The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
2.8KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. //==============================================================================
  21. /**
  22. A set of miscellaneous openGL helper functions.
  23. @tags{OpenGL}
  24. */
  25. class JUCE_API OpenGLHelpers
  26. {
  27. public:
  28. /** Clears the GL error state. */
  29. static void resetErrorState();
  30. /** Returns true if the current thread has an active OpenGL context. */
  31. static bool isContextActive();
  32. /** Clears the current context using the given colour. */
  33. static void clear (Colour colour);
  34. static void enableScissorTest (Rectangle<int> clip);
  35. /** Checks whether the current context supports the specified extension. */
  36. static bool isExtensionSupported (const char* extensionName);
  37. /** Returns the address of a named GL extension function */
  38. static void* getExtensionFunction (const char* functionName);
  39. /** Returns a version string such as "#version 150" suitable for prefixing a GLSL
  40. shader on this platform.
  41. */
  42. static String getGLSLVersionString();
  43. /** Makes some simple textual changes to a shader program to try to convert old GLSL
  44. keywords to their v3 equivalents.
  45. Before doing this, the function will check whether the current context is actually
  46. using a later version of the language, and if not it will not make any changes.
  47. Obviously this is not a real parser, so will only work on simple code!
  48. */
  49. static String translateVertexShaderToV3 (const String&);
  50. /** Makes some simple textual changes to a shader program to try to convert old GLSL
  51. keywords to their v3 equivalents.
  52. Before doing this, the function will check whether the current context is actually
  53. using a later version of the language, and if not it will not make any changes.
  54. Obviously this is not a real parser, so will only work on simple code!
  55. */
  56. static String translateFragmentShaderToV3 (const String&);
  57. };
  58. } // namespace juce