/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ BEGIN_JUCE_NAMESPACE void OpenGLHelpers::resetErrorState() { while (glGetError() != GL_NO_ERROR) {} } void OpenGLHelpers::clear (const Colour& colour) { glClearColor (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } void OpenGLHelpers::setColour (const Colour& colour) { glColor4f (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); } void OpenGLHelpers::prepareFor2D (int width, int height) { glMatrixMode (GL_PROJECTION); glLoadIdentity(); #if JUCE_OPENGL_ES glOrthof (0.0f, (float) width, 0.0f, (float) height, 0.0f, 1.0f); #else glOrtho (0.0, width, 0.0, height, 0, 1); #endif glViewport (0, 0, width, height); } void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar) { glLoadIdentity(); #if JUCE_OPENGL_ES const float ymax = (float) (zNear * tan (fovy * double_Pi / 360.0)); const float ymin = -ymax; glFrustumf (ymin * (float) aspect, ymax * (float) aspect, ymin, ymax, (float) zNear, (float) zFar); #else const double ymax = zNear * tan (fovy * double_Pi / 360.0); const double ymin = -ymax; glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar); #endif } void OpenGLHelpers::drawQuad2D (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const Colour& colour) { const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 }; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; setColour (colour); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, const Colour& colour) { const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 }; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; setColour (colour); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (3, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } namespace OpenGLGradientHelpers { void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements) { glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glColor4f (1.0f, 1.0f, 1.0f, 1.0f); glDrawArrays (mode, 0, numElements); } void fillWithLinearGradient (const Rectangle& rect, const ColourGradient& grad, const AffineTransform& transform, const int textureSize) { const Point p1 (grad.point1.transformedBy (transform)); const Point p2 (grad.point2.transformedBy (transform)); const Point p3 (Point (grad.point1.getX() - (grad.point2.getY() - grad.point1.getY()) / textureSize, grad.point1.getY() + (grad.point2.getX() - grad.point1.getX()) / textureSize).transformedBy (transform)); const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.getX(), p1.getY(), 0.0f, 0.0f, p2.getX(), p2.getY(), 1.0f, 0.0f, p3.getX(), p3.getY(), 0.0f, 1.0f)); const float l = (float) rect.getX(); const float r = (float) rect.getRight(); const float t = (float) rect.getY(); const float b = (float) rect.getBottom(); const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; GLfloat textureCoords[] = { l, t, r, t, l, b, r, b }; textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); drawTriangles (GL_TRIANGLE_STRIP, vertices, textureCoords, 4); } void fillWithRadialGradient (const Rectangle& rect, const ColourGradient& grad, const AffineTransform& transform) { const Point centre (grad.point1.transformedBy (transform)); const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat()) + Point (rect.getWidth() / 2, rect.getHeight() / 2).getDistanceFromOrigin() + 8.0f; const AffineTransform inverse (transform.inverted()); const float sourceRadius = jmax (Point (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(), Point (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin()); const int numDivisions = 80; GLfloat vertices [6 + numDivisions * 4]; GLfloat textureCoords [6 + numDivisions * 4]; { const float originalRadius = grad.point1.getDistanceFrom (grad.point2); const float texturePos = sourceRadius / originalRadius; GLfloat* t = textureCoords; *t++ = 0.0f; *t++ = 0.0f; for (int i = numDivisions + 1; --i >= 0;) { *t++ = texturePos; *t++ = 0.0f; *t++ = texturePos; *t++ = 1.0f; } jassert (t == textureCoords + numElementsInArray (vertices)); } { GLfloat* v = vertices; *v++ = centre.getX(); *v++ = centre.getY(); const Point first (grad.point1.translated (sourceRadius, -sourceRadius).transformedBy (transform)); Point last (first); for (int i = 0; i < numDivisions; ++i) { const float angle = (i + 1) * (float_Pi * 4.0f / numDivisions); const Point next (grad.point1.translated (std::sin (angle) * sourceRadius, std::cos (angle) * -sourceRadius) .transformedBy (transform)); *v++ = last.getX(); *v++ = last.getY(); *v++ = next.getX(); *v++ = next.getY(); last = next; } *v++ = last.getX(); *v++ = last.getY(); *v++ = first.getX(); *v++ = first.getY(); jassert (v == vertices + numElementsInArray (vertices)); } glEnable (GL_SCISSOR_TEST); glScissor (rect.getX(), rect.getY(), rect.getWidth(), rect.getHeight()); drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 3); glDisable (GL_SCISSOR_TEST); } } void OpenGLHelpers::fillRectWithColourGradient (const Rectangle& rect, const ColourGradient& gradient, const AffineTransform& transform) { const int textureSize = 256; OpenGLTexture texture; HeapBlock lookup (textureSize); gradient.createLookupTable (lookup, textureSize); texture.load (lookup, textureSize, 1); texture.bind(); if (gradient.isOpaque()) glDisable (GL_BLEND); else glEnable (GL_BLEND); if (gradient.isRadial) OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform); else OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize); } END_JUCE_NAMESPACE