The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
  21. const int alphaBits_,
  22. const int depthBufferBits_,
  23. const int stencilBufferBits_) noexcept
  24. : redBits (bitsPerRGBComponent),
  25. greenBits (bitsPerRGBComponent),
  26. blueBits (bitsPerRGBComponent),
  27. alphaBits (alphaBits_),
  28. depthBufferBits (depthBufferBits_),
  29. stencilBufferBits (stencilBufferBits_),
  30. accumulationBufferRedBits (0),
  31. accumulationBufferGreenBits (0),
  32. accumulationBufferBlueBits (0),
  33. accumulationBufferAlphaBits (0),
  34. multisamplingLevel (0)
  35. {
  36. }
  37. static auto tie (const OpenGLPixelFormat& fmt)
  38. {
  39. return std::tie (fmt.redBits,
  40. fmt.greenBits,
  41. fmt.blueBits,
  42. fmt.alphaBits,
  43. fmt.depthBufferBits,
  44. fmt.stencilBufferBits,
  45. fmt.accumulationBufferRedBits,
  46. fmt.accumulationBufferGreenBits,
  47. fmt.accumulationBufferBlueBits,
  48. fmt.accumulationBufferAlphaBits,
  49. fmt.multisamplingLevel);
  50. }
  51. bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
  52. {
  53. return tie (*this) == tie (other);
  54. }
  55. bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
  56. {
  57. return ! operator== (other);
  58. }
  59. } // namespace juce