < std::abs (delta.y))
  1167. {
  1168. if (maskArea == nullptr)
  1169. {
  1170. setShader (programs->linearGradient1);
  1171. gradientParams = &(programs->linearGradient1.gradientParams);
  1172. }
  1173. else
  1174. {
  1175. setShader (programs->linearGradient1Masked);
  1176. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1177. maskParams = &programs->linearGradient1Masked.maskParams;
  1178. }
  1179. grad = delta.x / delta.y;
  1180. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1181. }
  1182. else
  1183. {
  1184. if (maskArea == nullptr)
  1185. {
  1186. setShader (programs->linearGradient2);
  1187. gradientParams = &(programs->linearGradient2.gradientParams);
  1188. }
  1189. else
  1190. {
  1191. setShader (programs->linearGradient2Masked);
  1192. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1193. maskParams = &programs->linearGradient2Masked.maskParams;
  1194. }
  1195. grad = delta.y / delta.x;
  1196. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1197. }
  1198. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1199. }
  1200. if (maskParams != nullptr)
  1201. maskParams->setBounds (*maskArea, target, 1);
  1202. JUCE_CHECK_OPENGL_ERROR
  1203. }
  1204. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1205. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1206. {
  1207. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1208. ShaderPrograms* const programs = currentShader.programs;
  1209. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1210. const ShaderPrograms::ImageParams* imageParams;
  1211. if (maskArea != nullptr)
  1212. {
  1213. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1214. if (isTiledFill)
  1215. {
  1216. setShader (programs->tiledImageMasked);
  1217. imageParams = &programs->tiledImageMasked.imageParams;
  1218. maskParams = &programs->tiledImageMasked.maskParams;
  1219. }
  1220. else
  1221. {
  1222. setShader (programs->imageMasked);
  1223. imageParams = &programs->imageMasked.imageParams;
  1224. maskParams = &programs->imageMasked.maskParams;
  1225. }
  1226. }
  1227. else
  1228. {
  1229. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1230. activeTextures.bindTexture (textureInfo.textureID);
  1231. if (isTiledFill)
  1232. {
  1233. setShader (programs->tiledImage);
  1234. imageParams = &programs->tiledImage.imageParams;
  1235. }
  1236. else
  1237. {
  1238. setShader (programs->image);
  1239. imageParams = &programs->image.imageParams;
  1240. }
  1241. }
  1242. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1243. if (maskParams != nullptr)
  1244. maskParams->setBounds (*maskArea, target, 1);
  1245. }
  1246. Target target;
  1247. StateHelpers::BlendingMode blendMode;
  1248. StateHelpers::ActiveTextures activeTextures;
  1249. StateHelpers::TextureCache textureCache;
  1250. StateHelpers::CurrentShader currentShader;
  1251. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1252. CachedImageList::Ptr cachedImageList;
  1253. private:
  1254. GLuint previousFrameBufferTarget;
  1255. };
  1256. //==============================================================================
  1257. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1258. {
  1259. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1260. public:
  1261. SavedState (GLState* const s)
  1262. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1263. {}
  1264. SavedState (const SavedState& other)
  1265. : BaseClass (other), font (other.font),
  1266. state (other.state), isUsingCustomShader (false),
  1267. transparencyLayer (other.transparencyLayer),
  1268. previousTarget (other.previousTarget.createCopy())
  1269. {}
  1270. SavedState* beginTransparencyLayer (float opacity)
  1271. {
  1272. SavedState* const s = new SavedState (*this);
  1273. if (clip != nullptr)
  1274. {
  1275. const Rectangle<int> clipBounds (clip->getClipBounds());
  1276. state->flush();
  1277. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1278. s->previousTarget = new Target (state->target);
  1279. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1280. s->transparencyLayerAlpha = opacity;
  1281. s->cloneClipIfMultiplyReferenced();
  1282. s->state->target.makeActive();
  1283. }
  1284. return s;
  1285. }
  1286. void endTransparencyLayer (SavedState& finishedLayerState)
  1287. {
  1288. if (clip != nullptr)
  1289. {
  1290. jassert (finishedLayerState.previousTarget != nullptr);
  1291. state->flush();
  1292. state->target = *finishedLayerState.previousTarget;
  1293. finishedLayerState.previousTarget = nullptr;
  1294. state->target.makeActive();
  1295. const Rectangle<int> clipBounds (clip->getClipBounds());
  1296. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1297. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1298. clipBounds.getX(), clipBounds.getY(), false);
  1299. }
  1300. }
  1301. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1302. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1303. {
  1304. if (clip != nullptr)
  1305. {
  1306. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1307. {
  1308. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1309. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1310. if (transform.isOnlyTranslated)
  1311. {
  1312. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1313. }
  1314. else
  1315. {
  1316. pos = transform.transformed (pos);
  1317. Font f (font);
  1318. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1319. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1320. if (std::abs (xScale - 1.0f) > 0.01f)
  1321. f.setHorizontalScale (xScale);
  1322. cache.drawGlyph (*this, f, glyphNumber, pos);
  1323. }
  1324. }
  1325. else
  1326. {
  1327. const float fontHeight = font.getHeight();
  1328. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1329. .followedBy (trans)));
  1330. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1331. if (et != nullptr)
  1332. fillShape (new EdgeTableRegionType (*et), false);
  1333. }
  1334. }
  1335. }
  1336. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1337. void setFillType (const FillType& newFill)
  1338. {
  1339. BaseClass::setFillType (newFill);
  1340. state->textureCache.resetGradient();
  1341. }
  1342. //==============================================================================
  1343. template <typename IteratorType>
  1344. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1345. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1346. {
  1347. state->shaderQuadQueue.flush();
  1348. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1349. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1350. state->shaderQuadQueue.flush();
