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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- class OpenGLFrameBuffer::Pimpl
- {
- public:
- Pimpl (OpenGLContext& c, const int w, const int h,
- const bool wantsDepthBuffer, const bool wantsStencilBuffer)
- : context (c), width (w), height (h),
- textureID (0), frameBufferID (0), depthOrStencilBuffer (0),
- hasDepthBuffer (false), hasStencilBuffer (false)
- {
- // Framebuffer objects can only be created when the current thread has an active OpenGL
- // context. You'll need to create this object in one of the OpenGLContext's callbacks.
- jassert (OpenGLHelpers::isContextActive());
-
- #if JUCE_WINDOWS || JUCE_LINUX || JUCE_BSD
- if (context.extensions.glGenFramebuffers == nullptr)
- return;
- #endif
-
- context.extensions.glGenFramebuffers (1, &frameBufferID);
- bind();
-
- glGenTextures (1, &textureID);
- glBindTexture (GL_TEXTURE_2D, textureID);
- JUCE_CHECK_OPENGL_ERROR
-
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- JUCE_CHECK_OPENGL_ERROR
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- JUCE_CHECK_OPENGL_ERROR
-
- context.extensions.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
-
- if (wantsDepthBuffer || wantsStencilBuffer)
- {
- context.extensions.glGenRenderbuffers (1, &depthOrStencilBuffer);
- context.extensions.glBindRenderbuffer (GL_RENDERBUFFER, depthOrStencilBuffer);
- jassert (context.extensions.glIsRenderbuffer (depthOrStencilBuffer));
-
- context.extensions.glRenderbufferStorage (GL_RENDERBUFFER,
- (wantsDepthBuffer && wantsStencilBuffer) ? (GLenum) GL_DEPTH24_STENCIL8
- #if JUCE_OPENGL_ES
- : (GLenum) GL_DEPTH_COMPONENT16,
- #else
- : (GLenum) GL_DEPTH_COMPONENT,
- #endif
- width, height);
-
- GLint params = 0;
- context.extensions.glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, ¶ms);
- context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
-
- if (wantsStencilBuffer)
- context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
-
- hasDepthBuffer = wantsDepthBuffer;
- hasStencilBuffer = wantsStencilBuffer;
- }
-
- unbind();
- }
-
- ~Pimpl()
- {
- if (OpenGLHelpers::isContextActive())
- {
- if (textureID != 0)
- glDeleteTextures (1, &textureID);
-
- if (depthOrStencilBuffer != 0)
- context.extensions.glDeleteRenderbuffers (1, &depthOrStencilBuffer);
-
- if (frameBufferID != 0)
- context.extensions.glDeleteFramebuffers (1, &frameBufferID);
-
- JUCE_CHECK_OPENGL_ERROR
- }
- }
-
- bool createdOk() const
- {
- return frameBufferID != 0 && textureID != 0;
- }
-
- void bind()
- {
- context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void unbind()
- {
- context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, context.getFrameBufferID());
- JUCE_CHECK_OPENGL_ERROR
- }
-
- OpenGLContext& context;
- const int width, height;
- GLuint textureID, frameBufferID, depthOrStencilBuffer;
- bool hasDepthBuffer, hasStencilBuffer;
-
- private:
- bool checkStatus() noexcept
- {
- const GLenum status = context.extensions.glCheckFramebufferStatus (GL_FRAMEBUFFER);
-
- return status == GL_NO_ERROR
- || status == GL_FRAMEBUFFER_COMPLETE;
- }
-
- JUCE_DECLARE_NON_COPYABLE (Pimpl)
- };
-
- //==============================================================================
- class OpenGLFrameBuffer::SavedState
- {
- public:
- SavedState (OpenGLFrameBuffer& buffer, const int w, const int h)
- : width (w), height (h),
- data ((size_t) (w * h))
- {
- buffer.readPixels (data, Rectangle<int> (w, h));
- }
-
- bool restore (OpenGLContext& context, OpenGLFrameBuffer& buffer)
- {
- if (buffer.initialise (context, width, height))
- {
- buffer.writePixels (data, Rectangle<int> (width, height));
- return true;
- }
-
- return false;
- }
-
- private:
- const int width, height;
- HeapBlock<PixelARGB> data;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
- };
-
- //==============================================================================
- OpenGLFrameBuffer::OpenGLFrameBuffer() {}
- OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
-
- bool OpenGLFrameBuffer::initialise (OpenGLContext& context, int width, int height)
- {
- jassert (context.isActive()); // The context must be active when creating a framebuffer!
