/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_GLOWEFFECT_JUCEHEADER__ #define __JUCE_GLOWEFFECT_JUCEHEADER__ #include "juce_ImageEffectFilter.h" //============================================================================== /** A component effect that adds a coloured blur around the component's contents. (This will only work on non-opaque components). @see Component::setComponentEffect, DropShadowEffect */ class JUCE_API GlowEffect : public ImageEffectFilter { public: //============================================================================== /** Creates a default 'glow' effect. To customise its appearance, use the setGlowProperties() method. */ GlowEffect(); /** Destructor. */ ~GlowEffect(); //============================================================================== /** Sets the glow's radius and colour. The radius is how large the blur should be, and the colour is used to render it (for a less intense glow, lower the colour's opacity). */ void setGlowProperties (float newRadius, const Colour& newColour); //============================================================================== /** @internal */ void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha); private: //============================================================================== float radius; Colour colour; JUCE_LEAK_DETECTOR (GlowEffect) }; #endif // __JUCE_GLOWEFFECT_JUCEHEADER__