  1351. state->currentShader.clearShader (state->shaderQuadQueue);
  1352. }
  1353. template <typename IteratorType>
  1354. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1355. {
  1356. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1357. Graphics::lowResamplingQuality, tiledFill);
  1358. }
  1359. template <typename IteratorType>
  1360. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1361. {
  1362. if (! isUsingCustomShader)
  1363. {
  1364. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1365. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1366. state->setShader (state->currentShader.programs->solidColourProgram);
  1367. }
  1368. state->shaderQuadQueue.add (iter, colour);
  1369. }
  1370. template <typename IteratorType>
  1371. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1372. {
  1373. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1374. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1375. }
  1376. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1377. {
  1378. state->setShader (shader);
  1379. isUsingCustomShader = true;
  1380. fillRect (area, true);
  1381. isUsingCustomShader = false;
  1382. state->currentShader.clearShader (state->shaderQuadQueue);
  1383. }
  1384. //==============================================================================
  1385. Font font;
  1386. GLState* state;
  1387. bool isUsingCustomShader;
  1388. private:
  1389. Image transparencyLayer;
  1390. ScopedPointer<Target> previousTarget;
  1391. SavedState& operator= (const SavedState&);
  1392. };
  1393. //==============================================================================
  1394. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1395. {
  1396. public:
  1397. ShaderContext (const Target& target) : glState (target)
  1398. {
  1399. stack.initialise (new SavedState (&glState));
  1400. }
  1401. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1402. {
  1403. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1404. }
  1405. GLState glState;
  1406. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1407. };
  1408. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1409. {
  1410. public:
  1411. NonShaderContext (const Target& t, const Image& im)
  1412. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1413. {}
  1414. ~NonShaderContext()
  1415. {
  1416. JUCE_CHECK_OPENGL_ERROR
  1417. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1418. #if ! JUCE_ANDROID
  1419. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1420. glEnable (GL_TEXTURE_2D);
  1421. clearGLError();
  1422. #endif
  1423. OpenGLTexture texture;
  1424. texture.loadImage (image);
  1425. texture.bind();
  1426. target.makeActive();
  1427. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1428. texture.getHeight()),
  1429. target.bounds.getWidth(), target.bounds.getHeight(),
  1430. false);
  1431. glBindTexture (GL_TEXTURE_2D, 0);
  1432. #if JUCE_WINDOWS
  1433. if (target.context.extensions.glBindFramebuffer != nullptr)
  1434. #endif
  1435. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1436. JUCE_CHECK_OPENGL_ERROR
  1437. }
  1438. private:
  1439. Target target;
  1440. Image image;
  1441. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1442. };
  1443. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1444. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1445. {
  1446. if (target.context.areShadersAvailable())
  1447. return new ShaderContext (target);
  1448. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1449. return new NonShaderContext (target, tempImage);
  1450. }
  1451. }
  1452. //==============================================================================
  1453. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1454. {
  1455. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1456. }
  1457. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1458. {
  1459. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1460. }
  1461. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1462. {
  1463. using namespace OpenGLRendering;
  1464. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1465. }
  1466. void clearOpenGLGlyphCache();
  1467. void clearOpenGLGlyphCache()
  1468. {
  1469. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1470. }
  1471. //==============================================================================
  1472. struct CustomProgram : public ReferenceCountedObject,
  1473. public OpenGLRendering::ShaderPrograms::ShaderBase
  1474. {
  1475. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1476. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1477. {
  1478. }
  1479. static CustomProgram* get (const String& hashName)
  1480. {
  1481. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1482. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1483. return nullptr;
  1484. }
  1485. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1486. {
  1487. if (CustomProgram* c = get (hashName))
  1488. return c;
  1489. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1490. {
  1491. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1492. if (c->compiledOk)
  1493. {
  1494. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1495. {
  1496. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1497. return c;
  1498. }
  1499. }
  1500. errorMessage = c->program.getLastError();
  1501. }
  1502. return nullptr;
  1503. }
  1504. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1505. };
  1506. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1507. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1508. JUCE_DECLARE_VARYING_PIXELPOS
  1509. "\nfloat pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1510. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1511. {
  1512. }
  1513. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1514. {
  1515. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1516. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1517. }
  1518. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1519. {
  1520. String errorMessage;
  1521. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1522. return &(c->program);
  1523. return nullptr;
  1524. }
  1525. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1526. {
  1527. String errorMessage;
  1528. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1529. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1530. sc->fillRectWithCustomShader (*c, area);
  1531. }
  1532. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1533. {
  1534. String errorMessage;
  1535. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1536. return Result::ok();
  1537. return Result::fail (errorMessage);
  1538. }