The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_GLOWEFFECT_JUCEHEADER__
  19. #define __JUCE_GLOWEFFECT_JUCEHEADER__
  20. #include "juce_ImageEffectFilter.h"
  21. //==============================================================================
  22. /**
  23. A component effect that adds a coloured blur around the component's contents.
  24. (This will only work on non-opaque components).
  25. @see Component::setComponentEffect, DropShadowEffect
  26. */
  27. class JUCE_API GlowEffect : public ImageEffectFilter
  28. {
  29. public:
  30. //==============================================================================
  31. /** Creates a default 'glow' effect.
  32. To customise its appearance, use the setGlowProperties() method.
  33. */
  34. GlowEffect();
  35. /** Destructor. */
  36. ~GlowEffect();
  37. //==============================================================================
  38. /** Sets the glow's radius and colour.
  39. The radius is how large the blur should be, and the colour is
  40. used to render it (for a less intense glow, lower the colour's
  41. opacity).
  42. */
  43. void setGlowProperties (float newRadius,
  44. const Colour& newColour);
  45. //==============================================================================
  46. /** @internal */
  47. void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
  48. private:
  49. //==============================================================================
  50. float radius;
  51. Colour colour;
  52. JUCE_LEAK_DETECTOR (GlowEffect)
  53. };
  54. #endif // __JUCE_GLOWEFFECT_JUCEHEADER__