The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 0d3afee459 AudioUnits: In host + plugin sides, passed the loop start/end ppq positions via the playhead position info. 10 years ago
doxygen Embedded the Apple CoreAudio support files inside the juce_audio_plugin module, so that users no longer need to install or patch these files themselves! 10 years ago
examples Avoided a few pedantic warnings in the plugin host demo 10 years ago
extras Cleared out some old Visual Studio 2005/8 projects from the examples folder. If you really (!) still use those IDEs, you can easily generate the projects yourself using the Introjucer 10 years ago
modules AudioUnits: In host + plugin sides, passed the loop start/end ppq positions via the playhead position info. 10 years ago
.gitignore Updated .gitignore and fixed an Android version problem 10 years ago
ChangeList.txt Updated the change-list file some more. 10 years ago
README.txt Restructured folder and Updated Readme 11 years ago

README.txt

# The JUCE Library

JUCE (Jules' Utility Class Extensions) is an all-encompassing
C++ framework for developing cross-platform software.

It contains pretty much everything you're likely to need to create
most applications, and is particularly well-suited for building
highly-customised GUIs, and for handling graphics and sound.

Most JUCE modules are shared under the GNU Public Licence
(GPLv2, v3, and the AGPLv3). This means that the code can
be freely copied and distributed, and costs nothing to use
in other GPL applications. One module (the juce_core module)
is permissively licensed under the ISC.

For more information, visit the website:
http://www.juce.com