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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A set of miscellaneous openGL helper functions.
-
- @tags{OpenGL}
- */
- class JUCE_API OpenGLHelpers
- {
- public:
- /** Clears the GL error state. */
- static void resetErrorState();
-
- /** Returns true if the current thread has an active OpenGL context. */
- static bool isContextActive();
-
- /** Clears the current context using the given colour. */
- static void clear (Colour colour);
-
- static void enableScissorTest (Rectangle<int> clip);
-
- /** Checks whether the current context supports the specified extension. */
- static bool isExtensionSupported (const char* extensionName);
-
- /** Returns the address of a named GL extension function */
- static void* getExtensionFunction (const char* functionName);
-
- /** Returns a version string such as "#version 150" suitable for prefixing a GLSL
- shader on this platform.
- */
- static String getGLSLVersionString();
-
- /** Makes some simple textual changes to a shader program to try to convert old GLSL
- keywords to their v3 equivalents.
-
- Before doing this, the function will check whether the current context is actually
- using a later version of the language, and if not it will not make any changes.
- Obviously this is not a real parser, so will only work on simple code!
- */
- static String translateVertexShaderToV3 (const String&);
-
- /** Makes some simple textual changes to a shader program to try to convert old GLSL
- keywords to their v3 equivalents.
-
- Before doing this, the function will check whether the current context is actually
- using a later version of the language, and if not it will not make any changes.
- Obviously this is not a real parser, so will only work on simple code!
- */
- static String translateFragmentShaderToV3 (const String&);
- };
-
- } // namespace juce
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