-
- pimpl.reset();
- pimpl.reset (new Pimpl (context, width, height, false, false));
-
- if (! pimpl->createdOk())
- pimpl.reset();
-
- return pimpl != nullptr;
- }
-
- bool OpenGLFrameBuffer::initialise (OpenGLContext& context, const Image& image)
- {
- if (! image.isARGB())
- return initialise (context, image.convertedToFormat (Image::ARGB));
-
- Image::BitmapData bitmap (image, Image::BitmapData::readOnly);
-
- return initialise (context, bitmap.width, bitmap.height)
- && writePixels ((const PixelARGB*) bitmap.data, image.getBounds());
- }
-
- bool OpenGLFrameBuffer::initialise (OpenGLFrameBuffer& other)
- {
- auto* p = other.pimpl.get();
-
- if (p == nullptr)
- {
- pimpl.reset();
- return true;
- }
-
- const Rectangle<int> area (pimpl->width, pimpl->height);
-
- if (initialise (p->context, area.getWidth(), area.getHeight()))
- {
- pimpl->bind();
-
- #if ! JUCE_ANDROID
- if (! pimpl->context.isCoreProfile())
- glEnable (GL_TEXTURE_2D);
-
- clearGLError();
- #endif
- glBindTexture (GL_TEXTURE_2D, p->textureID);
- pimpl->context.copyTexture (area, area, area.getWidth(), area.getHeight(), false);
- glBindTexture (GL_TEXTURE_2D, 0);
- JUCE_CHECK_OPENGL_ERROR
-
- pimpl->unbind();
- return true;
- }
-
- return false;
- }
-
- void OpenGLFrameBuffer::release()
- {
- pimpl.reset();
- savedState.reset();
- }
-
- void OpenGLFrameBuffer::saveAndRelease()
- {
- if (pimpl != nullptr)
- {
- savedState.reset (new SavedState (*this, pimpl->width, pimpl->height));
- pimpl.reset();
- }
- }
-
- bool OpenGLFrameBuffer::reloadSavedCopy (OpenGLContext& context)
- {
- if (savedState != nullptr)
- {
- std::unique_ptr<SavedState> state;
- std::swap (state, savedState);
-
- if (state->restore (context, *this))
- return true;
-
- std::swap (state, savedState);
- }
-
- return false;
- }
-
- int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
- int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
- GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
-
- bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
- {
- // trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call
- // reloadSavedCopy() to put it back into GPU memory before using it..
- jassert (savedState == nullptr);
-
- if (pimpl == nullptr)
- return false;
-
- pimpl->bind();
- return true;
- }
-
- GLuint OpenGLFrameBuffer::getFrameBufferID() const noexcept
- {
- return pimpl != nullptr ? pimpl->frameBufferID : 0;
- }
-
- GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget() noexcept
- {
- GLint fb = {};
- glGetIntegerv (GL_FRAMEBUFFER_BINDING, &fb);
- return (GLuint) fb;
- }
-
- void OpenGLFrameBuffer::releaseAsRenderingTarget()
- {
- if (pimpl != nullptr)
- pimpl->unbind();
- }
-
- void OpenGLFrameBuffer::clear (Colour colour)
- {
- if (makeCurrentRenderingTarget())
- {
- OpenGLHelpers::clear (colour);
- releaseAsRenderingTarget();
- }
- }
-
- void OpenGLFrameBuffer::makeCurrentAndClear()
- {
- if (makeCurrentRenderingTarget())
- {
- glClearColor (0, 0, 0, 0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
- }
-
- bool OpenGLFrameBuffer::readPixels (PixelARGB* target, const Rectangle<int>& area)
- {
- if (! makeCurrentRenderingTarget())
- return false;
-
- glPixelStorei (GL_PACK_ALIGNMENT, 4);
- glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(),
- JUCE_RGBA_FORMAT, GL_UNSIGNED_BYTE, target);
-
- pimpl->unbind();
- return true;
- }
-
- bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle<int>& area)
- {
- OpenGLTargetSaver ts (pimpl->context);
-
- if (! makeCurrentRenderingTarget())
- return false;
-
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_BLEND);
- JUCE_CHECK_OPENGL_ERROR
-
- OpenGLTexture tex;
- tex.loadARGB (data, area.getWidth(), area.getHeight());
-
- glViewport (0, 0, pimpl->width, pimpl->height);
- pimpl->context.copyTexture (area, Rectangle<int> (area.getX(), area.getY(),
- tex.getWidth(), tex.getHeight()),
- pimpl->width, pimpl->height, true);
-
- JUCE_CHECK_OPENGL_ERROR
- return true;
- }
-
- } // namespace juce
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