The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
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juce_Draggable3DOrientation.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_Matrix3D.h Added some openGL definitions to compensate for ones that are missing on certain platforms. 11 years ago
juce_OpenGLContext.cpp Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLContext.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 11 years ago
juce_OpenGLFrameBuffer.cpp Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLFrameBuffer.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLGraphicsContext.cpp Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLGraphicsContext.h Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLHelpers.cpp Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLHelpers.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLImage.cpp Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. 11 years ago
juce_OpenGLImage.h Some internal component peer work. 12 years ago
juce_OpenGLPixelFormat.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
juce_OpenGLPixelFormat.h Updated the format of the header include guard macros. 12 years ago
juce_OpenGLRenderer.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 11 years ago
juce_OpenGLShaderProgram.cpp Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLShaderProgram.h Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLTexture.cpp Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLTexture.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_Quaternion.h Added a few methods to the Matrix3D class. 11 years ago
juce_Vector3D.h Updated the format of the header include guard macros. 12 years ago