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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_RANDOM_JUCEHEADER__
- #define __JUCE_RANDOM_JUCEHEADER__
-
- #include "juce_BigInteger.h"
-
-
- //==============================================================================
- /**
- A random number generator.
-
- You can create a Random object and use it to generate a sequence of random numbers.
- */
- class JUCE_API Random
- {
- public:
- //==============================================================================
- /** Creates a Random object based on a seed value.
-
- For a given seed value, the subsequent numbers generated by this object
- will be predictable, so a good idea is to set this value based
- on the time, e.g.
-
- new Random (Time::currentTimeMillis())
- */
- explicit Random (int64 seedValue) noexcept;
-
- /** Creates a Random object using a random seed value.
- Internally, this calls setSeedRandomly() to randomise the seed.
- */
- Random();
-
- /** Destructor. */
- ~Random() noexcept;
-
- /** Returns the next random 32 bit integer.
-
- @returns a random integer from the full range 0x80000000 to 0x7fffffff
- */
- int nextInt() noexcept;
-
- /** Returns the next random number, limited to a given range.
- The maxValue parameter may not be negative, or zero.
- @returns a random integer between 0 (inclusive) and maxValue (exclusive).
- */
- int nextInt (int maxValue) noexcept;
-
- /** Returns the next 64-bit random number.
-
- @returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff
- */
- int64 nextInt64() noexcept;
-
- /** Returns the next random floating-point number.
-
- @returns a random value in the range 0 to 1.0
- */
- float nextFloat() noexcept;
-
- /** Returns the next random floating-point number.
-
- @returns a random value in the range 0 to 1.0
- */
- double nextDouble() noexcept;
-
- /** Returns the next random boolean value.
- */
- bool nextBool() noexcept;
-
- /** Returns a BigInteger containing a random number.
-
- @returns a random value in the range 0 to (maximumValue - 1).
- */
- BigInteger nextLargeNumber (const BigInteger& maximumValue);
-
- /** Sets a range of bits in a BigInteger to random values. */
- void fillBitsRandomly (BigInteger& arrayToChange, int startBit, int numBits);
-
- //==============================================================================
- /** Resets this Random object to a given seed value. */
- void setSeed (int64 newSeed) noexcept;
-
- /** Merges this object's seed with another value.
- This sets the seed to be a value created by combining the current seed and this
- new value.
- */
- void combineSeed (int64 seedValue) noexcept;
-
- /** Reseeds this generator using a value generated from various semi-random system
- properties like the current time, etc.
-
- Because this function convolves the time with the last seed value, calling
- it repeatedly will increase the randomness of the final result.
- */
- void setSeedRandomly();
-
- /** The overhead of creating a new Random object is fairly small, but if you want to avoid
- it, you can call this method to get a global shared Random object.
-
- It's not thread-safe though, so threads should use their own Random object, otherwise
- you run the risk of your random numbers becoming.. erm.. randomly corrupted..
- */
- static Random& getSystemRandom() noexcept;
-
- private:
- //==============================================================================
- int64 seed;
-
- JUCE_LEAK_DETECTOR (Random);
- };
-
-
- #endif // __JUCE_RANDOM_JUCEHEADER__
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