|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A type of ImagePixelData that stores its image data in an OpenGL
- framebuffer, allowing a JUCE Image object to wrap a framebuffer.
-
- By creating an Image from an instance of an OpenGLFrameBufferImage,
- you can then use a Graphics object to draw into the framebuffer using normal
- JUCE 2D operations.
-
- @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
-
- @tags{OpenGL}
- */
- class JUCE_API OpenGLImageType : public ImageType
- {
- public:
- OpenGLImageType();
- ~OpenGLImageType() override;
-
- ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
- int getTypeID() const override;
-
- static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
- };
-
- } // namespace juce
|