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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-7 by Raw Material Software ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the
- GNU General Public License, as published by the Free Software Foundation;
- either version 2 of the License, or (at your option) any later version.
-
- JUCE is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with JUCE; if not, visit www.gnu.org/licenses or write to the
- Free Software Foundation, Inc., 59 Temple Place, Suite 330,
- Boston, MA 02111-1307 USA
-
- ------------------------------------------------------------------------------
-
- If you'd like to release a closed-source product which uses JUCE, commercial
- licenses are also available: visit www.rawmaterialsoftware.com/juce for
- more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__
- #define __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__
-
- #include "../juce_Component.h"
-
- #if JUCE_WIN32 || DOXYGEN
-
- //==============================================================================
- /**
- A Windows-specific class that can create and embed an ActiveX control inside
- itself.
-
- To use it, create one of these, put it in place and make sure it's visible in a
- window, then use createControl() to instantiate an ActiveX control. The control
- will then be moved and resized to follow the movements of this component.
-
- Of course, since the control is a heavyweight window, it'll obliterate any
- juce components that may overlap this component, but that's life.
- */
- class JUCE_API ActiveXControlComponent : public Component
- {
- public:
- //==============================================================================
- /** Create an initially-empty container. */
- ActiveXControlComponent();
-
- /** Destructor. */
- ~ActiveXControlComponent();
-
- /** Tries to create an ActiveX control and embed it in this peer.
-
- The peer controlIID is a pointer to an IID structure - it's treated
- as a void* because when including the Juce headers, you might not always
- have included windows.h first, in which case IID wouldn't be defined.
-
- e.g. @code
- const IID myIID = __uuidof (QTControl);
- myControlComp->createControl (&myIID);
- @endcode
- */
- bool createControl (const void* controlIID);
-
- /** Deletes the ActiveX control, if one has been created.
- */
- void deleteControl();
-
- /** Returns true if a control is currently in use. */
- bool isControlOpen() const throw() { return control != 0; }
-
- /** Does a QueryInterface call on the embedded control object.
-
- This allows you to cast the control to whatever type of COM object you need.
-
- The iid parameter is a pointer to an IID structure - it's treated
- as a void* because when including the Juce headers, you might not always
- have included windows.h first, in which case IID wouldn't be defined, but
- you should just pass a pointer to an IID.
-
- e.g. @code
- const IID iid = __uuidof (IOleWindow);
-
- IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid);
-
- if (oleWindow != 0)
- {
- HWND hwnd;
- oleWindow->GetWindow (&hwnd);
-
- ...
-
- oleWindow->Release();
- }
- @endcode
- */
- void* queryInterface (const void* iid) const;
-
- /** Set this to false to stop mouse events being allowed through to the control.
- */
- void setMouseEventsAllowed (const bool eventsCanReachControl);
-
- /** Returns true if mouse events are allowed to get through to the control.
- */
- bool areMouseEventsAllowed() const throw() { return mouseEventsAllowed; }
-
- //==============================================================================
- /** @internal */
- void paint (Graphics& g);
- /** @internal */
- void* originalWndProc;
-
- juce_UseDebuggingNewOperator
-
- private:
- friend class ActiveXControlData;
- void* control;
- bool mouseEventsAllowed;
-
- ActiveXControlComponent (const ActiveXControlComponent&);
- const ActiveXControlComponent& operator= (const ActiveXControlComponent&);
-
- void setControlBounds (const Rectangle& bounds) const;
- void setControlVisible (const bool b) const;
- };
-
- #endif
-
- #endif // __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__
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