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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_GLOWEFFECT_JUCEHEADER__
- #define __JUCE_GLOWEFFECT_JUCEHEADER__
-
- #include "juce_ImageEffectFilter.h"
-
-
- //==============================================================================
- /**
- A component effect that adds a coloured blur around the component's contents.
-
- (This will only work on non-opaque components).
-
- @see Component::setComponentEffect, DropShadowEffect
- */
- class JUCE_API GlowEffect : public ImageEffectFilter
- {
- public:
- //==============================================================================
- /** Creates a default 'glow' effect.
-
- To customise its appearance, use the setGlowProperties() method.
- */
- GlowEffect();
-
- /** Destructor. */
- ~GlowEffect();
-
- //==============================================================================
- /** Sets the glow's radius and colour.
-
- The radius is how large the blur should be, and the colour is
- used to render it (for a less intense glow, lower the colour's
- opacity).
- */
- void setGlowProperties (float newRadius,
- const Colour& newColour);
-
-
- //==============================================================================
- /** @internal */
- void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
-
- private:
- //==============================================================================
- float radius;
- Colour colour;
-
- JUCE_LEAK_DETECTOR (GlowEffect)
- };
-
-
- #endif // __JUCE_GLOWEFFECT_JUCEHEADER__
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