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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- BEGIN_JUCE_NAMESPACE
-
- void OpenGLHelpers::resetErrorState()
- {
- while (glGetError() != GL_NO_ERROR) {}
- }
-
- void OpenGLHelpers::clear (const Colour& colour)
- {
- glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
- colour.getFloatBlue(), colour.getFloatAlpha());
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
-
- void OpenGLHelpers::setColour (const Colour& colour)
- {
- glColor4f (colour.getFloatRed(), colour.getFloatGreen(),
- colour.getFloatBlue(), colour.getFloatAlpha());
- }
-
- void OpenGLHelpers::prepareFor2D (int width, int height)
- {
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
-
- #if JUCE_OPENGL_ES
- glOrthof (0.0f, (float) width, 0.0f, (float) height, 0.0f, 1.0f);
- #else
- glOrtho (0.0, width, 0.0, height, 0, 1);
- #endif
-
- glViewport (0, 0, width, height);
- }
-
- void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar)
- {
- glLoadIdentity();
-
- #if JUCE_OPENGL_ES
- const float ymax = (float) (zNear * tan (fovy * double_Pi / 360.0));
- const float ymin = -ymax;
-
- glFrustumf (ymin * (float) aspect, ymax * (float) aspect, ymin, ymax, (float) zNear, (float) zFar);
- #else
- const double ymax = zNear * tan (fovy * double_Pi / 360.0);
- const double ymin = -ymax;
-
- glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar);
- #endif
- }
-
- void OpenGLHelpers::drawQuad2D (float x1, float y1,
- float x2, float y2,
- float x3, float y3,
- float x4, float y4,
- const Colour& colour)
- {
- const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- setColour (colour);
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (2, GL_FLOAT, 0, vertices);
-
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4,
- const Colour& colour)
- {
- const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- setColour (colour);
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (3, GL_FLOAT, 0, vertices);
-
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- namespace OpenGLGradientHelpers
- {
- void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements)
- {
- glEnableClientState (GL_VERTEX_ARRAY);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- glDrawArrays (mode, 0, numElements);
- }
-
- void fillWithLinearGradient (const Rectangle<int>& rect,
- const ColourGradient& grad,
- const AffineTransform& transform,
- const int textureSize)
- {
- const Point<float> p1 (grad.point1.transformedBy (transform));
- const Point<float> p2 (grad.point2.transformedBy (transform));
- const Point<float> p3 (Point<float> (grad.point1.getX() - (grad.point2.getY() - grad.point1.getY()) / textureSize,
- grad.point1.getY() + (grad.point2.getX() - grad.point1.getX()) / textureSize).transformedBy (transform));
-
- const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.getX(), p1.getY(), 0.0f, 0.0f,
- p2.getX(), p2.getY(), 1.0f, 0.0f,
- p3.getX(), p3.getY(), 0.0f, 1.0f));
-
- const float l = (float) rect.getX();
- const float r = (float) rect.getRight();
- const float t = (float) rect.getY();
- const float b = (float) rect.getBottom();
-
- const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
- GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
-
- textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
-
- drawTriangles (GL_TRIANGLE_STRIP, vertices, textureCoords, 4);
- }
-
- void fillWithRadialGradient (const Rectangle<int>& rect,
- const ColourGradient& grad,
- const AffineTransform& transform)
- {
- const Point<float> centre (grad.point1.transformedBy (transform));
-
- const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
- + Point<int> (rect.getWidth() / 2,
- rect.getHeight() / 2).getDistanceFromOrigin()
- + 8.0f;
-
- const AffineTransform inverse (transform.inverted());
- const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
- Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
-
- const int numDivisions = 80;
- GLfloat vertices [6 + numDivisions * 4];
- GLfloat textureCoords [6 + numDivisions * 4];
-
- {
- const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
- const float texturePos = sourceRadius / originalRadius;
-
- GLfloat* t = textureCoords;
- *t++ = 0.0f;
- *t++ = 0.0f;
-
- for (int i = numDivisions + 1; --i >= 0;)
- {
- *t++ = texturePos;
- *t++ = 0.0f;
- *t++ = texturePos;
- *t++ = 1.0f;
- }
-
- jassert (t == textureCoords + numElementsInArray (vertices));
- }
-
- {
- GLfloat* v = vertices;
- *v++ = centre.getX();
- *v++ = centre.getY();
-
- const Point<float> first (grad.point1.translated (sourceRadius, -sourceRadius).transformedBy (transform));
- Point<float> last (first);
-
- for (int i = 0; i < numDivisions; ++i)
- {
- const float angle = (i + 1) * (float_Pi * 4.0f / numDivisions);
- const Point<float> next (grad.point1.translated (std::sin (angle) * sourceRadius,
- std::cos (angle) * -sourceRadius)
- .transformedBy (transform));
- *v++ = last.getX();
- *v++ = last.getY();
- *v++ = next.getX();
- *v++ = next.getY();
- last = next;
- }
-
- *v++ = last.getX();
- *v++ = last.getY();
- *v++ = first.getX();
- *v++ = first.getY();
-
- jassert (v == vertices + numElementsInArray (vertices));
- }
-
- glEnable (GL_SCISSOR_TEST);
- glScissor (rect.getX(), rect.getY(), rect.getWidth(), rect.getHeight());
- drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 3);
- glDisable (GL_SCISSOR_TEST);
- }
- }
-
- void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect,
- const ColourGradient& gradient,
- const AffineTransform& transform)
- {
- const int textureSize = 256;
- OpenGLTexture texture;
-
- HeapBlock<PixelARGB> lookup (textureSize);
- gradient.createLookupTable (lookup, textureSize);
- texture.load (lookup, textureSize, 1);
- texture.bind();
-
- if (gradient.isOpaque())
- glDisable (GL_BLEND);
- else
- glEnable (GL_BLEND);
-
- if (gradient.isRadial)
- OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
- else
- OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
- }
-
- END_JUCE_NAMESPACE
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