/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-7 by Raw Material Software ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License, as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with JUCE; if not, visit www.gnu.org/licenses or write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ------------------------------------------------------------------------------ If you'd like to release a closed-source product which uses JUCE, commercial licenses are also available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__ #define __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__ #include "../juce_Component.h" #if JUCE_WIN32 || DOXYGEN //============================================================================== /** A Windows-specific class that can create and embed an ActiveX control inside itself. To use it, create one of these, put it in place and make sure it's visible in a window, then use createControl() to instantiate an ActiveX control. The control will then be moved and resized to follow the movements of this component. Of course, since the control is a heavyweight window, it'll obliterate any juce components that may overlap this component, but that's life. */ class JUCE_API ActiveXControlComponent : public Component { public: //============================================================================== /** Create an initially-empty container. */ ActiveXControlComponent(); /** Destructor. */ ~ActiveXControlComponent(); /** Tries to create an ActiveX control and embed it in this peer. The peer controlIID is a pointer to an IID structure - it's treated as a void* because when including the Juce headers, you might not always have included windows.h first, in which case IID wouldn't be defined. e.g. @code const IID myIID = __uuidof (QTControl); myControlComp->createControl (&myIID); @endcode */ bool createControl (const void* controlIID); /** Deletes the ActiveX control, if one has been created. */ void deleteControl(); /** Returns true if a control is currently in use. */ bool isControlOpen() const throw() { return control != 0; } /** Does a QueryInterface call on the embedded control object. This allows you to cast the control to whatever type of COM object you need. The iid parameter is a pointer to an IID structure - it's treated as a void* because when including the Juce headers, you might not always have included windows.h first, in which case IID wouldn't be defined, but you should just pass a pointer to an IID. e.g. @code const IID iid = __uuidof (IOleWindow); IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid); if (oleWindow != 0) { HWND hwnd; oleWindow->GetWindow (&hwnd); ... oleWindow->Release(); } @endcode */ void* queryInterface (const void* iid) const; /** Set this to false to stop mouse events being allowed through to the control. */ void setMouseEventsAllowed (const bool eventsCanReachControl); /** Returns true if mouse events are allowed to get through to the control. */ bool areMouseEventsAllowed() const throw() { return mouseEventsAllowed; } //============================================================================== /** @internal */ void paint (Graphics& g); /** @internal */ void* originalWndProc; juce_UseDebuggingNewOperator private: friend class ActiveXControlData; void* control; bool mouseEventsAllowed; ActiveXControlComponent (const ActiveXControlComponent&); const ActiveXControlComponent& operator= (const ActiveXControlComponent&); void setControlBounds (const Rectangle& bounds) const; void setControlVisible (const bool b) const; }; #endif #endif // __JUCE_ACTIVEXCONTROLCOMPONENT_JUCEHEADER__